CompuServe Thread

#Lost In Space

4 messages in this thread
#143431From: Gerald DeContoDec 22, 1994 8:55 PM
Hi Mark. Tried to download the file THEROBOT.ZIP from the Rendering Plant BBS but didnt have enough access time. Any way for you to send it to me via Compuserve (collect of course)?? Would appreciate it. Are you a member of any LIS fan club? If you are interested in the doodads and geegaws that are available for lost in space (or star trek, voyage to the bottom of the sea, land of the giants, etc) such as photos, models, etc you can send for them through a number of outfits. Want the address of one or two?? Noticed that you converted a number of Lightware files to 3DS. Take it you do some of this stuff professionally. Also noticed that you probably take sci-fi fairly seriously since most (all??) the files were space related. Cool. Anyhow, thanks for the info again. Also thanks in advance if you send the file through compuserve.
#143524From: Mark PennelDec 23, 1994 4:42 PM
Well, I convert lots of files from Imagine and Litewave, wavefront, and others for Jim at the Rendering Plant. I spend a lot of time converting and cleaning them up, like adding lights, better textures, trying to get the faces all facing the right direction (ha!), and sometimes different atmospheres like underwater etc…, and Jim takes them and renders the mesh to a pic, adds the colors in 3ds to the mesh, and attempts clean up too (he's best with working with the pesky face normals! I give up too easily!!). It's a lot of work, but it makes for a better quality selection. I put it to the test that if I wouldn't want it or use it for something, then I don't waste time converting it.
#143882From: SyndesisDec 27, 1994 11:16 PM
Among those objects that you guys have grabbed from the Syndesis 3D-ROMs, would you consider sending us a backup tape of the improved models, so we can include them on future discs?
#143952From: Mark PennelDec 28, 1994 12:26 PM
You'd have to discuss that with Jim, because he has the final, polished versions. I still have the converted, so-so models. Jim also adds a final rendered still image of each model so you can easily see what it looks like. Mark