"Watermark" for logos
5 messages in this thread
OK, guys – here's one that should be a no-brainer, but I can't seem to figure
out exactly "how-to":
'Watermarks' or the company or station logo that broadcast stations have
added to the lower-right hand corner, which look as though they are clear, and
allow anything that they are superimposed upon to show through. I've tried
cutting out the front and back faces, I've tried lofting glass and white glass
materials, but I always get what appears to be a 3-D image that doesn't have
the highlighting I want (usually from the top-left but sometimes from
top-right). I figure it's one of those that I need to create in 3DS and then
put in the black shadows with either Animator/Pro or PhotoShop – but still am
mostly in the dark as to what exactly I'm doing wrong. Any ideas?
All I really need is a still image, that is in 24-bit color format, with
minimum depth. It needs to be clear, but show an outline of the logo, of
course.
Those transparent "watermarks", Mike, are typically done using an
alpha channel with the stations' video switching equipment, or so I'm
told by a reliable source (it makes sense to me).
This enables the logo to be consistantly transparent, no matter what
program material is playing. The logo's components are done with
different shades of grey to facilitate different amounts of
transparency, making some parts of the logo "darker" than others. If
each of these parts is, say, a part of a beveled version of the logo,
then a 3D affect is achieved.
To simulate this affect with 3DS, I'd model a beveled version of the
logo, and use Place Hilight to get the lighting correct. Hope this
helps a little.
That's right Alan, Use an alphs channel keyer. I do it the poor
man's way by dissolving the graphic in using a switcher.
He-he, there's more than one way to see thru a logo…
-Alan
OK – thanks, Alan! I'll give that a shot. Seems like a plan to me…