This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (573 messages)
Oops. You are right, of course. Ed K
You are welcome. If you have chance, let me know if you think it makes sense to upload that script. As mentioned in the description, there is also a "normal-coding-style" version that produces identical results. Ed K
Did you get my e-mail? ————————————————————- That's also what Martin said. I thought he was referring to the 5-10 meg animations he saw when he visited me. No. I've never gone to Siggraph. (I get animation-withdrawal if I use my PC! I even wait until I go to sleep to…
What can I say. I'm speechless! Ed K
Every now and them someone (Ara Gregorian comes to mind) wants bigger animations. Fortunately you guys let me know, because I also get requests for smaller animations. Just recently, I received a request (by E-mail so I won't mention names) for uploading smaller TSE-generated animations (which was directly responsible for…
Hi Jonas: I just finished downloading the file you sent me. Thanks a lot! ————————————————————— Back to your question. That animation was generated with a script for a particle system. I'll be uploading a script for "A Simple Particle System" as soon as I get some feedback from my "beta-testers"…
#640×480 to 320×200
Message #151542
Very clear! (I assume you don't want to do it yourself. It doesn't sound very difficult in principle, but would probably take some time). If I hear or do something like that I'll let you know. Ed K
> ————- Hi Connie: I don't know if that helped much, but I was wondering if it did. Maybe I need to know a little more. What do you mean by "mirror"? Is it like copying a track, or a mirror-reflection of it, etc? Are you "mirroring" an object, a…
I was just trying to get an idea of what people were using. All the replies I got were the same 31 x 97. Ed K
From the last issue: "The Professional's Guide to Autodesk Multimedia" Charter offer, for US destinations, $59.95 IDG Communications/Peterborough Planet Studio P.O. Box 802 Peterborough, NH 03458-9971
#150023-
#Survey
Message #150181
< I see you there very poco. -dave> Poco? Peor. Uso poco poco (paso poco a poco). Ed K 🙂
< apply to architectural animations. > I don;'t know much about what architecs need. How about some specific needs/wants? Ed K
< How about sharing the secrets of some of your particle animations or anything that involves applying/copying keys or motions to multiple objects? > Some of those particle-systyem "secrets" will be in a script for a simple particle system that I will be uploading soon, as freeware. That script was…
< Hi, Ed. Yes, there is something I would love to see: a way to MIRROR selected elements in the Track Info dialog! Would this even be possible with a script? Regards, Connie > A script can get data for existing keys. Using that information, you can create new keys.…
#Keyscript
Message #150001
I'm going to write an article on Keyscript for the next issue of Planet Studio. I would like to hear what would be useful to any of you. I am asking here, instead of in the "Scripts" section, to also hear from those that haven't started using scripts yet, and…
I don't know what the problem could be. A few days ago someone told me he had trouble running several of my animations that he had downloaded. I don't think the problems are related. I just checked 3ga13, and it has been downloaded 6 times. I wonder if only successful…
#Looking for a special an
Message #140945
Hi Nick: I don't know where that animation can be found. As you asked, I am posting the message. I am curious, why didn't you post the message yourself? Ed Kellerman ————————————- FROM: Nick Hall, 70445,1123 TO: Ed Kellerman, 71532,3255 DATE: 12/9/94 2:57 PM Re: Looking for a special animation……
I see you got an answer from Brian (Thanks Brian!). I am not a Sysop, but occacionally people confuse me for a hard working individual. Ed Kellerman
> Looks like you've found another example of weird results associated with cels. Have these happened to you (As you noted some occur only with large cels). – If after using "Element/Cel" in the optics menu you attempt to re-enter Optics without a cel in the cel buffer, Animator will…
#127096-
Particle System
Message #127128
E-mail
Message #125480
Have you received any E-mail from me? Ed K
America-on-line
Message #125227
Would the person who uploads my files to America-on-line get in touch with me. First of all I'd like to thank for doing it. I was very pleased when I first saw them there! I'd like to know if can count on 1GA29 and/or the other files remaining there during…
2GA52
Message #125225
I just uploaded the file describe below. : After the description are all values, using the actual variable name. At 20K particles (400×400) it takes 10 sec/frame (486-66). It seems that a future feature could be to make MPS able to read lists like that one. Then instead of uploading…
American Scientist has interesting articles on computing every month. There was one describing the shapes particles form when they drift a few months ago. Accretion, I think they called it. I'm going to look it up one of these days. The pictures where neat and now I have particles. You've…
Thanks for the input! Ed K
And I feel so old now . BTW, I joined on April fool's day, a few weeks before system 360 was announced. < Can you imagine the impact on corporate software america if software companies could just write software without monkey code and error checking and rely on end users…
Geez, Dave, you wrote the whole article for me! (And then there's that tip on how to get the size of a cel.) Did you figure out why you didn't get the addendum to the POCO manual. Go ahead and look at the MPS (V1.04) I sent you, but don't…
#POCO survey
Message #124193
Here is an opportunity to share your knowledge. I may be able to include your information in an article for Planet Studio. The intended audience is people that don't use POCO, or use it very little. 1. POCO tips/trick 2. The POCO programs that are the most useful to you…
Haven't looked at it yet. Ed K
One-line-itis
Message #124058
Version 1.0 about to be shipped, as soon as I hear from a few testers. I've been ready to test and ship several times before, but have always found absolutely essential capabilities that just had to be added, while testing. For example, in one test case all the bodies disappeared,…
WIll do! You sound pretty excited about it! Ed K
How about discussing POE? Ed K
Thanks! (But lets just say that you like the results of my programming) < By the way, are you a computer graphics Gun for Hire?> Sure, but tell me more about what you need. < Anyway, im interested in getting it. Is it an open particle system or more like…
Great! You found the missing function for getting the cel-size! I'll add it to my tips. < if you see it and are interested would greatly appreciate your feedback.> What are you uploading? Ed K Ed K
One-line-itis
Message #123275
< 2. I wanted to write a POCO program to paste a cel so that its upper-left corner was in a certain spot. Maybe, there's a way, but I gave up. */ But, Ed, if I understand you correctly you do have this now, right? 🙂 -dave> Nope. I think…
Dave: Sounds like a good idea for a course. But, its not a good idea to depend on me to know what I'll be doing in ! Just wait until you retire. You'll see what I mean. I've seen a lot of interest on POE and POCO recently. You shouldn't…
#123135-
#Survey for article
Message #123211
< A lot of users might find it benefit if you explained POE vs. POC routines. -dave> Unfortunately that is something that I need to learn first. I've been meaning to compile some of my code. Specially after Ingo's recommendations a few weeks ago. A disadvantage of the way Animator…
OK I initially found POCO frustrating. It took me a while to learn where it could be useful. For a long time I avoided POCO. It seemed that every time I started on a program, I couldn't finish it. There was always an action that had not been made available…
Thank for your comments! Maybe I should be on commision! (Specially since Autodesk hasn't accepted the offer of my services). Ed K
#Particle System FLCs
Message #122643
Just for you! 1GA79 – A matter of real gravity! 1GA70 – Sparks. "The mother of all animations" (1GA29) was done using a force of attraction that was inversely proportional to the distance. In 1GA79 the attraction is inversely proportional to the square of the distance, the same as the…
Particle System Referenc
Message #121673
Someone just asked me: < What references can I find for more information on the algorithm for your particle system? >. Thought some of you might also like to know. The animations I've uploaded, created with my particle system, were the result of equations not discussed in references. I intended…
#121320-
Full screen 320 by 200
Message #121484
I've can't run 320×200 FLCs under Windows using theViper VLB either. Good luck!
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