CompuServe Thread

#Inside 3DS R4 Shipping

7 messages in this thread
#150720From: Phillip L. MillerFeb 2, 1995 8:25 PM
Well, I'm pleased to say that "Inside 3D Studio Release 4" is now shipping! As its title implies, all the new R4 features are covered while the original 3D Studio information is improved and made even more comprehensive. (The latest issues concerning AutoCAD R13 coordination are also detailed.) Interesting additions to its CD include 3DE (for creating custom script and IPAS dialogs), the latest DXF3DS utility, and valuable KeyScript utilities for pivot point placement, camera tracking, and skin/muscle bulging (developed by Jonas). We trimmed a "bit" and managed to squeeze the +100 pages of dedicated R4 material within what is now a 1220 page volume. – Phil ISBN:1-56205-415-5
#150734From: Yost GroupFeb 2, 1995 10:22 PM
One thousand two hundred and twenty pages?! WOW! Congrats on THAT birth experience, guys. <g> – G
#150804From: Mei-Tien HsingFeb 3, 1995 10:35 AM
Phil, Sounds exciting! Is there a new table of contents for R4? Is there a way to get just r4 part ( 100 pages)? Where can we get it now? Will it show up in Borders Bookshop soon? Mei-Tien
#150815From: Phillip L. MillerFeb 3, 1995 11:41 AM
>>Is there a new table of contents for R4? Keeping with the format of the book, R4 features have been blended with their appropriate sections (IK is in "advanced animation techniques" for example). There is a "quick look up list" for veteran readers to the new sections though. >>Is there a way to get just r4 part ( 100 pages)? No, and doing so would be a disservice to you – there's just TOO much that got updated throughout the volume (we've learned "a bit" in the last year and am passing that along to you in the update). – Phil
#150824From: Jonas Ruikis [ADESK]Feb 3, 1995 12:07 PM
<< and valuable KeyScript utilities for pivot point placement, camera tracking, and skin/muscle bulging (developed by Jonas). >> I'd like to suggest that all of you, who may be interested in analyzing these scripts, but do not have Computer Graphics by Foley, vanDam, Feiner, Hughes or 3D Computer Animation by Vince, go to your favorite bookstore that sells MicroSoft Systems Journal and purchase February's 95 issue. This issue, on pgs. 19-40, covers many of the transformation matrix concepts that you will need in order to fully follow my code. The article focus' on OpenGL, but that aspect of the article can be completely ignored. This issue is a great addition to your personal library of 3D math concepts for those who can't afford the other references. jonas[adesk]
#150917From: Ian ChristieFeb 3, 1995 7:20 PM
RE: Microsoft System Journal article. Thanks for the tip. That's one I wouldn't want to miss. Ian.
#150934From: Jonas Ruikis [ADESK]Feb 3, 1995 8:35 PM
Hi Ian, In writing bulge.k3d, I reviewed several reference books trying to get all of the transformation straight %-) in my head. I was surprised at the clarity of the presentation of transformation matrices in the MSJ. I'd like to hear what you think of the article after you've read it. jonas[adesk]