CompuServe Thread

IPAS

2 messages in this thread
#86606From: M. G. BATCHELORFeb 25, 1994 2:24 PM
>>As Jonas said, our new flame.axp and vapor.axp particle systems are both being implemented with interactive IPAS3 features…… Hi Gary, Yes, I'm very interested & excited to see some of this stuff. Perhaps I'm late "arriving" on the 3DS scene or missed something, but could you or someone elaborate on the *interactive* details w/r/t _particle_ routines when you get time ? (I caught the displacement mapping description). In all fairness, I have been having fun with the first IPAS sets in my recent time-off from working, as you *can* get to see decent "full color" approximations using small flics rather quickly w/r/t to any other PC app's – and the flic color seems much better than previous versions…..never can have too much speed and interactivity though. >>The Valis folks _were_ working on a set of sxp's last year… I'm surprised that there aren't more of them out their either… especially since they're the easiest…. …and very useful, properly implemented. I won't repeat myself here but you might want to see my reply to Jonas on this subject. Valis stuff would be very interesting – hope they haven't abandoned the project. >>Perhaps they're not challenging enough? I think you're right on the mark here. I hear that a lot from programmers lately. Plus the animated stuff is generally _*flashier*_. Thanks for your time. Regards, Bill
#86708From: Yost GroupFeb 25, 1994 9:25 PM
Some examples of interactive controls in the vapor and flame particle system set-up boxes are: – being able to load the object into a viewport to view the emitters – setting a vector for the direction of flow out of the emitters in that viewport – adjusting the wind-direction graphically in the viewport – placing "whorl" (turbulence areas) graphically in the viewport – selecting the particle type with icons – previewing the particle cloud itself (in the ipas routine's viewport) It sounds like MikeW is getting pretty heavily into SXP's… I'm looking forward to seeing some of those fractal shaders!