CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (66 messages)

#180882 Mirror problem solved Message #181034
>> Glad you found it.
#Mirror problem solved Message #180856
Yet again an old German proverb has proven to be true: Not to see the forest because of all the trees. My mirror problem (first letter reflected in the last letter of a text object) is solved by simply replacing the old plane object with a new one – et…
Hi Jack, for a moment I was thinking you've got me onto the right track. As you've said, I've been tampering around with the front text faces quite a lot and I _never_ relofted my object. Well, today I did what you told me, and "Uh-huh! Now whats this? Beveled…
Hi Jonas, < dig into the scripts > No, not yet, but I'm constantly working on getting through the book. I've learned to appreciate the possibilities of keyscripting before, though, when I was facing trouble producing a linear zoom effect. Writing a little script helped me out of my sort…
I know. Ole Pharlap just doesn't tolerate multidimensional operations. Wait for Release 5, maybe NT will handle these better… (but then, maybe Santa will take your tooth at the next Easter) Volker
Gary, try the Shift + Modify/Gary/ScaleTime option for your problem… Volker
Hi Jonas, I entirely agree with you on the Inside 3DS book. It's fantastic how the authors put their fingers onto strategies which were nagging at my mind but never made it to my consciousness. I'm glad to have the book. As for the zipped problem file, it's on its…
Gary, >> At this point, you'll have to enlist the aid of Jonas (or another kind soul) to go over the file and steps with you to show you exactly where you went wrong. > (I just don't have the time… sorry.)
Hi Jonas, yeah, sure I'll do, the zip is small enough to be no bother for anyone. I just 'contribute' it as usual? Or should I mail you this project privately? Volker
Gary, >> Are you using a mirror on the text faces AND the plane? > If so, you've got to be very careful about exactly how you apply all those mirrors. If you screw up just a little, you'll get exactly the effect you're describing (the wrong reflection in the…
ah, hence the tentacles on my head… Volker
ll…, or, more precisely, on the floor. Do you know of a strange behavior of flat mirrored surfaces resulting in mirror images that are physically impossible? Please, let me explain this. I have modelled the logo of my company as a lofted text object sitting on a plane in a…
>> (that makes two of us)
>> ozone hole … cause massive corruption …
Gary, I believe that you did test the code thoroughly – I didn't intend to sound doubtful on your quality assurance – it's just that I can't see a probable explanation for this phenomenon. One thing, however, do the used computers have in common: all of them are located in…
David, thanks for your suggestions, but: yes, indeed we've had the problem with a corrupt ethernet adapter, in our case in the common file server. This adapter has been shredded to dust and the new one doesn't show any byte errors when copying large amounts of bytes. As for the…
Hi Gary, I 'warned' you that I will return with a report concerning odd errors in animations rendered to GIF or TIF stills. Well, here I am : Despite very excessive and extensive testing I haven't been able to put my finger on the responsible part of hardware/software. I tried…
Hi Gary, pretty scary question, huh? Sorry for bothering you yet again, but I'm running into trouble yet again, so I'll cry for assistance… Remember my problems with corrupted GIFs about half a year ago? Well, this bug (we settled for faulty hardware back then although I couldn't find any…
#R4c1 in Germany? Message #168334
Hi, having read the feature list of R4c1 and gotten watery eyes about all the nice thingies that have happened to the Fast Preview, I'm more than eager to get my hands on this release. But my eagerness gets big slabs of concrete thrown in its way (metaphorically speaking, that…
Hi Gary, good to have G-forces in the background… . I kinda knew what the answer was going to be as I've done some thorough research on this topic using the 'normal' approach. Anyway, thanks for your reply. Volker
Hi, today I was trying to create an effect in the keyframer which simulates a camera dollying combined with a simultaneous narrowing of the FOV. (i.e. changing of the perspective in KF). My problem is now that a camera move is a linear function while a FOV change is not…
#146695 SFX book? Message #147734
Hi Steven, thanks for the warning, but as I am indeed "just above the beginner user" and have ordered it already, I think I have to get happy with this book. Let's say I just want to peek at some effects that are possible and how to do them. And…
#146230 SFX book? Message #146375
Hi Gary, thanks for your elaborate description of the book and its contents. I'll be on my way into town to place an order for it right now. Thanks again, Volker
#SFX book? Message #146093
Hi, I can remember reading about a Special Effects book for 3DS, but I can't find the messages with the crucial infos about it in my messagebase… So I'm afraid I have to ask some of the questions that have been asked before: – How to get hold of it?…
>> The bottom line is that, out of almost 40,000 licensed 3DS users, you are the only person who has ever reported a problem with gif writing.
#129758 Maps = tons of RAM? Message #129840
Bob, thanks for your reply. I've already tried images with alpha, but PhotoStyler's alpha channel didn't satisfy me… perhaps I'm using PS not properly as I just have the Special Edition with a _very_ thin manual… As for the memory requirements, I've now found the appropriate chapter (after Gary hinted…
#129759 Maps = tons of RAM? Message #129839
>> (Are there two of you?) > …installation guide…
#129753 Maps = tons of RAM? Message #129755
Hi Volker, first try switching the 'Summed Area' option in your maps dialog to 'Pyramidal'. You won't believe how much memory you can save by doing so. I've rendered your scene with pyramidally filtered maps et voila – only 35 megs were used. The result is still absolutely matching your…
#Maps = tons of RAM? Message #129753
I'm doing an animation for a client who wants quite a lot of devices he manufactures to be flying by in different (depth)layers. I approached this problem by scanning in photos of these devices, applying a single colour to the background of the photos with PhotoStyler, creating from this picture…
Sunday work, huh? Wow! I must admit that I've completely lost my sense of time over my work, so I first didn't realise that you actually were helping me on a Sunday. Impressive, young Skywalker… [sic] . Ah, as for the 99.995% you mentioned – You won't guess what happened…
BINGO!!! You've hit the nail dead on the head, Gary. Thanks *A* *LOT* for your lightning fast (hey, it took a mere three hours!) and precise answer. Can't tell how much I appreciate your way of supporting customers – it's invaluable. I'm beginning to understand why 3DS costs so much…
During a five layer Video Post process including two RGB and two alpha transparency layers I've run across an interesting problem: at the beginning the memory usage is around 13 megs, then, every two or three frames, the RAM consumption is increased by 3 megs. If I break the process…
>> I will take a look and upload a newer version using Metaware.
#127286 ACAD/3DS interface ?? Message #127897
John, have a pleasant trip with and to your three loves, or, as you very probably get this message _after_ returning home, I hope you've had a pleasant trip with and to your three loves. Sigh! Wish I could have fresh French baguette, cheese, wine and all these yummy things…
#127338 Foreground shake Message #127353
A bit off Steve's intended heading, but nonetheless: ROFL! Volker
Gus, hmmm….., maybe I should elaborate a bit on the missing effect…. I have two entries in my VP Queue, the first being a bitmap image, the second being process PIXEL_I with setup 1 to 20 (ah, having you on the line is a good chance to ask: what's the…
#126675 ACAD/3DS interface ?? Message #127134
John, do you need your car in France? In my experience the best way of crossing the Channel (and hundreds of miles of land mass) is by airplane. It's done in one to two hours and you also get your your own seat and your own tray table and food…
Gus, I've downloaded your PIXEL.IXP as I'm in need of exactly this effect. But I can't get it to work with my 3DS3. Judging by the accompanying documentation file it should be quite simple to use. Am I missing something or am I too dumb to invoke an IXP in…
#125934- Mirage…? Message #126311
Thanks, Aaron, for your reply (short and sweet is the way I like), great to hear that Mirage does exactly what I need, but *sigh!* it's a bit beyond my budget for the time being (after having bought all the stuff: 3D Studio, 64 megs RAM, 1 GB harddisk…). But…
#126058 Mirage…? Message #126310
Thanks, David, for the non-800-number, as I can't use it, indeed. Snif! Seems that 295 bucks blast my budget for the time being (3D-Studio _and_ 64 megs _and_ a 1GB harddisk do have their price) but I'll store your mesg and if and when my compagnons allow me to spend…
#Mirage…? Message #125901
From: Volker Uffelmann Autodesk Multimedia Forum · IPAS Usage September 27, 1994 6:26 PM
I know that I've already read something about this Mirage thing, but now I can't find it anymore. It must be somewhere buried under the thousands of messages I've downloaded so far… Again the usual questions (probably for the hundredth time): – Can I do the following effect with Mirage:…
Gary, meanwhile I've tracked down that little s*cker. It's _not_ alpha's fault, and it's _not_ Dither true color's fault, it's … strange, to say the least. It seems that there's sneaked a R0,G0,B1 (judging by the look of the TGA) into the background setup which is activated (admittedly by mistake).…
I've run across a little problem while combining several 'layers' of alpha-rendered TGA frames. It seems that the black background gets dithered with quite a few dark grey pixels – a fact which decreased the compression efficiency of my animation program by a considerable amount. Is this an effect of…
#124243 3DS3 – Got it! Message #124872
>> Perhaps you would like to translate them? I'd really like to, but… …as things go, I simply don't have the time for such a project. For years I've been waiting now to find some time for writing my own book (you know, mega best seller and so on…), but…
#124274 3DS3 – Got it! Message #124871
>> I'm sorry.. 🙂 I second that. Volker PS: Cool, heh heh heh?!?
#124273 3DS3 – Got it! Message #124870
Toll, erste Sahne, geil (although geil shouldn't be used by people aged over thirty (say some personality advisor guys), so I take this one back), total gut, Hammer… yeah, John, I agree with you. Volker
#124010 3DS3 – Got it! Message #124869
Gus, I'd like to enhance that: 3D-Studio ist furchtbar schoen… How about this one? Volker
#123878 #3DS3 – Got it! Message #124001
Michele, yeah, I've heard about these books. (I wonder where… I believe one of the authors hovers around here… ) Do you know, by chance, if these books are published in Germany or do I have to import them manually (not meant literally…)? Anyway, meanwhile I'm gonna dig my way…
#123916 #3DS3 – Got it! Message #124000
Oh, really? Well, at least my (15 year old) English-German dictionary offers four translations for awesome: 1) eindrucksvoll 2) imponierend 3) erschreckend 4) furchtbar Retranslated by the same dictionary that would be: 1) impressive 2) imposing, impressive; stately 3) frightful, dreadful 4) fearful, formidable, dreadful; awful, terrible, horrible; awfully terribly;…
#123835 3DS3 – Got it! Message #123985
John, too bad that one day has only 24 hours… And, even worse, you have to sleep a bit now and then. I think I have to develop insomn… err what was the term for the disease when you can't sleep anymore? One's life is so short and the possibilities…

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