CompuServe Messages

#Blure Ink?

    28-Aug-95 19:05:36
Sb: #187744-#Blure Ink?
Fm: dave aguilar 76260,453
To: charles jameson 71350,1014
>> IMO, a blurred mask would not be a 1-bit image (as it is in Animator Pro) it would be a 256 level grayscale image. The gray value would control the "density" of the incoming ink. The logical extension is that the mask is a FLC file itself? Maybe something like that already works in Animator Studio? << yup. i see where you're going with this… a percentage of ability to affect a pixel with any ink. wow! it's not in there right now… but i wonder if a series of techniques could duplicate the effect. for example… a series of overlapping masks assembled by HLS or RGB… hmmm… getting all sorts of idea… onionskin back one frame to see the original image without changing it, current frame to create the unblurred maskbase using color ink, use varying levels of SOFTEN ink to build the maskbase, use selection (marquee or wand) to assemble mask levels by tolerances, create masks as series of overlapping selection sets, apply ink using relative macros. might work. hmmm. back to the labs. -dave