Spline driven animation
10-Aug-95 11:53:04
Sb: #184160-Spline driven animation
Fm: Hector Silva 70254,3554
To: Robert C. Ritger 73041,3173
Bob,
Sounds interesting, I can't wait to see the interface. If it's an IPAS
though it will have to convert the nurbs to polygons before exporting back to
3DS, right? That would certainly help with modeling but not with animation.
Morphing could prove useless if each converted morph target b-spline has a
different number of polygons in different places.
3DS MAX sounds great. I can't wait to get my hot little hands on a copy.
Timothy <Pixel Pusher>
NVision Inc. &
Digibotics