#Materials and smoothing
4 messages in this thread
I have imported an object in the shape of a tapered drinking cup into Renderize
Live. The object was created by a sweep operation and has 36 facets. When I
apply a solid-color material and select smoothing for the object, the object
renders smoothly, as expected. However, when I try to apply a marble-like
material from the Textures and Materials CD, the facets become visible. I am
using organic mapping.
What is causing the facets to appear when I render the object? How do I
prevent this?
Thanks,
Michael Katz
>>When I apply a solid-color material and select smoothing for the object, the
object renders smoothly, as expected. However, when I try to apply a
marble-like material from the Textures and Materials CD, the facets become
visible<<
This shouldn't be happening. Pls re-check the object to confirm that smoothing
is enabled. If it is, then I image the faceting is there when you render the
oibject in solid color also, it's just less noticeable.
Nick Josephs
Visual Software
<<Pls re-check the object to confirm that smoothing is enabled. If it is, then
I image the faceting is there when you render the oibject in solid color also,
it's just less noticeable.>>
I checked, and smoothing is enabled. I looked at the solid-color rendering
again, and you are right — if I look hard enough, I can discern the facets.
However, with the material applied, the facets really stand out.
I think the problem is that the material pattern is not continuous from one
facet to the next. It looks as if separate strips of material have been
randomly applied to each facet. Is there a cure for this?
>>It looks as if separate strips of material have been randomly applied to each
facet<<
Aha!! I should have thought of that! Yes, you've probably got Planar Mapping
Type selected, which doesn't continue the texture map over non-parallel
neighboring polygons. Organic, Spherical or Cylindrical mapping will probably
work for you, depending on the shape of your geometry. The proper times to use
Spherical or Cylindrical are self-explanatory; Organic works well with
irregular shapes.
Hope this helps.
Nick Josephs
Visual Software