#Palette Measles in Flic
15 messages in this thread
I am having a problem with bizarre colored pixels showing up in my
animation. They are brighly colored of a color that does not exists
in the animation (bright green to be exact). I am unsure how to get
rid of them. If I render a single frame/still image the problem does
not occur. It only happens in the animation.
I have had this problem once before, but it was when I was using a
custom palette of 16 colors for water/lava animation. I ended up
touching up the Flic in AniPro. But here I am letting 3DS create the
palette so I am at loss as to the cause of the problem.
Hi Mike White @Schreiber.com SunDog Productions Hi it might be your
video card or the drivers your useing.Give some specs on what kind of
card and which drivers your using . Some video cards write to memory
and then to a file so goig through video card translat -ion colors
get messed up. Please reply and maybe I can awnser you question Oh
yeah ,One reason your stills are coming out ok is that your not
writting files in and out of video memory if you can understand Mike
White SunDog Pro, @Schreiber.com
I am using an XGA-2 card and I use the Vibrant drivers that came with 3DS R3.
This is first time I have experience the problem when not using a limited,
custom palette.
Judy
<<They are brighly colored of a color that does not exists in the
animation (bright green to be exact). >>
As Steve pointed out, what are your 3ds vibcfg selections? Do they
appear if you lower the resolution or color depth for your card? If
you choose Vibrant driver, VESA Comp., does it still show up?
Since these are still test animations, I am only rendering to 320x200x256 with
palette set to low. As I said I have the IBM XGA-2 card and I am using the
VIBRANT driver. If I use any other setting with the XGA-2 card, I get a reall
palette problem — (ie.e. hot pink, magenta, glowing green – etc).
Judy
Try the medium pallete, Judy. If, while using the low palette option, the
color-cutting routine runs into a color in later frames *not* found in the
first one, it can substitute some weird colors in those frames. Then, you can
use the resulting palette as a custom one, further optimizing your rendering
times.
-Alan
Mike White again It still should'nt give you any problems like this
Mike White SunDog Pro…@Schreiber.com
Good point — my opening frames are just the background. I am using a blue
gradient background and the first couple of frames show just the background and
then the sub moves into view.
I changed the background to "Layered Fog" and rendered with a mediume palette
and the problem went away.
Judy
Glad to hear that worked for you, Judy.
-Alan
Good work!
Nik
Thanks, Nik!
Do you work in an environment where you could swap graphics cards? This could
be a hardware issue, since you're describing something that sounds extreme.
Before doing that, try booting up with Files=40 (plain boot) and make sure all
cables are plugged into the monitor/card properly. If you have the TSR which
makes your XGA-2 VESA-compliant, run that and configure 3DS VIBCFG for VESA.
I'm not sure what's going on.
Nik
XGA is an extremely picky card. If I configure to use the VESA driver
the palette is all scrambled. I can only get a proper palette with
the Vibrant drivers. I normally run with files 35.
Actually I am thinking of replacing the card with an ATI ULTRA PRO for
MCA. It has 2MB of VRAM. Also I think that the over all support for
ATI cards is better. IBM did not do a good job of making XGA VESA
compliant and there are for example, a lot of games, that just wont
work with the card.
As far as I know ATI is only the company that makes a HI res card for
micro channel machines.
Hi Hi Judy Mike White HereI use the Orch P9000 weitek and love it Mike
White SunDog Pro….Schreiber.com
Judy: "XGA is an extremely picky card. If I configure to use the VESA
driver the palette is all scrambled. I can only get a proper palette
with the Vibrant drivers." Thanks for this information.