CompuServe Thread

#flicker

9 messages in this thread
#84332From: SCOTT HIGGINSFeb 16, 1994 7:12 PM
I am having a problem with transparent objects flickering in a project that I am working on. I have rendered this project before with no problems. I have not changed the field order since the first time that I rendered this project. I thought that it might be the field order, but only the transparent materials flicker (strobe). Does any one have any ideas? Thanks SSH –Graphic Realities–
#84403From: Jonas Ruikis [ADESK]Feb 16, 1994 11:34 PM
Scott, << flickering transparent objects..>> minimize your scene, explain what's happening, save it as a project, zip it up and email it to me. jonas[adesk]
#84601From: SCOTT HIGGINSFeb 17, 1994 6:22 PM
Jonas, I went back and rendered the project with only 2 machines and one of them renders the transparent materials dimmer than the other, like the Gamma settings were different. I have the display set to null in the 3DSNET.SET file. I haven't changed any of my configuration since successfully rendering projects with transparent materials. I also rendered several frames from another project with trans. materials, with the same strobing results. This problem doesn't seem to be a problem with the project, but with the configuration of my network rendering systems. Thanks, SSH –Graphic Realities–
#84780From: Jonas Ruikis [ADESK]Feb 18, 1994 11:21 AM
Scott, <<the transparent materials dimmer than the other, like the Gamma settings were different. I have the display set to null in the 3DSNET.SET file. >> Have you verified that your GAMMA-CORRECT, USE-TGA-GAMMA, FILE-OUTPUT-GAMMA, are identical in all of the slaves 3ds.set files? <pg 36-37 of the installation guide> jonas[adesk]
#84930From: SCOTT HIGGINSFeb 18, 1994 8:38 PM
Jonas, The GAMMA-CORRECT, USE-TGA-GAMMA and FILE-OUTPUT-GAMMA parameters are controlled by the master or owner of a rendering job, if I am not mistaken. I reinstalled 3DS3 on the suspect rendering slave and this seems to have resolved my problem. I wonder if turning the slave off without exiting 3DS could corrupt any of the files. SSH –Graphic Realities–
#84440From: MicroCAD Digital ImagingFeb 17, 1994 2:27 AM
>> transparent objects flickering. Scott: You need to give more information re: the render, did you use any morph material, did you render this prj. on several computers (network rendering), did you change the binary setup of the transparent material since last render especially when you morph material. Yishai Shapir — MicroCAD Digital Imaging
#84599From: SCOTT HIGGINSFeb 17, 1994 6:21 PM
Yishai, There are morphed material in the scene. The material that is strobing is not morphed, it remains the same the whole time. I haven't changed the transparent materials since the last time I rendered the scene. I am rendering across a network on several machines. It seems that the strobing is occuring when one machine renders the transparent objects with a different gamma setting that other machines. I went back and rendered the project with only 2 machines and one of them renders the transparent materials dimmer than the other. I have the display set to null in the 3DSNET.SET file. I haven't changed any of my configuration since successfully rendering projects with transparent materials. I also rendered several frames from another project with trans. materials, with the same strobing results. Thanks, SSH –Graphic Realities–
#84648From: MicroCAD Digital ImagingFeb 17, 1994 11:11 PM
>>It seems that the strobing is occurring when one machine renders the transparent objects with a different gamma setting that other machines. Scott: It is very important when you render a file across the network to render to null as far as I know all the rendering parameter are being determined by the computer that is launching the render job. or another possibility is if you are using Beta Ver. of 3DS Ver. 3 on one of the computers that is rendering, I have seen this problem happening. Yishai Shapir / MicroCAD Digital Imaging
#84929From: SCOTT HIGGINSFeb 18, 1994 8:38 PM
Yishai, I reinstalled 3DS3 on the suspect rendering slave and this seems to have resolved my problem. I wonder if turning the slave off without exiting 3DS could corrupt any of the files.