This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (110 messages)
We have really to use clib3s.lib from 9.5. The incopatibility will survive.
When comes the update for IPAS 4, which hopfully support Watcom 10.0 ? Thanks Ingo
#WATCOM 10.0 + IPAS 3
Message #132337
Hello Jonas, I have some problems with the Autodesk 3D Studio IPAS 3 Develloper Kit and the WATCOM 10.0 compiler(Patch level A). The WATCOM-lib's are incompatible to IPAS 3 or IPAS 3 is incompatible to the WATCOM-lib's. When starting the MAKESAMP.BAT included in the IPAS 3 DevKit the following happens:…
William, there is no chance to change the viewport with the commandline switches. Ingo
Speed
Message #117229
Hi Ed, sorry for my late answer. Hope my comments help you. —————————————————————————- >>Would that be all I need to do IPAS routines also?>As I mentioned, I already have the Watcom C compiler. Could you (or anyone else) confirm that all I need now is the Pharlap linker. And, If…
Ed, I am not the man for math problems in galaxies, that doesn't mean that Iam not intressted in it. I read a lot of books about the begining universe, micro/mkro kosmos, but without any aspct of math. Perhaps you sould ask the NASA or a astronomic institute for more…
#Speed
Message #115315
Hi Ed, I hope you use POE libs for calculating your chaos and collisions in AniPro. If not you should do this, because POE libs run 3 times faster as the orginal POCO code. Ingo
Bekommst Du in Deutschland beim qualifizierten Autodesk VPS Handler. Ruf mal bei Autodesk in Munchen an Tel: 089-54769-0 da bekommst du mehr Infos. Grus Ingo
The primary 3D wireframe routines are simple, effictent datastructures and there implementation in a hand written GUI cost a lot of work. But the most time intensive part is a good render such as 3DS3. (Is this right -G ?)
Gary, it is only a study work for the prefinalend of my studys, in other words a toy. It's very simular to the 3D-Editor of 3DS, but the GUI includes some of my wishes for 3DS4. It's is also a training for a IPAS3 tool, which I plan to release…
James, it is one file wich you can start as any other program under DOS. I will upload some sample batch files, because this is not the place to give you a DOS-Basic-Training. You sould do this, and your life get much easier with your PC. Note that you MUST…
John, I wish to get it "demi-god" but I have not the time to wrote a really good renderer. You will only have flatshading, no antialiasing, one light, texture- and bumpmapping, and you can import 3DS ASCII files. gute Zeit
Gut, just writing a "3D Studio light", for the University. Comming soon in this forum as shareware. Kommst Du noch nach Europa diesen Fruhling ? Hoffe Dir und deinem Vater gehts gut. Ingo
3DS CDROM Image Cataloge
Message #102813
The 3DS3 CDROM Image Cataloge form Germnay can be ordered under the following fax number: ND-Vision GmbH, Duesseldorf Outside Germany fax: +49-211-397279 Inside Germany fax: 0211-397279
Sorry for my english, I don't mean the dos-command CALL, I mean, for example, type at the DOS-Prompt: CFGALL.BAT and then ENTER. After that 3DS will allocate all memory. Work with it and if you want that 3DS should only allocate 15MB, then type CFG15MB.BAT before starting 3DS and so…
Hi Gary, I will talk with Ottmat, he know more and mail the complete adress in this forum. Ingo
#101535-
Shell to Animator Pro
Message #102184
There is no need to remove HIMEM.SYS in the CONFIG.SYS. Try the following, which works fine since years on my systems. With step 1+2 there is no need for the COMMAND.COM in the 3DS3-directory. 1. In the CONFIG.SYS set your shellpath for COMMAND.COM with: SHELL=C:\DOS\COMMAND.COM C:\DOS\ /E:1024 /p 2. In…
#101105-
3dsr3 CD colored album?
Message #102182
Jacques, there is a PictureBook availiable with all 3DS3 CDROM images in Germany. I think it will be also for USA, because there is an english introduction too. I already saw it and it' very good quality. It cost 99,- DM = ca. 58$. Contact: ND-Vision GmbH ( company name)…
Banana
Message #88382
Ted, I am doing well and busy too. I am not sure if I am on CBIT this year, maybe. Last week I finished my first small IPAS tool. Hope you are well, Greetings Ingo
He, you got it after the long time without you, nice to see you here in the CIS world. Kirschen kommen wieder zu Weihnachten mon cherie. Ingo
#Banana
Message #86906
cool banana, did you looked for BANANA.GIF in "What's New" ?
Dande, mal sehen was der Zauberstab so alles auf den Schirm bringt. Ingo
Rob, ask your Dealer or an Autodesk Support Center or Autodesk direct for the FLICLIB disk, which include all the C-Source code you need to write your own FLC-Player. There are also some examples uploaded in this forum (look for REFLIC.ZIP or so, sorry I don't know the exactly name)…
Judy, on what are you working ?? so many questions in AniPro . The easiest way to learn AniPro is to go to all of the tutorials, they are really good. Charles is right, with UNZAG an SMOOTH. But there are another tow INKS for AA. Use SOFTEN for a…
Judy, when you had paste your 'wood cluster' in the new palette and your wood image is now the actual cel, be sure that the ANIM CEL…/OPTIONS/FIT COLOR switch is ON. Then the 'wood cel' will be automaticly displaed and paste in the right colors. Ingo
Stephen, Animator Pro has this function already included. Goto the FLIC menu, select EFFECTS and the BLUE NUMBERS. Then AniPro will automaticly number all frames of your flic in the upper right corner. Ingo
Judy, draw one half of your helmet in AniPro. Then select – CEL/CLIP – CEL/ANIM CEL… – From the second pulldownmenu (I don't know the name) choose POSITION/MIRROR/VERTICAL AXIS – go back to the main screen – select CEL/PASTE and paste your mirrored helmet at the right position – Voila!…
Hey, you German (old ) man. Welcome to the club. Greetings from Germany Ingo
Garry, thanks for the tip but it didn't work. With TGA-depth=16 and Rendering- device=NULL. The TGA image was stored as a 16bit dithered TGA. Ingo
#VistaPro 3DS ScriptConv.
Message #56295
John, by looking in the IPAS documentation I found an easy way for your problem with the FieldOfView -> FOV translation. In IPAS you have full acess to a Cameras XYZcoords, Roll, Bank and FOV. So an IPAS routine can easily create the VP_Script file. Perhaps this would help you.…
You can't turn off the dithering when rendering in 16bit mode. I had the same problem. Render in 24bit mode and then convert your 24bit TGA in a 16bit TGA with an external converter like ImageAlchemy. Ingo
Use ANICONV to convert FLI's into FLC's or join a FLI to a 640×480 FLC in AniPro with MatchSize on (in the joinmenu). Ingo
Jeff, DXF is not DXF !. If possible try to load it first in ACAD or another PC(MAC) CAD program, save it again and import it once more. If this don't work, try to export your geometry in other 3D-formats like IGES, import it in a CAD program ……. I…
… and in some cases, when you need a homogene lighted surface use a selfilluminated material. Save a lot of work. Ingo
Thanks, John I already loaded VP3demo down before I visit the States. So I will upload the converter. >> The only sticking point is the focal length I use a different method and havn't yet worked out the conversion equation. You didn't work that out did you, Ingo?
Hi John+John+……, I have already written a VUE->SCR converter in Pascal, but it was for VP1.0. (thanks to Phytagoras ). I bought VP3.0 on my trip through CA, but I still havn't it here. So if the SCR format has not chanced I will upload it with a sample- file…
Sure Bruce, but at the beginning of the next week. I have to ask some folks. Bye Ingo
High-res Render
Message #55001
The ATI has a driver for 3DS. No Problem. The others I don't know. But there is a VESA-RCPDAI driver shipped with 3DS so you will get no problems. Ingo
Mark, I think that's the wrong question, because in the flic file only saves the diffrences between the images and the (Animator)speed to play it. No time code. I depends on the flic-player how fast (frame per seconds) the flic is played. IF you have a SPEA Fire board, you…
Bruce, I always use a SyQest harddisk to copy my TARGA (still)images to a MAC, because my computer's are in my office and the MAC of my clients are in there offices. works without any problems. I think it's a good and easy way for ONE animation job. If you…
#IPAS ROUTINES
Message #54998
Melin, >>And do I need 500 years programming experience to even attempt trying to tackle a simple routine.
Real-3d (the Product)
Message #51346
Tim, I had the chance to play around with the Beta Win31 Version of real 3D. A nice product with cool features, but completly diffrent from 3DS, so I hadn't the time to explore Real3D 2.0 completly. My first opinion is, for that price a good interessting product, but the…
Sure Ted, kannst Du mir bitte noch die Adresse geben ? Thanks Ingo PS: Brauchst Du etwas spezielles aus Deutschland ? Bring ich Dir gerne mit.
#SIGGRAPH 3D Studio party
Message #50497
Do you mean at the CIS/3DS Party ?? Ingo
Hups Ana, sorry, sometimes I read so fast that I overread some details ( I'm not so good as Martin Foster )…. I'm kidding, you are right you talk about frame by frame recording. For peolple who needs/works video output, such a tools is absolutly nescessary. I know THE system…
Thanks Phil Ingo
I am really happy too !!
Vscreen.poe
Message #50038
Phil, I miss VSCREEN.POE too, perhaps you can upload it for me and all the others. Thanks Ingo
Ana, David and ….. I don't think that 24 Bit animations in AAPro or in an other program are really possible. It's a problem of PC hardware. Not really the data transfer betwwen RAM and Video card, there are good posibillities via EISA or VLB, the small 64kByte memory VGA…
Martin, sure the Exabyte streamer is intressting for video animations. When I go to video I send my 3DS file to a company wich will render and record it so I have no problems with big data transfers. All I know about the Exabyte streamer is much popular in USA…
Page 1 of 3