This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (8 messages)
Bend Expression Bug
Message #6943
The file containing a sample scene is in the Sample Files section with a title of bendexpr.zip. This file shows a problem involving bend and a float expression controller for the bend angle. 1. Create a cylinder with enough length segments to bend it. 2. Apply a bend modifier. 3.…
#Ugly grid lines
Message #6851
This is just a minor comment that may have been brought up previously, but considering the high message volume in this section, I'll bring it up here. The thick grid lines look good when the viewport is in wireframe mode, but look kind of ugly when you switch to a…
#Request: shaders
Message #6561
Ok, I'll post a request here. For procedural textures, it would be great if they can access information stored in the object that is application dependent. Say I have a particle system that I want to be shaded in a specific way, I can store that info in the particles…
> I have a quick question. I've read the entire release notes in order to try and get a grasp on what problems you already know about. Is there any good way for us to know what problems you know exist so that we don't go bugging (no pun intended…
RE: Herbie Hancock video > Was it just me, or did I notice some of the 3DS stuff in the Alias/Wavefront reel? Interesting 🙂
Siggraph: The Dark Side
Message #184839
> Actually, New Orleans can be quite pleasant, if you know where to look. Much of the downtown area is a good place to avoid, but most of the riverfront area around the convention center is quite nice. The French Quarter is a fun place, especially for tourists, and is…
The things about mapping that you mentioned are definitely problems. I really wish that there were a way to fix them, but due to a variety of problems, a universal "perfect" mapping plug-in just isn't possible. Inside 3D Studio, mapping coordinates are stored at the vertices. What this means is…