This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (2,818 messages)
If you already have a gif or picture that has the palette you want, you can load in the gif to AAPRO and grab the palette from that image. That is the easiest way.
My copy works with EMM386, but it takes about 30-40 seconds to load, while there is nothing being displayed. It may look as if the system locked, but it really is just taking longer to load. We're looking into why this happens now and will post a message about using…
Steve, Library Section #7 is the wishlist section. Uploading wishlist items and suggestions to this message area makes sure it's seen by all right people. -Brian
#40731-
#CD Samples
Message #40853
Kent, From the licence agreement, I don't know. Let me do some research. The question at hand is whether or not you need authorization to capture or record the user interface to 3DS, ACAD, etc. and distribue, display, or broadcast those recorded images. I'll ask around, but I can't guarantee…
Actually, I went to confirm with Chris whether this was possible. Chris just refers you to the Strategic Relations Manager who is Gail Okumura. She can be reached by FAX at (415) 491-8308. -Brian
I've heard of some offers in the past about educational pricing, but I believe they were limited time offers. I will check on this and write back to you when I have more information.
The file NEWPLAY.ZIP is in the Autodesk Animator library (number 2). Remember, you can do library searches on file names or keywords. -Brian
Sorry, It is part of the public domain licensing agreement that the opening title window appears. Your pressing OK on that window is your acceptance of the agreement. -Brian
Acually, I think you may be slightly confused as to what I was saying about the first and last frames being at a higher resolution. I meant to say that you put in the images at a higher resolution whenever your camera motion is still (which is usually at the…
Processing 24 bit images through an external VGA to NTSC converter is news to me! If you (or anyone) has some details as to who makes boxes or cards with this capability (and hopefully a review from someone who has used one) I would be very interested in hearing from…
#3ds to video
Message #38247
Even though I have access to some nifty equipment, I have had to try for low cost solutions for certain projects as well. One trick that I have done to make my walkthrough animations look better is to render the first and last frames of the animation on a targa…
3ds to video
Message #38246
Timothy, Kevin is right, you don't need a frame buffer to create targa images if you want to take them to someone to transfer to tape, but what you do need is gobs of hard disk space. .TGA files can often run a meg and a half or more for…
#3ds to video
Message #38245
I'm not a dealer so I can't give you accurate pricing, but the Magni runs about $2000. Of course there are lower priced boards out there, but this is the one I know and have had nothing but success with (there are a few low end boards I've also failed…
3ds to video
Message #38244
Always interested in keeping a dialogue going. For your future single frame animation capabilities, you will need a frame buffer to display Hi Res, true color images (i.e. a Targa or Matrox), a single frame animation controller (HW versions include: Diaquest, BCD, Lyon Lamb..SW versions also exist like SoftVTR), and…
Sounds like a great system. It's has always been my experience that you only really need the colors and resolution on the pauses or stills, you can get away with almost anyhing when the image is in motion. Do you go to an editing studio to mix the two together,…
Magni Corporation goes through a distribution channel. Many multi media dealers have acces to the boards through distributers and they don't even know it. Or, if you have no luck, write me back and I'll see if I can find someone in your area.
It seems that people are talking to you only about single frame animation, that is getting your animation out to video tape one frame at a time. This is by far the method that yields the best results, however it does require a sizable investment in equipment. At the minimum…
Try adding the line: Int2fSwitch=yes into the [aaplay animation] section of your WIN.INI file. This clears up most full screen problems. Also, are you using the latest version of the Windows Player? Download WINPLA.EXE for the latest. -Brian
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