CompuServe Thread

#Keframed Cameras&Lights

4 messages in this thread
#73073From: Phillip L. MillerDec 23, 1993 7:31 AM
Just a quick question, When a camera or light is linked in the Keyframer (to any object) its settings are transferred back to the 3D Editor exactly as they relate to the current frame. Advancing frames, and switching modules, points to their changing possitions. Linked targets transfer thieir position, while linked lights and cameras transfer every parameter (even those in transition). It worked this way in R2 as well but I've never seen it mentioned in print along with the discussions on frame 0. Have I missed reading something, somewhere, that outlines this effect? – Phil
#73206From: Yost GroupDec 24, 1993 11:32 AM
Jack would know where it is in the docs, but there's a discussion of Ed/Kf linking behavior somewhere in the ref manual. – G
#73286From: Jonas Ruikis [ADESK]Dec 25, 1993 2:11 PM
Happy Holidays Phillip, Check out the ref. manual's index under Keyframer-Keep Mesh and Key-framer-Keep Mesh with Heirarchy. There's a discussion in there somewhere if my memory serves me right. Jonas[adesk]
#73311From: Phillip L. MillerDec 26, 1993 7:53 AM
Wow, replying on the 25th! You mempry serves you well – found it on page 8-43. It's a subtle little 1/4 sentence reference for the big exception to the rule. Thanks, Phil