CompuServe Thread

#Imagine's IK

6 messages in this thread
#3967From: Dan RichardsonFeb 7, 1995 10:13 PM
Hey GreG. We've missed you over in Graphdev. What can you tell me about Imagine's IK? Can I use it to build a working machine linkage? I have a project in mind, with a fairly nasty combination of levers and pivots, some fixed to a base, some floating attached to other levers. I'm looking for a program I can model it in. Accurate animation is the goal.
#3975From: GreG tsadilasFeb 7, 1995 11:06 PM
>> Hey GreG. We've missed you over in Graphdev. Howdy Dan, I miss not having the Imagine UG section there also. I do read all the threads there, so I keep up to date on the forum news/business/ramblings etc. >> What can you tell me about Imagine's IK? Can I use it to build a working machine linkage? I have a project in mind, with a fairly nasty combination of levers and pivots, some fixed to a base, some floating attached to other levers. I'm looking for a program I can model it in. Accurate animation is the goal. << Imagine's IK works well, however it is limited in that it exists in the Detail editor, where the model is constructed. Here you can use IK to define STATES or "key-poses" to be used to animate the objects in the Stage/Action editors. Depending on the type of motion and interaction you need, predefined STATES(key poses) may be used, or a couple of functions in the animation module called ASSOCIATE, and TRACK TO OBJECT in which objects can be made to align themselves and keep their relative positions/aligment to other objects can be used, or a combination of both. Without knowing what you need to accomplish, it's tough to say which is the best way to do it. It may be that using IK is not the best route. You can animate anything using Imagine. How easy/difficult it would be depends in what you want to do. If you have this thing sketched, shoot it my way and I'll tell ya how easy/difficult a job it would be to animate it. -GreG
#4004From: Dan RichardsonFeb 8, 1995 5:04 PM
The concept of the mechanical is quite simple, maybe I can ascii it here. small action | here pivot point pivot point \|/ fixed to plane floating ———————————————- | * * * * | | * * * * | ———————————————- | | this | | The motions are all arm | | basically 2D, constrained floats| | to a plane. I could build | | it out of cardboard or paper, | | /|\ with rivets for the pivots. | | | | | | fixed | | | pivot | | | ———————————— big | * * * * | reaction | * * * * | here ———————————— floating pivot Extrapolate the complexity to the point where I wouldn't even want to think about calculating the rotational motion and such. Is Imagine's IK up to it?
#4016From: GreG tsadilasFeb 9, 1995 12:03 AM
Dan, To answer your question, yes. Check in your email to see the mechanism you depicted in ascii, animated. -GreG
#4025From: Dan RichardsonFeb 9, 1995 10:18 AM
Your flc is perfect. I'm psyched. Thanks a lot. How long did you spend on that, start of modeling to completed flc? Also, you mention the revision you're working with. Can 2.0 do that, 3.0, or would I need the continuous upgrade version? I'd probably get it anyway…
#4039From: GreG tsadilasFeb 9, 1995 3:59 PM
>> Your flc is perfect. I'm psyched. Thanks a lot. Dan, Thanks, glad I came close to portraying what you depicted. >> How long did you spend on that, start of modeling to completed flc? Oye….couldn't tell ya. I modelled it very quickly in order to try out the IK…maybe 10 minutes of creating one rivot, and one piece of metal and cutting and pasting the rest in with some additional editing to change the length of some of the armatures. After that I messed with defining the contraints to the fixed pivot points, and creating the STATES (key poses) in order to animate it. Then I set up the animation frames. Say about 20 minutes or so. But please, don't go by me and my times. I'm very familiar with Imagine and get around very quickly. However, I am around to help you when you need it over in GUGRPA as well as here. <g> The rendering time was minimal…maybe 15-20 minutes for the 40 frame anim…it was not ray-traced. IK is available in Imagine 3.0 and on. It is not however in Imagine LT (lite). -GreG