#Meshres & Distance Blur
06-Jul-94 09:15:31
Sb: #111433-#Meshres & Distance Blur
Fm: Jonas Ruikis [ADESK] 73172,1351
To: BITS 100013,2760
Andy,
<< 1. What I thought it would do is allow me to simplify a very complex model
(using optimize) a number of times so that I'd have say 6 models of varying
complexity.
Then I'd somehow embed these 6 models into the original mesh and select at
which frames during my animation they appear. This way when my complex object
is 10 miles away I use the highly simplified version, when it fills the camera
view I switch
to the more complex version. If this IS how it's meant to work, how do I enter
the frames at which various models are used??>>
In a sense yes. If I wanted to render the same scene with the 6 embedded
objects and let's say it was a 600 frame animation and I wanted obj1 from 0-99,
obj2 from 100-199, etc, I would call up meshres select obj1, netrender with a
range of 0-99, call meshres select obj2 with a range of 100-199, etc, etc, then
put myself in slave mode and walk away.
<< 2. Can anyone explain how to achieve what I think is called a depth of field
effect? >>
Sure. Use the Yost Group Blur filter. This lets me automatically defocus all or
parts of an image. It works on still images or animations with options
including, blur only above a brightness threshold, "racked focus", and is very
useful for creating multi level defocusing effects and dramatic transitions
within Video Post.
jonas[adesk]