#Keframed Cameras&Lights
4 messages in this thread
Just a quick question,
When a camera or light is linked in the Keyframer (to any object) its
settings are transferred back to the 3D Editor exactly as they relate to the
current frame. Advancing frames, and switching modules, points to their
changing possitions. Linked targets transfer thieir position, while linked
lights and cameras transfer every parameter (even those in transition).
It worked this way in R2 as well but I've never seen it mentioned in print
along with the discussions on frame 0. Have I missed reading something,
somewhere, that outlines this effect?
– Phil
Jack would know where it is in the docs, but there's a discussion of Ed/Kf
linking behavior somewhere in the ref manual.
– G
Happy Holidays Phillip,
Check out the ref. manual's index under Keyframer-Keep Mesh and
Key-framer-Keep Mesh with Heirarchy. There's a discussion in there
somewhere if my memory serves me right.
Jonas[adesk]
Wow, replying on the 25th!
You mempry serves you well – found it on page 8-43. It's a subtle little 1/4
sentence reference for the big exception to the rule.
Thanks,
Phil