#320X200 –> 640X480
3 messages in this thread
Is there any way to convert a 320X200 animation to 640X480, so that the
animation will play full screen when runing at the higher resolution?
I am preparing an animation at the lower resolution for someone to incorporate
into a AuthorWare Professional for Windows project, which they are running at
640X480. Since the animation I have designed involves a planet that rotates
full-screen, I don't think this will work very well if I rendered it at
640X480, without being jerky. Nobody seems to know a way to run the animation
at full-screen under AWP, so now I'm looking into ways of converting the
animation. If I pull the lower-res flic into AAPro, and try to expand it with
EFFECTS, the animation will expand, but only within the 320X200 window. It
doesn't go full screen.
Although I have AutoDesk Animator Pro, I have stuck mostly to 320X200
animations, because it seems that computers are still not fast enough to run
full-screen hi-res animations. I thought that hi-res work was mostly for
stillls or for frame-to-frame video tape recording. I have a 486DX2/66 with 8M
RAM, VL-Bus, and 1M Paradise graphics accelerator card. I'm not sure what kind
of computer my friend has.
Any and all advice and comments would be appreciated.
The speed of 640×480 is there if you have the RAM, Ellison. Having 8MB of RAM
for multimedia apps is like having a drop of gasoline in a cadillac. Yes, the
car will move, but barely. I have 128MB and always craving more. However, even
with 16MB, you can get decent playback. Learn Animator's scripting language for
playback including LOADFLIC and FREEFLIC… you'll be amazed what even 8MB can
do.
Regarding a way to convert 320×200 flics to 640×480, yes you can with ANICONV.
BUT keep in mind, you're going to get 2×2 pixelation. After all, there's only
so much information in the image… if 320 goes to 640, that means ever pixel
has to be doubles, so what used to be a dot is now a 2×2 pixel square. This
ain't a limitation of ANI but of the process. You can also try smoothing and
unjagging and unzagging inks over the resultant 640×480 flic and see if this
helps to antipixelate a bit. -dave
You can run a 640X480 flc using AWP and even 800X600. use a jump
variable to call a script(script file created with animator pro using
aaplay) file in dos. another way is to call aaplayhi.exe (the
windows high res player) into APW its ok but jerky, the dos way is
the best you just have to give the user instruction to click or key
stroke to jump back to AWP. hope it help -mike duncan