This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (21 messages)
NewShell and 3DSM18.zip
Message #7374
Several Beta Testers have missed the following paragraph on the first page of Build 18's Release Notes. IMPORTANT: This build, 3DSM18.zip, requires that: You have NT version 3.51 (release) running on your computer, along with the Win95 shell — for the correct UI characteristics. (The Win95 shell isnt required, but…
Controller Example
Message #7152
I have uploaded EXPRLOD.ZIP, an example of an expression controller, to the MAX Samples library. The expression controller is assigned to the number of height segments of the cylinder and computes the number of segments based on the distance from the camera to the cylinder. It's a very simple example,…
I'll grab it and put it on the list of issues to look at in December, JJ. (thanks) – G
Bend Expression Bug
Message #6943
The file containing a sample scene is in the Sample Files section with a title of bendexpr.zip. This file shows a problem involving bend and a float expression controller for the bend angle. 1. Create a cylinder with enough length segments to bend it. 2. Apply a bend modifier. 3.…
They actually look worse in 8-bit rendered than when you're using an 24-bit card, JJ. (I know… that's a small consolation.) – G
#Ugly grid lines
Message #6851
This is just a minor comment that may have been brought up previously, but considering the high message volume in this section, I'll bring it up here. The thick grid lines look good when the viewport is in wireframe mode, but look kind of ugly when you switch to a…
Evolvativeness is..
Message #6726
…something that can only be experienced by making a four-dimensional twisting hypertorus. (And watch that serotonin flow!) If you want bust a hole in a few more of those axons, give your dendrites a thrill and grab 3DSM16.ZIP. But you might want to take some extra Tyrosene first. (and don't…
Hi Guys, Here are the steps to make the first tumble in a slinky-like movement. ——————————————————————————- —————————— Create/Standard Primitives/Cylinder1 Radius 10 Height 50 Height Segments 10 Animate On Goto Frame 10 Modify/Bend Angle 180 Direction 0 Bend Axis Z Animate Off Create/Helpers/General/Dummy (Im using the dummy as a visual guide)…
#A Slinky?
Message #6671
I've uploaded a file, Slinky.zip, to MAX Samples. After getting asked how to animate a slinky, I've given it a few hours and here's a few tumbles. Render and review the preview. My conceptual problem was the animated gizmo center as well as taking the needed translations and rotations into…
Hi John,
#timetable for SDK?
Message #6625
What's the timetable for getting SDK examples that we can re-compile and tinker?
Lofts can split!
Message #6592
Hi, I've uploaded LEVIS.ZIP to the MAX Samples library to help spark your lofter imagination. It's named LEVIS because it look kind of like a pair of blue-jeans turned upside-down. MAX allows you to create lofts that seem to start as a single shape and split into multiple shapes! The…
As far as I know, the design calls for there being only one active "production renderer" at a time in MAX. BOBB
Not at the moment, but I'll keep it in mind for when things get a little farther along in render-land. – G
There's been talk about perhaps including the parameter "RENDERER" within the material definition. Any more thoughts on that Gary? – Phil
#Request: shaders
Message #6561
Ok, I'll post a request here. For procedural textures, it would be great if they can access information stored in the object that is application dependent. Say I have a particle system that I want to be shaded in a specific way, I can store that info in the particles…
Sentinal Driver Install
Message #6546
Apparently the instructions for Installing the Rainbow lock software driver are a bit difficult to locate in the Beta material. To make things a bit easier, here's a quick run down: ================================= 3D Studio MAX requires the presence of a hardware lock from Rainbow which has been supplied to you…
Welcome to MAX
Message #6543
Welcome to the MAX development forum! If you are reading this then you have the proper clearance to down load builds and access the latest development examples. New builds of MAX are available nearly every Monday. The availability of development tools will be announced on this forum when they become…
Heya, Don't worry about giving me redundant bugs… it's easier than for me to cull through my database and post them here. Re section 20… I'm running a little beta program in there for NON developers, and I thought that the dream team would make a good addition to that…
> I have a quick question. I've read the entire release notes in order to try and get a grasp on what problems you already know about. Is there any good way for us to know what problems you know exist so that we don't go bugging (no pun intended…
#5995-
#Mouse Handling Assertion
Message #6029
Hey JJ! That's a great one! (it's on the list) note that I'm going to talk to Phil this week about getting ya'll in on the section 20 bug stuff. (are you into it?) – G