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#3rd Dimension

9 messages in this thread
#38169From: Nicholas A. VeriniMar 22, 1993 8:26 PM
Ang, I just received a copy of yours and Greg's first issue of the "3rd Dimension" newletter and want to say thanks. It's good reading and I don't feel the push to sell was overly done <g>. I'm going to have to watch the Noah tape again, I didn't realize there was as much animation in it as Greg mentions in the newsletter, it looked so real! It would be great if the next issue included some hints about storyboarding. Nick
#38184From: Angelo Guarino [DTI Inc]Mar 22, 1993 10:51 PM
>> storyboarding Nick, Funny you should mention storyboarding. I've asked some "classically" trained animators to give some talks at the 3DS User group regarding that very subject. From the general "profile" of our user group member I think that any "classic" approaches which can be introduced will improve animations tremendously .. especially mine <g>. >> not too hard of a sale As Greg and I have repeated, this newsletter needs to bring us increased business or its not worth doing. We are willing to provide what we hope is helpful infomation .. but we are in the business of selling systems and services. This is just one way in which we can demonstrate our commitment excellent technical support and system integration as well as the education and performance of our current and potential customers. If you listen on this forum, you'll find that 3DS dealers get a lot of heat .. and some of them rightfuly so. In general, 3DS is such a complex program that unless you commit a lot of time to the program, your clients will very soon be more compitent than you. It takes a lot of time and resourses keeping up with both the program as well as the best products for our customers. In order to be able to provide this, we must charge for it. This is one way of us keeping in touch with our current customers as well as showing our future customers that we are serious about support. Who knows, if we keep it up … maybe the "dealer bashing light" won't be turned on as often <g>. Ang Ang
#38214From: AlexMar 23, 1993 8:09 AM
Hi Angelo: I'd like to thank you for the copy of the newsletter. It is really a fantastic idea that you and Greg did this. The info that I got from it was great, please keep them coming! Thank you again. I'm showing it to everyone, and they want their own copy!! <G> Please let me know if you decide to start charging for it, or if you're going to make it a regular newsletter. Alex K.
#38259From: Angelo Guarino [DTI Inc]Mar 23, 1993 6:03 PM
>> going to charge and make it regular Yes on both accounts. The frequency looks like probably every other month or so (6-8 weeks). We are still working on a reasonable cost. I'm glad you enjoyed the maiden issue. We've already descided to expand the tips and tricks section to atleast a full page and probably the What's News and Products & Updates will expand a little too making the next issue atleast a 6 pager. How was the condition after it went through the mail system? Did it make it in more of less one piece? We left enough left margin and kept it a standard 8.5×11 pannel so that people could use a 3 hole punch and keep them in a notebook for reference. Ang
#38215From: AlexMar 23, 1993 8:14 AM
Angelo, as far as the Chase Tech SoftVTR v2.21. Would this replace a PACE controller for a frame accurate VTR? If so then all the equipment I would need for video would be the Computer, SoftVTR and a VTR? Thanks Alex K
#38260From: Angelo Guarino [DTI Inc]Mar 23, 1993 6:03 PM
>> would this replace a PACE controller Alex, SoftVTR will control any RS-232 or RS-422 frame accurate VTR. If you want me to look up a VTR on the supported list, give me a call (my number's on the newsletter). If the deck you want to use is supported … yep that's all you'd need (I'm digitizing some video right now for a rotoscope sequence with it). Don't forget you will also need a frame buffer like a Targa+ … Ang
#38218From: Nicholas A. VeriniMar 23, 1993 8:51 AM
Ang, >>"classically" trained animators I'm sure alot of us would benefit from some quality training on storyboarding. Without attending the users group meeting is there some way that what's discussed or presented can be shared with interested parties… I sure could use the help. Michele touched on the subject briefly in her "3D Design and Presentation" book and and so did Gregory in his "Desktop Computer Animation" book but I'm still looking for more… >> 3DS dealers getting a lot of heat on the forum I _have_ been listening and wow… a lot of heat is probably an understatement. I've heard some good arguments from both sides and I have to agree that some dealers don't care or don't know how to handle their 3DS customers. I have used Autocad for years and have relied very little on my dealer.. no fault of his, I simply was able to work thru the problems I had without too much difficulty. Understand also that Autocad has been around for years, over many releases, and a user could pick up the new features slowly. 3DS is an order of magnitude more difficult, has been in existence a relatively short time and many of the users are trying to make a living($) using it. This raises the level of anxiety….. You and Greg and other dealers who participate in this forum are _top notch_ _first rate_ and we users are thankful. My answer to this is that Autodesk should require that all 3DS dealers participate actively in this forum…. to better understand their product and to hear what their customers have to say. >> not too hard of a sale I hope the newsletter makes you lots of money…SoftVTR looks very tempting…..<g> Nick
#38239From: Gregory LeVasseurMar 23, 1993 1:30 PM
> …Autodesk should require that all 3DS dealers participate actively in > this forum…. to better understand their product and to hear what their > customers have to say. Now THAT is a GREAT idea! It should apply to AutoCAD dealers too.
#38265From: Nicholas A. VeriniMar 23, 1993 7:43 PM
Gregory >>now THAT is a GREAT idea…. Actually I think I borrowed it from a Greg Pyros's statement made many weeks ago, but I thought it was worth repeating…thanks anyway. Nick