#WOW…What'sa Raptor?
46 messages in this thread
OK, now that I've gotten my new Edit Suite/Office place open, and can
come back Online to catch up on all the New-Tek gossip I find out
that I've missed the biggest Toaster News of the: 1) Year 2) Decade
3) Past couple-o-days (Pick one).
Can someone PLEASE post a spec list for this "RAPTOR" thing?
How much?
How big?
Rackmount ? (Oh… Pretty Please…)
Lightwave only, or will I be able to blister some other developers code
too?
Unix, Full Windows NT, bare bones NT, or custom code? System Overhead?
Upgrad-ability? Can I buy a "Black-Box" and just keep adding processor
cards untill I can cook dinner on my electric meter?
Display options ? (It won't bother me one whit if you wanted to throw in a
nice Real-time, Head Mounted, Proximity sensing, Stereo Display and its
attendant Solid rendering, Spline/Nurb/Patch/Mesh modeling utility and
Data input glove. Realy, I won't mind in the least. 😉 ).
Will I be able to make off-handed comments to users of all other
graphics platforms about "Once having to use under-powered equipment,
just like you…" ?
Well I'd better get back to the real world now… You Know… The
one where Mac and IBM users say "You use a What?" and C= stock trades
for about $2 a pop plus change… sigh… (Can you tell that I
talked to my broker today…? )
Please, someone tell me this thing's for real and not some sick
joke… I could use a little encouragement…
It's for real, and coming soon! Call up Don Peterson (72620,1654) for
the news, or look on "screamer (I believe section two… should all
be there!)." You might have to wait until NAB to hear too many
specs!
Thanks for pointing me in the right direction for RAPTOR info. Don
Peterson (Chief Cheese at DeskStation for the Raptor project?) has
already replied to my origional post (in detail !) and has answered
EVERY question I listed. WOW ! Such a response tells me that they
(Deskstation) are interested in us end users. We all need to give
these folks some serious support. Thanks Don/DeskStation ! BTW, I
hear that S.Spielburg has abandoned the SGI platform in favor of
Lightwave for Jurassic II. Anyone else hear this?
Tell Steve to give us a call.
We're ready to ship product in April.
Until LightWave runs on something other than an Amiga, (and I don't
just mean the rendering kernal) it won't be considered a serious
feature film piece of software, so I'd have to say that JP II done
with Amigas is a pipe dream. (there are no plans at Amblin for JP II
BTW)
Jurassic II, huh? I haven't heard, but according to several folks
around those parts (Amblin), I'm told that LW ain't quite SoftImage
yet. Having also used SoftImage on some serious SGI hardware, I have
to agree with them. HOWEVER, we do have Allen Hastings on our side,
so, knowing of comments he has made, we just might see the power
yet… but how long will that be? Here's hopin'
Since several folks here have apparently had the opportunity to play
around with some of the big 3D packages like Softimage, etc., can you
offer some of us who aren't as lucky some specific advantages,
differences, etc. ?? Come on, be detailed and long winded!
The biggest difference between the big 3D packages and programs like
LightWave are:
1. The Price
2. Volume of features
3. They run on real computers
4. Did I mention the price…….?
Seriously though, the biggest difference is that high end packages
have levels of performance that are orders of magnitude greater than
your average desktop app. Because they all run on SGI workstations,
they have the horsepower to do truely incredible things on a nearly
real-time basis. It's not uncommon to be able to rotate a 3D shaded
model in Wavefront or Alias for example in real time while making
modeling or lighting adjustments to it.
The most specific advantage would be the speed at which you can
accomplish your work. This is important in a production environment,
as time is money. Film resolution images can be manipulated
effortlessly on these machines, and because SGI's offer so much CPU
horsepower, you will discover many little esoteric features in the
software packages that run on them; features that would bring a
desktop system to it's knees. Major F/X houses also do much of the
development for these packages, ILM being the biggest. Fortunately,
desktop apps have found their way into major F/X houses, with
LightWave being to most prolific.
This is good news for the average user, as what defines a desktop
workstation primarly is affordability, and that's what the Toaster is
all about. There will soon be time when LightWave users will be able
to do some of the real high-end type stuff found in SGI type
software, but before that happens the cost of SGI like horsepower
will have to come down, as it's current platform is hoplessly
underpowered.
Greg,
Thanks for the insight.
Seeing lighting changes on a near realtime basis would indeed be wonderful!
Jerry
Well, where do I begin?
SoftImage comes in several flavors, some starting around six thousand
dollars all the way up to sixty thousand dollars. Each module is an
upgrade, or you can buy each all at once. Several of my friends have
used SI(softimage) longer and more often than I have….I.E., I don't
think I could get a job where I'd have to use it tomorrow… but
here's what I know…
SI's strong feature is its "CHARACTER MODULE." This is where all the
really neat stuf happens. For example, LW's bones look the same as
SI's "CHAINS." SI allows the user, after selecting chains, to click a
start and ending position for each link. The ending position of the
first link is the beginning of the second, and so on. Now, Chains
have the ability to be controlled via keyframes, thru Dynamics (wind,
gravity, etc), and by Inverse Kinematics. I.K. is a key to the
Character module. For example, as you know, flexing a leg now in LW
involves placing the pivot point at the top of each segmet, where a
natural joint would exist. By turning on I.K., instead of having to
keyframe the top segment, and then the lower segment, you would pull
on the end of the chain in the lower segment, and the upper follows,
rotating around its pivot or chain's pivot. Now the cool
part…RESTRAINTS. These allow the user a unique way to contol
movement. Let's use our leg example above. We will add a foot into
the workarea. The foot is made a constraint. Now, even though the
foot isn't connected to the leg segment, the leg is forced to point
(via the bottom of the last chain) toward the foot. Now, as the
character walks, the foot always ( until it is rotated on its own)
always stays in its orginal rotation position… but the leg follows.
So, for this guy to walk up some stairs…. well, now in LW, you'd
build up a Hiarc'y and move the figure to its first position on the
stairs. Then, after repositioning each segment (or bone) to keep the
torso upright, you have the second position, and so on…
..well, in SI, the legs are constrained to the feet. You pull the
first foot up onto the first step, the leg follows. You keyframe. You
pull the second foot up to the next position, adjust the fine
position of the first leg and keyframe, etc….SO EASY!
What gets really sharp is when you constrain seperate parts of the
body to other parts of the body. Then, as you move the legs, it is
possible to make the rest of the body "balance out" as a real body
would do in the real world. A dancer can kick forward, and its upper
body bends forward to keep from falling over! (Well, it wouldn't
really fall over… wait… maybe you could set up a scene to do
that…. hmmmmmmm)
You can also, if you place two chains in a tube made from mesh, set up
the program to flex the tube at the bending point. It looks like
muscle is under the skin!
Hey, I'm typing this live. Here's a question, how many would want to
see an article in LWPRO, or VTU on SoftImage vs. Lightwave. Sortof a
"this is what we'd like," rather than "bad LW for not being SI."
Let me know. SI is a 24-365 program. You'd have to use it 24 hours
a day 365 days a year to really get into it…. then there'd be a new
upgrade when you're done!
The real difference in the two is the platform they run on. The Amiga
just needs to come with two RISC (r4400's ???) processors, and then
we'd all see a change!
ALL FOR NOW!
Glen,
Thanks for the SI info!
I'd _very_ much like to see some comparison articles for LW and the
higher-end packages.
Jerry
Jerry,
I'll post more info as time goes along if you like. I'll talk to a few folks
and see what they think about the idea of a LW vs. ?? article. More as the
project developes.
GM
Glenn,
<<< I'll talk to a few folks and see what they think about the idea of a LW
vs. ?? article. More as the project developes. >>>
Sounds like a winner to me!
Jerry
Done! Might take a few days, but I'll work on it!
GM
Count me in as one who'd like to see a article comparing the
different 3D packages! (Another article concept would be to tell us
how to use LW to _simulate_ [if possible] some of the more common
effects seen in other 3D packages.)
Those are both good ideas…and you'll be seeing them down the road
in LWPRO…
Isn't Eric Barba writing that one?
How about two? What is Eric's main subject?
Oh John???
GM
John,
Well, before I can ask you, I see you have answered? So, who's going
to be handling these writings? I have my hand up!
I'm open to any submissions.
If you have experience with other platforms AND LightWave, drop me a line
on EMail.
Either here or at jgross@netcom.com.
Thanks…
JG
<<<Count me in as one who'd like to see an article comparing the
different (high end) 3D packages.>>>
Me too. I'd appreciate such an article. And I second Eric's
suggestion.
O.K.,
Well, I hear you! John Gross has already posted that someone
is/has/or will be writing something on the different platforms. I
would like to take a stab at writing the "How to Fake things" piece,
but it will be up to John as to it being published in LWPro.
What topics would you like to fake? Remember that a lot of the
capabilities of these systems are within the code. I.E., You more
than likely can not do any of the I.K. functions w/o I.K. in LW. Let
me know!
HMMMMMmmmmm….Good LWPro article idea. I'll talk to John G. and see
what he thinks. I have never read a good article like the one you
would like to see. Mostly, I think that these people end up trying
to compair and become trapped by the big systems as being "the only
things out there." We'll see how this goes.
By the way, what kind of stuff would you like to know how to "fake?"
Some things are just impossible…. well, nearly!
Thanks! Sorry it took so long to get back to you.
Unfortunately, most of the effects which immediately come to mind are
either not available, nor easily duplicated with LightWave – at least
things like particle motion, plasma effects, inverse kinematics.
Actually, I'm having a hard time thinking of anything specifically. (That
could be a result of the pounding headache I've got. :^)
Maybe you could write an article on how to organize a movement to get
Allan Hastings to port the Layout and Modeler to a MIPS WinNT
environment?
<G>
BTW, were you at NAB? I just got back……Wow, I wish I had an infinite
amount of cash. :^) I was amazed at the number of NLE's available. The
Video Flyer that NewTek announced looks kinda cool, but having been
suckered once by the Screamer, I'm a little gun-shy when it comes to
endorsing vaporware.
P.S. I've been playing with using clip maps as gobos to cast patterned
shadows. I could be interested in putting together a little article on
that in about a month or so. (Just got a gobo catalog, so I need to spend
some time creating cool scenes. Just think: a pastoral summer scene where
your foreground objects are shaded by the leaves of a giant oak, etc.)
Keep On Toastin'
Erik Flom
Eric,
I'll think over the suggestions you gave me. There is a lot can be worked
toward, but as you might know or guess, any trickery can't compair to the real
thing!
Well, I too would like to see LW and other toaster software ported over to
anything…maybe even the SGI line. Or , I'd like to see someone (GVP, NEWTEK)
come up with a Power PC or 4000, 4400 chip board to fit into the Amiga. I
think they could write specific code to run on the board, while at the same
time, have the older software run if necessary. Of course, the old software
would run slower, but then that would give vendors the punch to update and sell
more copies for a small fee. I for one, am getting sort'of tired of the 040
line of speed.
I read that during the NewTek announce of the Flyer, the writer of the piece
never heard the word "Amiga" said once. Well, If NewTek kept supporting the
Amiga, but ported over to the other platforms…software only… would that
hurt the sale of the Amiga, or the stability of NewTek's market?
Hmmmmmm….just wondering!
REPLY REPLY REPLY ALL ALL ALL
GM
It really is too bad that the Amiga is currently limited to the
040…….Unfortunately, the performance of even base Pentium systems far
exceeds the Amiga in both graphics and calculation power……
Seriously, the 4000 pales in comparison to other platforms. The
price/performance edge hardly even exists anymore, and the installed base
of software for other platforms makes them an attractive option. (I can
always port my graphics over to the Amiga for my clients – those which
haven't already jumped on the Mac/PC bandwagon.)
I saw the Raptor…….wow, a system that can render a frame in 20
seconds….only it takes 40 seconds to send the info and get the frame
back…..and they want how much for this 'black box' that offers little
expansion/resale value? I'm waiting for the 'Soft Screamer' to run on a
platform of my choice, thanks…..
Until then, there's always the rumored 060 board from Utilities
Unlimited…..It's as valid as the Flyer right now, … neither are
shipping.
Just my $.0002,
Keep On Toastin'
Erik Flom
Jerry,
I'm a Mac user who is interested in the Amiga but has never tried Lightwave. I
have also never used the SGI programs…. So what can I contribute to this
conversation? Hmmmm…
Well last summer a dealer here in NY hosted a series of in depth
demos by Alias, SoftImage, and Waverfront (at the time I was
considering switching to SGI). I went to them all and was blown away
by their realtime capabilities. For instance in the Alias
PowerAnimator demo they had a smooth rendered sphere on the screen,
and could draw a spline on it's surface and then cut out a section
all in realtime. They could also apply a texture and once again move
it around in realtime until it was positioned correctly.
PowerAnimator has some nice atmospheric effects also. You can shine
rays of light through fog without having to cheat using cones etc.
You can simulate gravity, magnetism, "blow" things around with wind
etc. One nice modelling feature was the ability to take an object (a
sphere for instance) and push & pull parts of it (like clay) into
whatever weird shape you want…all in realtime. They created a
detailed face very quickly this way. They also created a killer whale
the same way; defined an undulating path (sine wave shaped) for it
with a spline; then animated it along the path…the cool thing was
that when it came to peaks & dips in the path, it would actually flex
the way a real killer whale would…in realtime (wireframe)! There
are also nice inverse kinematics features, animatible procedural
textures, and a nice randomize feature in the timeline that would be
great for doing things like flocks of birds, bubbles etc.
This was all just in PowerAnimator. Wavefront had realtime
particle effects, SoftImage had great animation features like being
able to modulate objects movement from a microphone hooked up to the
computer etc etc etc. Alas I will stick with my Mac for the time
being. Even though these packages are getting more reasonable, the
hardwear is still up there (a fully loaded Indy packs a lot of bang
for the buck, but it's still very costly and SGI also makes you pay a
high yearly fee for technical support).
Long winded enough??????
Charles Brush
P.S. What is a Raptor????!!! Is this a code word for the Screamer,
perhaps a baby Screamer?? I'm confused!
Charles,
Thanks for the long winded reply! Those packages do indeed sound great.
Maybe one day…
Jerry
P.S. The Raptor is a Screamer-like product being built by another
company. Newtek will apparently not be marketing the Screamer at
all, having made some unrealistic statements about price/performance
ratios.
Jerry,
Wow when did this all happen? The Screamer looked like it was going
to seriously alter the "SGI vs. everything else" balance of power. A
friend of mine who is a PC devotee was even considering switching to
the Amiga/Screamer combo for rendering. I've been anxiously waiting
for some real benchmarks on it.
>>>Newtek will apparently not be marketing the Screamer at all, having made
some unrealistic statements about price/performance ratios.<<<<
How unrealistic? Are they still using multiple R4400's and is the
base price around the same? Any info appreciated!
What I've heard is that it will have 2 processors, instead of the 4
touted for the Screamer, and that it will list for about $14K,
including 128MB of RAM. Not quite the dream that the Screamer
sounded like, but still quite a punch for the price, AND, I think
it's safe to assume that the price will come down fairly quickly, as
most computer hardware does…
Well, you say, "Maybe one day." I hope these features will become
commomplace in LW soon. Here's hopin!
<<< I hope these features will become commomplace in LW soon. Here's hopin!
>>>
AGREED!
Sick of rendering,
Jerry
You know, We are all aware of the status of the screamer (raptor).
One thing puzzles me though… NewTek did have a box at SIGGRAPH, and
reading between the lines, Amblin and Foundation have some. So, why
couldn't NewTek pull it off? I wonder if they will ever try again?
I'm not trying to pull up a "JFK" kind of thing, but for some reason,
the question just popped up in my mind. Any one else?
From what I've heard the Screamers that are out there cost triple the
price that Newtek said pf $10,000
Based on following the discussions here initiated by Don Peterson,
it's my understanding that Newtek never shipped anything other than a
few units to big, influential clients, and that they lost a bunch of
money on those… Who knows….
Neil,
I think the Raptor's for real.
BTW, I got your tape and loved it! (And yes, I _was_ still watching…)
Jerry
Jerry,
Ooops, I guess I'm found out! Just don't tell anyone else that
I'm only POSING as a serious minded and respectable citizen. They
might not trust me with their livelihoods ever again!
Seriously though, Can you imagine the scene… This "kid"
pitching a CARTOON to a room full of stuffed-suits at a conservative
90-year-old Banking Conglomerate saying, "I can really see this
becoming an effective campaign over the long term…" Their eyes
were as big as saucers. OK, back to the late-nite grind. PS – I
think I'll have to get one of those Raptor-things. Mmmm… Sounds
Tasty…
Neil,
Did the 'pitch' work on the stuffed suits, or are those just spec samples on
the tape you sent ??
I've been there on similar pitches, but not to a whole room full of staring
eyes, though. It can get uncomfortable when you're wondering if they're
sharing your vision at all…
Jerry
Jerry,
Yes, a sale indeed… Every one of 'em. After the first :60 they
were hooked. Seven "Average-Guy" sales to the main bank and three
re-makes for affiliated member banks. I still can't believe that
people PAY me to do this… It's wonderful. BTW it beats the poo-poo
out of my last "real" job. I had to try determining the cost of
newly proposed legislation to our State's city and county
governments.
"""""
| x x
( \ <— Snooze-a-Ramma…
| _)
| _' — Z-Z-Z-Z-Z-z-z-z-z-z !
| [_]
\
\/
Although it was fun to go to the "social functions" and watch the
legislators get smashed… Hmmm… I guess I AM pretty twisted.
Seriously, I'm glad you liked the stuff,. It's not often that I get
any Peer Group critique being, as I am, "out-in-the-sticks".
Later,
Neil R. Thompson – President
Southlight Post Associates, Inc.
Neil,
Sounds like a great account you landed with the bank; I wish I had the
artistic ability to do 2D animations!
And you're right: your present job sounds like a LOT more fun than your
previous… <g>
What kind of equipment are you using now ??
Jerry
Jerry,
<<<What kind of equipment are you using now?>>>
Well, the new place is stocked with walleye fri and fingerlings in
the early spring to supplement the existing indiginous trout and
muskie populations. The equipment I use most often now is a Graphite
Shake-spear rod with 20 or 25 pound test line and an assortment of
spinner and diving lures… And to land the larger Muskie and take
care of the occasional 40lb catfish we come accross I've found that
an electric cattle prod will usually do the trick without… No,
wait a second… Um, Oops… Wrong Subject… I was back on that
fishing thing again…
The new place has;
VIDEO – a Sony 9800, 9850 (with TC), RM-450 editor, Personal TBC
III, Personal Vectorscope, a bunch of C= 1084s monitors, Sony EV-C100 Hi-8
Deck, and of course, a toaster 4000.
AUDIO – Tascam M-2516 16 track 8-buss mixing console, SunRise
AD-516, Akai Reel-to-Reel, Audio-Technica AD 3034 (or something like
that) studio microphone, a CDTV unit for CD playback (the graphic
interface is great for cueing things up), an ENSONIQ DP/4 for effects
(WOW, that's about all I can say. This thing's incredable.), and a Peavey
CS/200x stereo amp, feeding a nice pair of Tannoy 6.5 near field
monitors.
COMPUTER – Amiga 4000 (18mgs, 040, Fastlane SCSI II controler card),
external "dum-dum" box (a braindead IBM used for hard drives), DAT tape
drive, 88-meg Syquest, 1.2 Gig Toshiba drive, all backed up by an American
Power Conversion 600 watt UPS (which has saved my butt a number of times.
If you don't have one, GET one…).
Not much really…
Neil R. Thompson – President
Southlight Post Associates, Inc.
Neil,
Sounds like a nice setup; I like your work!
Jerry
Greetings, Jerry!
A little off the topic, but I'd be mighty enRaptured if you could help me solve
this problem.
I'm trying to make a logo for a computer company which has a logo very similar
to the old Pan Am logo. It's a series of 6 concentric circles each a little
larger than the next. My problem:
When I make the circles in Modeler and then send it out to Layout – I keep
getting a solid shape instead of the distinct rings. Any suggestions?
Best wishes from Novus Ebocarum (latin for NY)
Steve
Steve,
Long time no type! What's goin' on ??
What you need are rings, not circles, if I understand you correctly.
My way of making circles may be a bit unorthodox, but it works nicely
and quickly. Grab your book of fonts that came with the Toaster,
find an 'O' that looks about like the circles you need, load that
font into Modeler, and use either the TEXT option or the LogoTron
macro that came with 3.1 to turn it into an object. The LogoTron
method will automatically bevel it for you and everything. Before
tinkering with it anymore, hit F1 to center it, making it much easier
to modify. If the aspect (height to width ratio) isn't quite
perfect, use STRETCH to get it right. Once you have the first one
like you want it, copy it to another layer, put the first layer
visible in the background, and use STRETCH again to go up or down in
size as needed. Using SIZE will make it thinner, as well, so I
wouldn't use that. Just use STRETCH, enter matching values for X and
Y (numeric method) and 1.0 as the Z value.
Repeat the above paragraph for as many circles as you need.
Good Luck,
Jerry
PMJI,
Are you trying to create seperate objects? If so, you'll need to export
each circle seperately, with it's own object name.
-GT
That's an excellent suggestion, Greg. My problem is that I kept getting one
solid object. I like your idea because it will allow me to rotate and do fun
stuff involving flying logos.
Many thanks,
Steve