CompuServe Thread

#Essence & 2.9 Ya Hoo!

6 messages in this thread
#75063From: Stan Kalisher (Impulse)Feb 20, 1994 8:23 PM
I realize that I will get flamed for saying this, but the Essence textures are just not that fast. They will slow down renderings considerably, take them off and give the render a try, see what happens when you replace them with 2.9 textures, if you are up to that level. A GRAVE misconseption is that more point and more faces slows rendering times down, this is not true. They take up more ram, but a object with well distributed triangles will render faster than a more simple one with shall we say a bulky look to it. If you have the ram, dont worry about the render time it will be faster possibly, especially when you render them in the Stage or Project editor and you set the world size to 0,0,0 in the size bar of the globals actor, do this add size thing in frame one only. Edge level does not do much of anything in Scanline, you are right about that. Many people dont understand what an octree is and that is what governs Imagine. The more the triangles live in a egual system the faster the rendering goes. The only concern you should have is if you have enough ram to establish this octree when you load these objects. Of couse you can always go out and buy a Cray 2 for a few mill and then this whole thing is just a joke, if you buy one let me know cause I want to work on it for a while
#75100From: andrew mcdonaldFeb 21, 1994 8:46 AM
>> Many people dont understand what an octree is and that is what governs Imagine. The more the triangles live in a egual system the faster the rendering goes. The only concern you should have is if you have enough ram to establish this octree when you load these objects.<< This is interesting, as I've always wondered about octrees. What do you mean by the phrase "the more triangles live in a equal system…"? Does this refer to object construction?
#75838From: Charles BlaquiereFeb 28, 1994 10:45 PM
Mike, I'm not about to flame you for uttering blasphemous words about Essence. I know it's a tad slow, but I love it nonetheless. My main concern with the 2.9 textures is the interim documentation, which doesn't compare with Essence's clear, illustrated manuals. I'm sure that will change with the release of Imagine 3.0. In addition, I've spent a long time daydreaming about Essence textures, their parameters, and the meaning of life <g>, so I naturally tend to gravitate towards Essence rather than those 50 lovely new textures in 2.9. Maybe one day I'll set up 50 versions of a basic object, each one using a 2.9 texture, and set the ole 'puter rendering to laserdisc for a couple of days. (Hmmm… what a wonderful idea for Rick to include on his new tapes: a video catalogue of all Imagine textures!) Mucho thanks for your comments on rendering speed. I tend to be overly cautious in my computer work, compared to my guerilla friends who try anything, and often fall flat on their face. We all learn, but using our own individual styles. Can you tell me what an "object with well-distributed triangles" is? For example, an Enterprise with cylinders for warp nacelles, having points only at each end of the cylinder? Would that constitute a poor triangle distribution, all these big, long triangles, compared to the many small faces making up (presumably) the saucer? (Assuming the saucer top/bottom had a graceful curvature, therefore requiring more than one "ring" of triangles to flesh out their surface from center to perimeter) Thanks again for the informative message. Blaq!
#75886From: David HofmannMar 1, 1994 1:34 PM
Hi Blaq, >> Maybe one day I'll set up 50 versions of a basic object, each one >> using a 2.9 texture, I did this with simple spheres. I placed 12 spheres in one image and rendered it. It gives a good overview of the textures, but since you can alter the look of a texture a lot with the parameters it's only a clue. I wish is was possible to render a small example right in the texture requester or some other kind of visual feedback. -David
#75839From: Charles BlaquiereFeb 28, 1994 10:45 PM
Mike, Is it still time for a suggestion? If not, you can consider it for the next maintenance upgrade. I'll bet this has happened to every single Imagine user: you create a finely-crafted group. You put in a lot of time and effort. After rendering, you realize something is wrong, so you bring the group into the Detail editor. You select the offending object, make the necessary changes, then save the group back. You merrily click on "Overwrite existing file? – OK" and go to Stage or Project to re-render your test frame. When the image appears, the blood drains from your face. The intricate group has been replaced by… A SINGLE OBJECT, the one you just modified. You dope. You overwrote the group while you were still in Pick Objects mode. You just lost tons of work. This happens to every Imagine neophyte, and even occasionally to Imagine experts who might be working too fast, too late at night. Here's an improved scenario: when the user selects a filename to save, if the file already exists on disk, Imagine puts up the "Overwrite existing file?" alert. If the user clicks on "OK", Imagine could read the file and determine whether it's a single object or a group. My suggestion is: if the disk file is a group, and the user is saving a single object, Imagine could put up a second alert, saying something like "You are about to replace a _group_ (on disk) with a single _object_. (OK/Cancel)" This would be quite easy to code, and would avoid an irritating situation faced by most users. Blaq!
#75887From: David HofmannMar 1, 1994 1:34 PM
Blaq, good idea with the group/single object alert. But please both "Yes/No-requesters" should be optional. IMHO the worst PITA on a computer is that he/she (is a coputer male or female?<g>) always asks "are you sure you want to do what you just told me to do?". Fortunately the overwriting requester can be disabled and that's what I did. But as I said, good idea to check for group/single object first. -David