#Mac GUI vs Ami GUI
4 messages in this thread
From a user interface point of view, the Mac is tough to beat. Their GUI
design is _very_ clean. If it multitasked, had color in all models, had
graphics coprocessors, and cost half of what it does now (all models), then
I'd go out and buy one. I think in general the Amiga has alot more going
for it than the Mac, but C= could learn something from Apple's interface
design.
Well said. But I don't believe that the clowns at CBM could learn anything
from anyone else. I take as my supporting evidence the marketing campaign.
If you can call it that.
Maybe CBm should come out with a user prference setting that says "tell me
what I want to do, then enforce it rigidly". I don't happen to think the
Mac GUI is much good at all. Given enough arbitrary limitations, you can
make anything 'clean'. I just resent the limitations. This is not to say
that the Mac GUI does not have some good features, but I see a lot of
features in it I don't like.
Can you be a bit more specific about what you don't like about the Mac GUI?
I frankly have found it to be the cleanest, most professional
implimentation of a graphical user interface anywhere (oh, no, not an all
out GUI war 😎
I think the Amiga's strong points are its multitasking and graphics
capabilities. The GUI, on the other hand, needs alot of work IMHO to make
it _really_ slick. It lacks a standard max/min type of gadget. You need
gadgets to pull windows to the front, where just clicking anywhere on the
window should be sufficient. Keystrokes should come through to requesters
so gadgets can be selected by keyboard as well as mouse (how 'bout enter to
select the default?). Default resolution's too low to look really
professional. When these types of things are done in the Amiga GUI (1.4?),
then I'll consider in the same league as that of the Mac's. In the
meantime, the Amiga's method ain't bad, though, just not the best.