CompuServe Thread

#Some Newbie confusion

2 messages in this thread
#1985From: Chris RudolphiNov 22, 1994 10:22 AM
Here are a few confusing things I've run into as a new A:M user: 1. In all modules except Direction, when looking at a Top view the default orientation of segments and characters is for their "face" to be pointed south (towards negative Z). In Direction however, it seems that when I assign a character to a point, it comes in facing north (towards positive Z). By itself this isn't a big problem, just an annoyance for me, as characters are then facing away from the front of the stage! Am I doing something wrong here? 2. Does anyone have an easy to remember way of describing how bump maps work? Is it 'black to white' creates a bump, or the opposite? A quick test render I did with a tile bump map showed that 'black to white' creates a bump, but this is opposite of how I remember it being described in the manual. Thanks for all your help. Chris L. Rudolphi
#1989From: GreG tsadilasNov 22, 1994 1:54 PM
>> Does anyone have an easy to remember way of describing how bump maps work? Is it 'black to white' creates a bump, or the opposite? A quick test render I did with a tile bump map showed that 'black to white' creates a bump, but this is opposite of how I remember it being described in the manual. << Chris, I don't have A:M yet, so don't know for sure how the bumps work. However, in most programs I've used black is a depression, and white is a peak. Picture a landscape that has a valley and a mountain. The tops of the mountain are snow covered "white", the bottom of the valley is dark (trees, shadows, etc). Thats how I usually remember it. Hope it helps a bit. -GreG