CompuServe Thread

#Pallete Convertion

5 messages in this thread
#139142From: Michael A. DuncanDec 1, 1994 5:24 PM
How do I convert the pallete created from 3ds and Animator Pro .FLC or .FLI, with the *.COL extention to a windows pallete (*.pal, or anything readable)? -mike
#139156From: Kyle J. McKisicDec 1, 1994 6:25 PM
It's likely that whatever program needs a .pal file, will also take a .bmp file and extract the pallete info from it. make a .col file from youe existing flic, then render an empty scene with the .col file as the custom pallete, and save the image as an 8-bit .bmp file from 3DS. OR if you happen to have a program called BitEdit, this will save .pal files directly
#139208From: Michael A. DuncanDec 1, 1994 9:53 PM
I'm unsure how I would go about creating an "empty scene" using all the 256 colors in the custom pallete on one frame without drawing 256 time consuming squares, maybe I'm missing something? Although the idea of exporting to a *.bmp or *.gif is a great idea, I'm using paledit.exe that was packaged with video for windows to make custom palletes in windows, which will later be used in authorware to run animation at VGA 256 color without changing the system software colors use in menus and buttons. if you can give anymore insight, it would be a great help. -Michael
#139215From: Kyle J. McKisicDec 1, 1994 10:52 PM
Michael, If you put your pallete (.COL file) in for a custom pallete , when you render, no matter WHAT you render, as long as you render to an 8-bit format, that image will have your custom pallete. << I'm using paledit.exe that was packaged with video for windows to make custom palletes in windows>> good, then load up a flic in Ani Pro and save out one frame as a .gif image (this image will hold your pallete info), load it into BitEdit, run PalEdit from within BitEdit and save the pallete file from PalEdit (.pal file) <<which will later be used in authorware to run animation at VGA 256 color without changing the system software colors use in menus and buttons. >> I do this on a daily basis, and I use a combo of 3DS/PhotoSlop/Bit-PalEdit to get what I want. i trust this steers you in the right direction, -Kyle
#139263From: Mike DuncanDec 2, 1994 7:50 AM
<<i trust this steers you in the right direction>> yes it does, Thanks so much for your Help and a fast reply. -Michael