CompuServe Thread

#Modify/Object/Move hangs

7 messages in this thread
#82890From: Carl FinchFeb 10, 1994 3:48 PM
I am getting a system hang (with buit-in Vibrant driver) or a looping error message ("Get allocator error..Attempted to put past end of allocated area…") with either the VGA or VESA driver options. It occurs when I attempt to do a Modify/Object/Move in the 3D Editor with 4 objects selected and Shift pressed to create a clone. I am prompted for "Single or Multiple" and when I click on multiple it presents a "rename" of my first object. I press enter and then get the hang or error loop. I'm using 3dsr3 and a Graphite VL Pro card on a 486/66. I am using DOS 5, with HIMEM.SYS and no other memory manager. Does this ring a bell? Need more info? I've pared the mesh down to about 40K. It was originally created with 3dsr2 as a .prj file, then when the hang cropped up (while editing in r3) I created the 3ds file.
#82931From: Yost GroupFeb 10, 1994 9:40 PM
An allocator error means that 3DS tried to put or get to/from an area of memory that it couldn't access. That's almost always a sign of a problem with memory management, hardware conflicts, or bios settings. I'm a hardware idiot, so I can't help you with that much. but there are plenty of folks here on ASOFT who have much more insight into that than I. – G
#83337From: david W. mennenohFeb 12, 1994 12:49 PM
Carl, When doing a Modify/Object/Move on a selection set of objects make sure that you don't have any hidden faces in any of the objects. There is a bug in 3DS3 that will cause the program to bomb or do other weird stuff when you click on the multiple button. Just make sure to do a Unhide/All before you do the copy. Dave Mennenoh
#83401From: Don LandisFeb 12, 1994 7:25 PM
What bug? I tried by your limited description and I couldn't find any thing wrong.
#83752From: david W. mennenohFeb 14, 1994 6:09 PM
See your E-Mail Don. Dave Mennenoh
#83994From: Carl FinchFeb 15, 1994 4:06 PM
>> When doing a Modify/Object/Move on a selection set of objects make sure that you don't have any hidden faces in any of the objects. There is a bug in 3DS3 that will cause the program to bomb or do other weird stuff when you click on the multiple button. << 'Zactly so! Thanks for your confirmation. I found that hidden Objects seemed to cause no problem, just faces hidden via Hide/Face. BTW, did the Liquid Speed upgrade help on your system? Mine did–course I got a new motherboard in the meantime. <g>
#84098From: david W. mennenohFeb 15, 1994 11:50 PM
Carl, Uh huh on the hidden faces thing and yes, the LS upgrade made a difference. The throttle now has more yellow dots. <g>