CompuServe Thread

#Humanoid/KineModelz News

12 messages in this thread
#3790From: Tim Wilson [Crestline]Feb 3, 1995 5:44 PM
The most current information on HUMANOID and KINEMODLEZ can now be found in the ANVENA (Animation Vendor A +) Forum in the NEW ANIM. VENDORS Library. These are motion-ready models designed especially for doing 3D character animation, effects and simulations in Imagine. You can use the keyword CRESTLINE to search and bring up all the relevant files. There are sample images of the Humanoid family (man, woman, child & strongman), morph targets of facial expressions, and walk and run poses; And text files with detailed information about Humanoid, and the progress on development of KineModelz. If you have any further questions about Humanoid or KineModelz, please feel free to post them as Forum Messages in the ANVENA/NEW ANIM. VENDORS section. This will be Crestline Software's temporary home until our *own* section is set up for support in ANVENA. – Tim Wilson, Principal Crestline Software CIS Mail: 76432,1122
#3794From: GreG tsadilasFeb 3, 1995 6:20 PM
Tim, I noticed that you have the child model depicted in one of the renders you uploaded. Have the child objects been sent out yet to registered users of your Humanoid software? -GreG
#3803From: Tim Wilson [Crestline]Feb 3, 1995 10:00 PM
>>Have the child objects been sent out yet to registered users of your Humanoid software?<< No, not to Imagine users. My plan was to handle the Imagine 3.xx upgrades and delivery of Child in one fell swoop. As mentioned in my earlier `Humanoid Update' in GUGRPA, I do have a `Cycle-baby' that I can send out to individuals who get antsy in the meantime. But I want you and other Imagine users to be aware of something. Your upgrade for 3.xx is going to be *free*, and it will include as much IK support as I can manage. I'm doing this out of guilt just for Imagine users, and its going to cost me, but I think Imagine users deserve it as a reward for their extraordinary patience. I've been so tardy in keeping them up to date. And I promised free upgrades to 3.0 for them. In retrospect, it was a mistake for me to ship the Imagine sets before the Child models were done, and to offer the free upgrade. But I was a bit green back when those decisions were made, and just starting my business. I was obviously way too optomistic, and promised things I couldn't deliver as quickly as I thought. (However, I think I've turned over a new leaf on this. You'll notice that all the remarks I've made about KineModelz have been *extremely* tentative, even though *inside* I'm very enthusiastic about their potential.) In additon, I got off the track a bit on the Imagine format when the Amiga began to have its troubles. To stay in business, I had to put more of my focus onto the other formats. That's part of the reason why its taken me so long to get back to this. I don't see any point in releasing a non-IK version of Humanoid for Imagine, and then charge an additional fee for the IK support. There isn't enough traffic on the Imagine version to warrant this. Furthermore, there is no way I could do a States version of Humanoid *without* IK support. The IK in Imagine is going to be largely user defined, because there currently is no way to save the IK Constraints with an Imagine object. The Constraints have to be reset each time you load the figure. So my `support' for IK in this new version will be largely in the form of documentation. Regardless of the IK issue, the models still had to be completely reworked for States, to get rid of all the old Cycle nonsense. And I think most users will find them much easy to use in this next incarnation. Once I have the 3.xx version done, I plan (not promise, mind you) to do a slight price-hike in the software, so it may be to some Imagine users' advantage to buy the software now, and get the free upgrade. I'm still working on the 3.xx upgrade but it should be done shortly. My only problem now is figuring out whether to wait and ship the updates on CD-ROM, or just bite the bullet and send floppies. As I hope you can tell, there's a lot more involved in these updates than simply `finishing the new version'. For one person it's a lot of work. Perhaps someday I'll simply be able to use my mental powers to `will' the upgrades directly to people, or one day I'll be rich enough to get someone else to do all the grunt work. But it don't look like that's gonna happen anytime soon. A rather long winded explanation for a simple question, but I think you're entitled. – Tim
#3804From: GreG tsadilasFeb 3, 1995 10:23 PM
Tim, Thanks for the very informative message. Your thoroughness in your replies, as always, is cery much appreciated. I also want to say thank-you for your generous upgrade policy for the Imagine 3.xx versions of Humanoid. I'm looking forward to seeing what you come up with next in your Kinemodelz. I'm sure it'll be dazzling, to say the least. -GreG
#3913From: Michael MiloffFeb 7, 1995 5:53 AM
Tim, As you know we are interested in your product on CD-ROM. We are using LightWave 3D on the AMIGA and soon on the PC. Are your models completely usable in LightWave? Thanks, Russ Spencer / Michael Miloff & Assoc.
#3939From: Tim Wilson [Crestline]Feb 7, 1995 5:36 PM
>> As you know we are interested in your product on CD-ROM. We are using LightWave 3D on the AMIGA and soon on the PC. Are your models completely usable in LightWave?<< Michael?… Why are you askin' this stuff in the *Impulse* forum? <grin>. You aren't by any chance one of those closet Imagine users, are you? <Big Grin> Ahaaa!….. that's why you're hangin' out over here. You're busted! <Big Grin Again> But seriously folks… until I get my CRESTLINE section setup, it would help me if you posted your LW questions either in the ANVENA/ NEW ANIM. VENDORS section (my temporary home, where I'm trying to build up a following to impress the CIS staff), or in the AMIGAVENDOR/ NEW TEK section. The latter is, of course, where most of the LW action is, and I think you may be missing out on some of the current LW stuff if you don't cruise on over there once in awhile. To answer your question, my models are *completely* usable in LW. In fact, I spent several months doing the port to work out any kinks. Each different format of the models is sold separately. And the one for LW works great. The reason I hang out in the Imagine forums so much is that it's the principal 3D animation program I use in my *own* production work. If you aren't a closet Imagine user yet, you should give it a try, (Don't tell the folks over at New Tek I said that though <g>) and Animation Master as well, for that matter. These are my two personal favs. No offense against LW, mind you. It's a wonderful program as well, it's just not *my* personal cup a' tea. But those Foundation Imaging guys certainly know how to make it sing. – Tim (And please don't take my editorializing too seriously, it's intended all in good fun.)
#4012From: Charles BlaquiereFeb 8, 1995 9:45 PM
Tim, your reply to Michael Miloff piqued my curiosity. I'm a longtime Imagine user, with decent knowledge about other software (including Lightwave), but whose knowledge primarily comes from reading magazines. This means I'm vulnerable to hype and the "let's sweep those faults under the rug" attitude which may prevent me from getting the full picture of what it's like to work with some of those other software packages. I'd love to hear why, after using Lightwave, you actively prefer Imagine. Sure, LW users who prefer Imagine's modeler are common, but your opinion is very interesting. Since your reply will be a boon to Impulse, I'll leave this request in their public section, rather than bring this into C-mail. Blaq!
#4167From: Michael MiloffFeb 11, 1995 5:57 PM
I answers 'em where I finds 'em. But thanks for the re-direction. If Imagine updates to support the Flyer I'll take a serious look at it. Russ Spencer / Michael Miloff & Associates
#4180From: Tim Wilson [Crestline]Feb 11, 1995 11:13 PM
>>If Imagine updates to support the Flyer I'll take a serious look at it.<< Okay,… but in the meantime, don't blame me if you miss out. <g> -Tim
#4168From: Michael MiloffFeb 11, 1995 6:01 PM
Hey Tim, Here's another one that should be elsewhere. What about compatibilty or convertability with Animation Master on the PC? Russ Spencer / Michael Miloff & Associates
#4184From: Tim Wilson [Crestline]Feb 12, 1995 3:20 AM
>>What about compatibility or convertibility with Animation Master on the PC?<< Michael, AM converts each poly into a patch, so loading the Humanoid models directly would result in woefully overcomplex objects, unless they were run through some significant type of optimization beforehand. Hash advises bringing only `simple' polygonal objects into AM for this reason. In addition, you'd have to reconstruct the hierarchy, and wouldn't be able to take advantage of AM's seamless joining of limbs without significant editing of the geometry It is my hope eventually to release some models in AM's native spline format. But don't postpone any of your projects in anticipation of this. Anything else? -Tim
#4198From: Michael MiloffFeb 12, 1995 4:20 PM
Thanks for the answers. I'll get back to you later. Russ Spencer