CompuServe Thread

#MIcron P60

3 messages in this thread
#81762From: Richard J. SmithFeb 7, 1994 12:30 AM
Hi every in 3d land: Well I just finished setting up my new Micron, you know installing software and swaping cards with my old workstation not to mention getting that darn Viper card to work in Vesa mode. Anyway I'll report that Chevy.3ds renders in 2min 21secs, that is with the default 3ds.set file and output at 512×486 to my Targa+. How is that, I think my 486dx 50mhz rendered it in about 4.5mins but I had changed the set file and the Pharlab config a bit. Now all I need is lantastic 5.0 and I'll be one happy camper. I figure when I have my network up I should be able to render big jobs about 2.5 to 3 times as fast then my single 50. On another note I read the net.txt file (loved the part about the network mangers) is there anymore info on setting up and managing image files on a network?
#81792From: John EllisFeb 7, 1994 2:59 AM
>> is there anymore info on setting up and managing image files on a network?<< Well Richard that depends on who you ask. I imagine you'll get a variety of answers. But the solution, I'm absolutely thrilled with is having a seperate file server, and rendering everything to it. It also has a framebuffer for output. And I keep pushing it by making it do more things, like it now has a CD-ROM on it with the World Creation Toolkit, with Workstations sharing it, as well as the 3DSNET file which keeps track of which system is rendering what. You have to think through what makes sense to you in terms of what resources you have but I'm using a 386/40 and it hasn't bottlenecked at all. I've also put things to tape from a networked Workstation rather than from the file server without incident. I'm using SCSI's on the file server and as the need requires I will add more, creating a bank. This means that any additional workstations I decide to build won't need much except fast cpu's and lots of memory, a small hard drive and a vga card. I haven't found any limitations to this approach yet. If you do share texture maps with LAN 5 I've been told you need to make them read-only. I haven't gotten that far yet. But its the next step in a wonderful journey. -JE
#81847From: Jonas Ruikis [ADESK]Feb 7, 1994 10:53 AM
Richard, << any help in managing network image files..??>> Greg Pyros is selling a NDUMP.IXP that will gather all of your files rendered on a network in 3D Studio and then process…. Download IPAS.txt from the what's new section of the library for further details.