This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
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Hi Lee, Could you explain to me the difference between a NAAUG 3DS user group, and a 3DA&A group? FWIW, I am located on the border of ND and MN. Paul S.
>> PMJI, but PMJI = Pardon My Jumping In. :^)
>> they've gone and canceled the *$!%* building project that this is a walkthrough of. (so I've added a short sequence where the building melts back into the parking lot…)
Thanks Brian. I just called and got R4 registered… Strange, I sent in the registration card immediately. One of the spaces on the registration form was for my R3 serial number….. which of course was on the disk I gave my dealer to send in for the upgrade. Paul S.
I liked the Guys and Dolls image a lot. The tutorial was kind of bare bones, but I should think a more robust tutorial would make a great chapter in a 3DS Tips & Tricks book. I hope to see it published! I'm wondering if I was missing part of…
FWIW, someone months ago said they had done a bunch of tests, and decided that 1.6 was the best gamma for the PAR. I've been using 1.8 myself. Paul S.
>> I would also like to see a "masks" slot added to projector lights, as that would be a very powerful combination indeed. I think of it as painting with projector lights with full Alpha support. Its really marvelous.
>> In the interest of PAR correctness , it allows you to _process_ larger files, the PAR always stores the files at the same resolution (752×480).
In addition to the alpha thing John mentioned, you might need to add "/B:1500" to your "DPS_PAR\pardrv" line in your autoexec.bat. Allows you to store larger files. Paul S.
One thing to keep in mind when creating text in the 2D Shaper is to make sure each text entry contains (what's the word?) high and low letters, like a p and a b. Otherwise, by scaling the text uniformily upon creation with the ctrl key, any "short letter" entries…
I would select all of the far end vertices of the boards to be cut, except the vertices that will stay put on the first board to be cut (clear? ). Then move/vertex (selected) to get the appropriate angle for the first board… the other boards will now be the…
If you are just trying to trim off the ends of some of the boards, I would suggest scaling them instead. Select the boards to be trimmed, then choose modify/axis/align/object and select the opposite end of one of the boards to be trimmed. Then select modify/object/2d scale, hit the space…
Glad you're up and running. FWIW, the chapel renders in 3:37/4:04 on my Pentium 60, at 512×486. Regarding the missing 64+ MB of RAM, Jonas posted a message to someone about this today. Search for messages from him today, 73172, 1351 and you'll find it. Paul S.
Michael, I'll get back to you in the next day or two, I'm currently away from my office. Paul S.
I've been happy to see certain forum members faces when they have been published, such as in Inside 3DS and 3DS Special Effects. I really like attaching a face to a name… it's fun to see how they match up, as you said. Sometimes I've been close, and sometimes way…
I probably had the 230 MB Pinnacle for about three months when it became less noisy. It made some rather strange start/stop whirring noises when newer also, kind of like a fan starting and stopping, which made me wonder if it might croak soon. It didn't, and it now runs…
Thanks, that's what I've heard before. Just checkin' to see if there was another way. 🙂 Paul S.
>> During Vibrant Configuration, I told it to use the RDPADI for the rendering screen, and have pointed the DOS RDPADI variable to the new driver supplied with 3DS.
Glad to hear you got it working! Other than Jonas' suggestion, I'd say just practice doing different things to get a feel for it. Paul S.
Spielberg… film vs. video… frames vs. fields… Doh! :-0 (Homer Simpson sound) Thanks, Paul
Cool. I like your message asking people to contribute. Paul S.
Oops. I should add to exclude the cone mesh with the self-illuminted material from the spotlight. Paul S.
>> The only fix is to render 2x as many frames and manually fieldify.
It is in library section 9, Index and Info. How's about sending James your own photo? I hope we'll see a page two soon. 🙂 Paul S.
SE to AO >> i think you have your imformation backwards , it better in field than frames.
I would suggest giving your cone object a self-illuminated material, then it will show up whether or not it is in the light cast by the spot. To make sure the mesh cone is within the spot's cone, try using the spot's viewport (if you aren't already) to check for…
>> I have a Pinnacle 128 MB external which I love – except – it produces a high-pitched whine that drives me nuts.
>> I'd also like to be able to create/delete keys in the track info – by heirarchy.
Did you solve the new frames for IK? Load IK and check out the range of frames in the lower left corner. If you didn't change anything it will still say 0 to 180. Paul S.
>> However, just as an aside, any post image processing will always look better in frame mode, just ask Steven Spielberg . Especially if you have a lot of things moving around at very high speeds.
>> I suppose this was one of those many "new" switches that have to be turned on in the R 4. version.
Michael, I have a portable Pinnacle Tahoe 230 MB O/M 3.5" drive. It has a SCSI/SCSI 2 or parallel port interface. It also reads/writes 128 MB disks. ECMA Burst 5 MB/sec Sustain R 1.47 MB/sec W 490 KB/sec ISO Burst 5 MB/sec Sustain R 768 KB/sec W 256 KB/sec Avg.…
Murph, There's a parameter in 3ds.set with which to number rendered files sequentially as they're created. Good for backwards rendering, rendering every Nth frame, etc., and the output will still be name0000.tga, name0001.tga… I see your two cents and raise you two cents. Paul S.
In addition to the correct 3ds.set line, did you delete the semicolon at the beginning of the line? Easy to miss sometimes. 🙂 Paul S.
>> By the way, is there a way to render in reverse order?
Forgot to add: There are no rotation keys visible at all in the track dialog box, not even frame 0. Paul S.
#Negative keys?
Message #158609
Hi Jonas, I had some rather bizarro 3DS behavior tonight. Switched from the KF to the ME, auto-put a changed material… but the rendered scene was not the angle I had just rendered. Went back to the KF, and my camera dummy was all messed up. It's position keys look…
#3D rates thread
Message #158531
I have updated the 3D rates thread from last fall to include two recent messages involving courtroom animation. I also reformatted it for easier reading in the DOS editor. The file is called 3DRATE.ZIP, in section 12 (Take 5/Want Ads) of the library. When people log on and ask how…
>> Is it possible to create an effect of moving water for example waves or a waterfall by just morphing material or bump maps? How could I go about creating an effective waterfall?
Best of luck! Paul S.
>> What ever happened to the city 2000 project?
>> Is there anyone here that can provide that service?
Louis, moon>> The self-illumination of your moon material will help it show up "in the dark," but will not cast light onto other objects. Place your moon object far away from the graveyard, then put a shadow-casting spotlight inside the moon, aiming at the graveyard. Set it to whatever color…
>> A similar technique coulds easily be used in 3DS' videopost. Create an IFL with frames 1,3,5,etc and another with 0,2,4,etc. composite one over the other using a mask over one field, Voila!
>> BTW do I get the award for using the word "Win" the most number of times in a single message?
Andrew, It's best to check your 3DS gamma in the mat. ed. anyway, because it's the only module of the 3DS interface that your likely (is worthwhile) to run in 24-bit color. Paul S.
David, >> In the 3DS.SET file (R4) option is "FIELD-NO-DOUBLE = YES". It takes each frame from the keyframer and treats it as a field. Perhaps this will help you.
Martin, Congratulations! Paul S.
Alan, >> Kinda like that warm feeling you got way back in church/nursery school !
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