This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (359 messages)
>> Does anyone know of a good FLIC player? We want to be able to write a script, select which flics to play from the script using the keyboard, fade them in and out etc., but with more flexibility than aniplay. We also need to play them through a TARGA+…
STUDENT UPDATE ALL
Message #165171
>>>JILL>>> Please update registration information for Segment "D" of 3DS2 & 3DS3. Your registrations have been maintained for "E" segments. Thanks Ed.
>> I was refering to Carol Levin as being narrow-minded, but you may be if you like.
>> Who cares indeed! However, plenty of people read it as gospel in the windows world. Strange.
>> Are you saying that PC Mag will print anything? > I'm just a little surprised an author can be so narrow minded.
>>>JILL>>> Please Keep Me Current on all accounts: 3DS2-D 3DS3-D LUG2-D Your registrations are maintained for "E" segments. Thanks Lee.
>> Just read an article in PC Magazine Apr 25 titled Animation's Next Frontier by Carol Levin. The three key players are listed as Alias, Wavefront, and Softimage, no mention of 3DS at all. Go figure!
>> Please Update my registration for the following : ANI2 ANI3 3DS2 3DS3 Thanks for making these courses available and putting in such hard work.
>>>JILL>>> I've been out of commission both physically and technically. I've finally update my NavCIS Pro to download from libraries, but now I can't find 3DS2-D OR 3DS3-D. Are these still up there? both files (3DS2-D.ZIP and 3DS3-D.ZIP) are in Library 14 of this forum.
>> Thanks for the tip… I guess Windows is the 'wave of the future'!
>> I'm not sure that there IS any diferance. We are hoping to make our group 100% NAAUG membership. We are just promoting a little more contact between groups. > I would like to see a stronger support in MultiMedia by NAAUG like posibly having a video wall at events…
NXP Files
Message #163853
>>>Donna>>> Because of a slight mixup the NXP files 30008.nxp and 30009.nxp are being reloaded tonight. If you have already accessed them, you should delete the old ones and download the new. Thanks! Donna
>> Thanks, I'll give it a try, nice work you guy's are doing. Unfortunately in good ol' germany there are only few animators/modelers and they are mostly not in the net, so it's difficult to share experiences…..
>> I'm not interested in disabling two computers to get to the bottom of this right now… I can bypass the Nitro by running in standard VGA. It's just a matter of taking the time to track this down.
>> We agree. Even though Animator Studio is being released, we have no plans at this time to stop selling Animator Pro.
>> Excellent Dave ! I work with animator for 3 Years now and never realized there's a macro function 🙂 (although I use POCO quite frequently)……
>> Nice List!
'D' courses available
Message #163374
__ ___……………____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | :::::::::: ::| \ N A A U G * U P L O A D * N O T I C E | | :::::::::: ::| HD | |…
>> Damn, Dave!!! That's pretty impressive…
>> WOW, thanx NAAUG!
#books on AniPro
Message #163307
This question has come up a lot. Here are the resources I am aware of: old resource (1991): AutoCAD 3D Design and Presentation / Bousquet & Hester New Riders Publishing / 800-428-5331 or 800-448-3804 (fax) This book primarily targets AutoCAD, 3D Studio, Renderman (yes, it's 4 years old… … i…
#Onionskinning in AniPro
Message #163202
Hi Paul; Okay, here's the entire process of doing onionskinning in Animator Pro. It make seem a little awkward at first, but then, using BOX with OPAQUE seemed awkward once, right? This technique actually works very well, it extrememly quick, and lends itself to traditional manual animation methods very easily.…
>> Please do something quick though, my name is on it!
>> Forgive my humor, but quite often software has only a marginal influence on the quality of a given artists work. The question here is _value_, which will be addressed in six months as per your request.
>> Thanks for responding to my message. That tip from Dave looks like a nightmare to execute.– –If you're drawing the way Dave suggested, take my advise and don't waste your time. You'll just burn yourself out and get fustrated with yourself and your computer. Trust me, I know…
>> The only two things that have changed are the computer (from a Dx66 with a Genoa VL24) to a P90 with an STB Nitro and an upgrade from Animator Pro 1.3 to 1.3a. Prior to these two changes everything worked fine.
>> Yep. I'm going to do the numpic thingo if I can't figure out what the problem is. This is a P90, 32M, STB Nitro. > It may be a VESA mode incompatability… The first place I'm going to look it the graphics card.
>> BTW what is NAAUG? Regards.
>> I made the movie TWICE. The same error occurred. It is not file corruption. It is a problem with this machine or a compatability (software bug) problem, or a problem with my methodology.
>> Anyway, can AA through POCO be able to generate 'onion skinning'? Or, as long as I'm dreaming, will Autodesk release 'Animator Onion' or something like that?
Anyone out there?
Message #162124
nope! -dave
>> I agree with everything you said except I thought the Quantum Mechanic strobe effect was "Different", something I hadn't seen done before. It made me think about how they did it. I also got out the 3D Glasses but No Luck! > the tunnel I certainly agree upon was…
>>>JILL>>> Please maintain my registration for 3ds2-c. Thanks! Hollis Mendes Your regsitration has been maintained for "D" segment. Thanks Hollis!
>>>MARK>>> More notes on using Polygon/Splines and reuse/redo. You can move a polygon and you can't "move" a macro recording (or can you). You'd use Tween Move Shape, or of course you can use all the Optics Tools! Well, one work around for moving a shape created with the macro…
>>>dave>>> #: 161888 S14/NAAUG/UsrGrp/AdeskU [ASOFT] 31-Mar-95 06:28:59 Sb: #161836-STUDENT RESPONSE ANI2-C Fm: charles jameson 71350,1014 To: charles jameson 71350,1014
>>>Jerry>>> (a) Thanks for these Poco lessons. A couple of thoughts from ANI3-C. Your description of & – the "address of" prefix was good. Next time, I'd pair it with the explanation of * – the "assume it's an address" prefix. You say that's what it means, but the explanation…
>>>MARK>>> I really liked using an angled flat brush with your Draw/Macro technique. When using a Polygon (or a SPLINE!) you can "redraw" after selecting a new ink/brush by clicking on REDO right on the panel – you don't have to go find REUSE. I like it! > The Polygon…
>>>JILL>>> Please keep me on for the next segment. (I hope we don't get lost in a forum redo over the next few days.) Your registration has been maintained for "D" segment. The feeling is thoroughly mutual. ;>
>> reproduce that one. I also like the animations with the graceful hands towards the end of "Valley" (titled "LAKME" in the credits). Very artful. > just get tired of the old fly-through stuff. Exeptions to this were all of the Sci-Fi Channel segmets (ReZ.n8, Xaos) and the Luxor segments.…
>> Thanks. I thought about numpic but didn't have the time to do that… what I DID do was simply not do anything else in Anim Pro and let it load the flic from the temporary files. I was able to play it, etc. I just can't save it… not…
>> Geezz I kinda liked it!
NTP03 REMINDER
Message #161653
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>>>JILL>>> Please Update my registration for : ANI2 ANI3 3DS2 3DS3 Thanks, Don Hogan Your registrations have been maintained for "D" segments. Thanks Don.
>> I think I'm already feeling ASOFT withdrawal symptoms!
>>>Jerry>>> Now please tell me how you knew the question to ask that put me on the right track and WHY the ink made such a clear difference in the program bahavior. Thanks VERY much. You're welcome. As for how I knew, I didn't. I ran the question by DaveA,…
>>>JILL>>> Can you keep me updated for 3DS2B, please. Your registrations has been maintained for "D" segment. Thanks David.
>>>Jerry>>> It may be a logical error, I don't know. Can you help, please? Thanks. The code looks okay,actually. Maybe I'm not seeing something now. 🙂 Let's look at a few other things. What Ink are you using?
>> Thanks for the reply. I'm going to check it out now. Please tell me how I can find out more about NAAUG and how to join.
>> Thomas Dolby's the coolest!! I've got (almost) all his albums! I'm a real 'New Waver' at heart! \;~)
>>>JERRY>>> Jack, look at this line carefully. Something's missing: printf("x:%d,y:%d,l:%d,r:%d,k:%d,mx,my,ml,mr,mk); What is the format for printf()? printf("",varlist); You have so closing quote.
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