CompuServe Thread

#Virtus Walkthrough

12 messages in this thread
#80835From: DONALD NEWLANDSFeb 2, 1994 10:22 PM
This is another response to your reply to my question about the MGA 3D features in the Micron 60 thread…time for a new thread! I am trying Virtus Walkthrough this week, and am deadlocked in passionate love/hate struggle with the software. Love: Great interface for controlling interactive 3D view. Hate: It feels like a rough port of the Mac product to Windows…not at all like a program written for Windows. Love: Creating "animations" as you go, previewing motions in a very direct way. Hate: Not being able to edit the animation paths that you create. Hate: Crashing every 20 minutes. Hate: Severe limitations on model complexity and geometry The ability to do even slow interactive "walks" is a phenomenally powerful tool for any kind of 3D work. It makes the process of finding views and paths through the model vastly more intuitive and leads to a completely different kind of understanding of the model. It brings the model closer to the modeller. It makes it possible to explore visual relationships "directly"–the animations that result are more dynamic and natural in their motion because the path doesn't have to be "preconcieved" as it does in 3D Studio… Just working with this program for a few hours on a project has given me some fresh ideas for animation projects. However, it doen't seem yet ready for "prime time". I could live with the slowness, but the bugginess is really driving me crazy. If I was under any kind of stress, this is the kind of product that could cause me to have a really bad software day — but it could (someday) be the $350 answer to the $50,000 Question! So, I wonder about other avenues towards creating quick interactive 3D as a means to better animations. This seems like such a potent area, I hope that Autodesk will give us a taste of this in 3D Studio someday soon. (How about a 3D accelleration ADI? Why not do a striped down CDK and put it inside 3DS….Or better yet, put it into the upcoming Texture Explorer product!
#80864From: John TissavaryFeb 3, 1994 12:49 AM
I've never crashed using the MGA 3D dynaview in Acad, so that's one plus there, and you're not limited to primitive objects, but the less faces the faster it renders and moves. For perfect fluidity you really need a super simple object. But I like the MGA for the same reason you like Virtus walkthrough, plus it's the fastest windows accelerator on the market. There's a Czech fellow who's expecting delivery of the MGA Impression like mine, and is going to pursue writing a 3D real-time viewer IPAS for R3 when the IPAS3 SDK is released. If he can pull this off I'm going to get on my knees and know there is a God <g>.
#81531From: DONALD NEWLANDSFeb 5, 1994 3:31 PM
John, I have been hearing lots of good things about the MGA series, but have been put off by high prices at the upper part of their line–somehow after years of paying > $1,500 for a decent graphics card, I am sceptical of anything that costs more than $500, now that some good boards are out there in that range. Are the (3D Capable) MGA boards upgradable? Can I add 3D and ram later…???
#81557From: John TissavaryFeb 5, 1994 7:29 PM
The cards are not upgradeable. You have to purchase the MGA series with all desired options already installed. The MGA II series is around $500, and is super fast but lacks 3D hardware. The MGA series (I've got the Impression 3/z/v) is around $1000 and up, and has 3D hardware in various degrees of sophistication. My card has z buffer and Gouraud shading. There is a PRO model with more memory, but I think it's only for greater 24bit resolution in Windows. I'm not sure it affects 3D performance. I think the card was worth it, but if I didn't have the money to spend at the time I would have bought the MGA II. If I were to buy a second Matrox MGA, it would be the MGAII (I'll get that with my next system, probably a DEX XL) John Tissavary (La Luna cie)
#81024From: Phillip L. MillerFeb 3, 1994 12:35 PM
Sorry for jumping in like this, but what exactly are you using VW for? I must have missed a pearl in the rough or something, I mean I purchased the program when released and returned it after finding it more of a toy then a tool (at this time it was incapable of importing DXF's, even though it said it could).
#81530From: DONALD NEWLANDSFeb 5, 1994 3:31 PM
Phillip, So far, I haven't found any PRACTICAL use for the current version of Virtus Walkthrough. But "working" with (around) the program may give me a better understanding of the relationship between the 3D spaces I design and 3D animation. I also see in it, someday, the potential of having a much more "natural" way of creating animation. Donald
#81566From: Phillip L. MillerFeb 5, 1994 8:31 PM
I agree, the potential is there – it's kind of like a teasing glimpse at what might one day be practical and VERY useful. Virtual architecture – the "drafting" pool all standing, or sitting relaxed, walking through the conceptual structure, adjusting details in place, experiencing space. Where's Timothy O'Leary? <g>. Now if my PO for a few SGI Crimsons comes through we'll try it out! <BG>. – Phil
#81381From: krazy imagesFeb 4, 1994 6:19 PM
I'm absolutely agree with your points about interactivity with the 3D model and the 3D animator. I said this before, but hre I go again 🙂 Looking at games like Strike Commander, which have an awesome amount of detail and textures all with gouraud shading (althought it is 320×200), you wonder why there are not a 320×200 realtime interactive player for 3DS. It doesn't have to be gouraud, but achieve extreme fluidity in the correct mode (according to the capabilities of the processor. Get a look to games like X-Wing to see how effective flat rendering with an huge number of detailed objects could be. The lighting is dramatic, and I'm sure that, for some projects, this could work pretty well. I see it as a great medium to record camera tracks that could be edited later if needed and, finally, to get a clearer idea of what are you going to achieve with an specific motion before getting into render (better than previews, of course). What an about an IPAS? ana /krazy images
#81529From: DONALD NEWLANDSFeb 5, 1994 3:31 PM
There ARE lots of examples of programs that do a decent job of making 3D interactive without special hardware, especially in the games department. This kind of interaction would give 3DS users an incredible way to develop animation… Donald
#81463From: rachel rosenthalFeb 5, 1994 5:10 AM
I just saw a short presentation of a product called "stereoCAD" from "stereoCAD,Inc." Sunnyvale California, tel 408-245-5201 fax -5202; w/ a 486 66 9,000 polygons per sec Pentium PC 17,000 polygons per sec Sun Sparc II 30,000 " " " " "Virtual Reality Technology," it allows the user to walk thru a wireframe in real time thru a 3D CAD model and also imports .DXF and .TGA. The goal is "avoid rendering delays" and make "walk throughs intuiive and simple." There is no shadow casting. There is instant animation and playback.I have not been able to stop thinking about this since i saw it, but I need to clarify what I saw. I wish it existed inside AutoCAD and 3D Studio. There are a number of related products from this company bundled with different video cards. Call this company for their brochure and more information.
#81528From: DONALD NEWLANDSFeb 5, 1994 3:31 PM
rachel, I had heard about Sterio CAD, but it sounded too expensive, and nobody had actually put it to a test. Either getting either the software into 3D Studio or a set of 3D polys out as keyframe paths would be key to making "interactive" an effective way of developing animation. Have you or anyone else seen the new Windows ($800) "virtual reality" package (name?). I glanced at a review of the package in a magazine(?), but the picture with the story made the software look really hoky. I have written off a lot of potentially great hardware and software because it "looked" hoky… Virtus didn't look hoky until I had it installed on my system. Sterio CAD doesn't look hokey, in fact it looks too serious. I almost didn't buy a Fargo dye-sublimation printer because I hated the "sample" images: now that it works, and I can show samples of my work printed on a $1000 printer that compare to samples printed on a $8000 printer, it doesn't look so hoky to me anymore.
#81570From: rachel rosenthalFeb 5, 1994 9:32 PM
yes, i have heard of this Fargo from Jodie Gebhard at Design Cad in the Bay Area and trying to get time to try it out…she is very impressed with it too. For preview printing to inhouse before sending large jobs out to Iris orlarge dye-subs or Offset; this must be a wonderful tool. The stereo cad walk thrus do indeed look hokey. The upper level software system requires a SPEA Graphics board(apparently has quality 3DS drivers) and it will import an intelligent .DXF from 3DS including the .TGAs and maps if .TGA but it does not cast shadows; which in my opinion is the meaning of Architecture (and any other quality Architect's: light/form/space/movement) But what i wanted was real time wireframe instantaneously and recordable in acad or 3DS, and thought this would be available on this lower end stereo cad product called "Realtime," but this requires their TI based cards and only allows "shaded" walkthroughs($900-$1800ish)…the wireframe walkthrough-what I would like for landmass, formal and spatial analysis is only available in the SPEA/ "RT Texture" line; and much more expensive; and then its one more exotic graphics board and there is no real quality to the textures so for a real (ie. beautiful, ie with light and shadow) design walk through you'd have to go back to 3DS anyway. They are developing the RT product for a graphics board independent version in Windows…but it sounds like a bit of a while off in the future. They say they have had no reports of bugginess you reported, with Virtus and from what i guess this may be related to their DXF reading problems(?what do i know about the reality underlying any of this stuff i am dependent on now instead of a paintbrush) Although I am surprised that Virtus hasn't gotten bugs out as that has been released for a while it seems in Windows. I remeber the .DXF was a late day feature developed for that first Virtus shipping…I didn't have time to try it, so i was very interested in your experience. I am afraid to ask, but do you have the latest release and what did Virtus say in response to your crash reports? Meanwhile I am going back to grab John La Luna's Matrox messages and get off of here…I have been missing alot up here over the last few weeks.