#Some Newbie confusion
2 messages in this thread
Here are a few confusing things I've run into as a new A:M user:
1. In all modules except Direction, when looking at a Top view the default
orientation of segments and characters is for their "face" to be pointed south
(towards negative Z). In Direction however, it seems that when I assign a
character to a point, it comes in facing north (towards positive Z). By itself
this isn't a big problem, just an annoyance for me, as characters are then
facing away from the front of the stage! Am I doing something wrong here?
2. Does anyone have an easy to remember way of describing how bump maps
work? Is it 'black to white' creates a bump, or the opposite? A quick test
render I did with a tile bump map showed that 'black to white' creates a bump,
but this is opposite of how I remember it being described in the manual.
Thanks for all your help.
Chris L. Rudolphi
>>
Does anyone have an easy to remember way of describing how bump maps work? Is
it 'black to white' creates a bump, or the opposite? A quick test render I did
with a tile bump map showed that 'black to white' creates a bump, but this is
opposite of how I remember it being described in the manual.
<<
Chris,
I don't have A:M yet, so don't know for sure how the bumps work. However, in
most programs I've used black is a depression, and white is a peak. Picture a
landscape that has a valley and a mountain. The tops of the mountain are snow
covered "white", the bottom of the valley is dark (trees, shadows, etc). Thats
how I usually remember it. Hope it helps a bit.
-GreG