CompuServe Thread

#WOW…What'sa Raptor?

46 messages in this thread
#76929From: NEIL R. THOMPSONMar 14, 1994 9:32 PM
OK, now that I've gotten my new Edit Suite/Office place open, and can come back Online to catch up on all the New-Tek gossip I find out that I've missed the biggest Toaster News of the: 1) Year 2) Decade 3) Past couple-o-days (Pick one). Can someone PLEASE post a spec list for this "RAPTOR" thing? How much? How big? Rackmount ? (Oh… Pretty Please…) Lightwave only, or will I be able to blister some other developers code too? Unix, Full Windows NT, bare bones NT, or custom code? System Overhead? Upgrad-ability? Can I buy a "Black-Box" and just keep adding processor cards untill I can cook dinner on my electric meter? Display options ? (It won't bother me one whit if you wanted to throw in a nice Real-time, Head Mounted, Proximity sensing, Stereo Display and its attendant Solid rendering, Spline/Nurb/Patch/Mesh modeling utility and Data input glove. Realy, I won't mind in the least. 😉 ). Will I be able to make off-handed comments to users of all other graphics platforms about "Once having to use under-powered equipment, just like you…" ? Well I'd better get back to the real world now… You Know… The one where Mac and IBM users say "You use a What?" and C= stock trades for about $2 a pop plus change… sigh… (Can you tell that I talked to my broker today…? ) Please, someone tell me this thing's for real and not some sick joke… I could use a little encouragement…
#76950From: glen millerMar 14, 1994 11:33 PM
It's for real, and coming soon! Call up Don Peterson (72620,1654) for the news, or look on "screamer (I believe section two… should all be there!)." You might have to wait until NAB to hear too many specs!
#77016From: NEIL R. THOMPSONMar 16, 1994 6:01 AM
Thanks for pointing me in the right direction for RAPTOR info. Don Peterson (Chief Cheese at DeskStation for the Raptor project?) has already replied to my origional post (in detail !) and has answered EVERY question I listed. WOW ! Such a response tells me that they (Deskstation) are interested in us end users. We all need to give these folks some serious support. Thanks Don/DeskStation ! BTW, I hear that S.Spielburg has abandoned the SGI platform in favor of Lightwave for Jurassic II. Anyone else hear this?
#77023From: Don PetersonMar 16, 1994 8:28 AM
Tell Steve to give us a call. We're ready to ship product in April.
#77080From: GREG TEEGARDENMar 17, 1994 1:37 AM
Until LightWave runs on something other than an Amiga, (and I don't just mean the rendering kernal) it won't be considered a serious feature film piece of software, so I'd have to say that JP II done with Amigas is a pipe dream. (there are no plans at Amblin for JP II BTW)
#77084From: glen millerMar 17, 1994 1:55 AM
Jurassic II, huh? I haven't heard, but according to several folks around those parts (Amblin), I'm told that LW ain't quite SoftImage yet. Having also used SoftImage on some serious SGI hardware, I have to agree with them. HOWEVER, we do have Allen Hastings on our side, so, knowing of comments he has made, we just might see the power yet… but how long will that be? Here's hopin'
#77096From: JERRY HATCHETTMar 17, 1994 11:24 AM
Since several folks here have apparently had the opportunity to play around with some of the big 3D packages like Softimage, etc., can you offer some of us who aren't as lucky some specific advantages, differences, etc. ?? Come on, be detailed and long winded!
#77135From: GREG TEEGARDENMar 17, 1994 11:34 PM
The biggest difference between the big 3D packages and programs like LightWave are: 1. The Price 2. Volume of features 3. They run on real computers 4. Did I mention the price…….? Seriously though, the biggest difference is that high end packages have levels of performance that are orders of magnitude greater than your average desktop app. Because they all run on SGI workstations, they have the horsepower to do truely incredible things on a nearly real-time basis. It's not uncommon to be able to rotate a 3D shaded model in Wavefront or Alias for example in real time while making modeling or lighting adjustments to it. The most specific advantage would be the speed at which you can accomplish your work. This is important in a production environment, as time is money. Film resolution images can be manipulated effortlessly on these machines, and because SGI's offer so much CPU horsepower, you will discover many little esoteric features in the software packages that run on them; features that would bring a desktop system to it's knees. Major F/X houses also do much of the development for these packages, ILM being the biggest. Fortunately, desktop apps have found their way into major F/X houses, with LightWave being to most prolific. This is good news for the average user, as what defines a desktop workstation primarly is affordability, and that's what the Toaster is all about. There will soon be time when LightWave users will be able to do some of the real high-end type stuff found in SGI type software, but before that happens the cost of SGI like horsepower will have to come down, as it's current platform is hoplessly underpowered.
#77161From: JERRY HATCHETTMar 18, 1994 3:03 PM
Greg, Thanks for the insight. Seeing lighting changes on a near realtime basis would indeed be wonderful! Jerry
#77139From: glen millerMar 18, 1994 12:47 AM
Well, where do I begin? SoftImage comes in several flavors, some starting around six thousand dollars all the way up to sixty thousand dollars. Each module is an upgrade, or you can buy each all at once. Several of my friends have used SI(softimage) longer and more often than I have….I.E., I don't think I could get a job where I'd have to use it tomorrow… but here's what I know… SI's strong feature is its "CHARACTER MODULE." This is where all the really neat stuf happens. For example, LW's bones look the same as SI's "CHAINS." SI allows the user, after selecting chains, to click a start and ending position for each link. The ending position of the first link is the beginning of the second, and so on. Now, Chains have the ability to be controlled via keyframes, thru Dynamics (wind, gravity, etc), and by Inverse Kinematics. I.K. is a key to the Character module. For example, as you know, flexing a leg now in LW involves placing the pivot point at the top of each segmet, where a natural joint would exist. By turning on I.K., instead of having to keyframe the top segment, and then the lower segment, you would pull on the end of the chain in the lower segment, and the upper follows, rotating around its pivot or chain's pivot. Now the cool part…RESTRAINTS. These allow the user a unique way to contol movement. Let's use our leg example above. We will add a foot into the workarea. The foot is made a constraint. Now, even though the foot isn't connected to the leg segment, the leg is forced to point (via the bottom of the last chain) toward the foot. Now, as the character walks, the foot always ( until it is rotated on its own) always stays in its orginal rotation position… but the leg follows. So, for this guy to walk up some stairs…. well, now in LW, you'd build up a Hiarc'y and move the figure to its first position on the stairs. Then, after repositioning each segment (or bone) to keep the torso upright, you have the second position, and so on… ..well, in SI, the legs are constrained to the feet. You pull the first foot up onto the first step, the leg follows. You keyframe. You pull the second foot up to the next position, adjust the fine position of the first leg and keyframe, etc….SO EASY! What gets really sharp is when you constrain seperate parts of the body to other parts of the body. Then, as you move the legs, it is possible to make the rest of the body "balance out" as a real body would do in the real world. A dancer can kick forward, and its upper body bends forward to keep from falling over! (Well, it wouldn't really fall over… wait… maybe you could set up a scene to do that…. hmmmmmmm) You can also, if you place two chains in a tube made from mesh, set up the program to flex the tube at the bending point. It looks like muscle is under the skin! Hey, I'm typing this live. Here's a question, how many would want to see an article in LWPRO, or VTU on SoftImage vs. Lightwave. Sortof a "this is what we'd like," rather than "bad LW for not being SI." Let me know. SI is a 24-365 program. You'd have to use it 24 hours a day 365 days a year to really get into it…. then there'd be a new upgrade when you're done! The real difference in the two is the platform they run on. The Amiga just needs to come with two RISC (r4400's ???) processors, and then we'd all see a change! ALL FOR NOW!
#77162From: JERRY HATCHETTMar 18, 1994 3:03 PM
Glen, Thanks for the SI info! I'd _very_ much like to see some comparison articles for LW and the higher-end packages. Jerry
#77313From: glen millerMar 20, 1994 10:30 PM
Jerry, I'll post more info as time goes along if you like. I'll talk to a few folks and see what they think about the idea of a LW vs. ?? article. More as the project developes. GM
#77325From: JERRY HATCHETTMar 21, 1994 12:04 AM
Glenn, <<< I'll talk to a few folks and see what they think about the idea of a LW vs. ?? article. More as the project developes. >>> Sounds like a winner to me! Jerry
#77327From: glen millerMar 21, 1994 12:05 AM
Done! Might take a few days, but I'll work on it! GM
#77166From: Erik FlomMar 18, 1994 4:54 PM
Count me in as one who'd like to see a article comparing the different 3D packages! (Another article concept would be to tell us how to use LW to _simulate_ [if possible] some of the more common effects seen in other 3D packages.)
#77203From: John GrossMar 19, 1994 1:25 AM
Those are both good ideas…and you'll be seeing them down the road in LWPRO…
#77214From: GREG TEEGARDENMar 19, 1994 12:38 PM
Isn't Eric Barba writing that one?
#77316From: glen millerMar 20, 1994 10:38 PM
How about two? What is Eric's main subject? Oh John??? GM
#77315From: glen millerMar 20, 1994 10:37 PM
John, Well, before I can ask you, I see you have answered? So, who's going to be handling these writings? I have my hand up!
#77459From: John GrossMar 23, 1994 1:27 AM
I'm open to any submissions. If you have experience with other platforms AND LightWave, drop me a line on EMail. Either here or at jgross@netcom.com. Thanks… JG
#77219From: NEIL R. THOMPSONMar 19, 1994 1:54 PM
<<<Count me in as one who'd like to see an article comparing the different (high end) 3D packages.>>> Me too. I'd appreciate such an article. And I second Eric's suggestion.
#77317From: glen millerMar 20, 1994 10:43 PM
O.K., Well, I hear you! John Gross has already posted that someone is/has/or will be writing something on the different platforms. I would like to take a stab at writing the "How to Fake things" piece, but it will be up to John as to it being published in LWPro. What topics would you like to fake? Remember that a lot of the capabilities of these systems are within the code. I.E., You more than likely can not do any of the I.K. functions w/o I.K. in LW. Let me know!
#77314From: glen millerMar 20, 1994 10:34 PM
HMMMMMmmmmm….Good LWPro article idea. I'll talk to John G. and see what he thinks. I have never read a good article like the one you would like to see. Mostly, I think that these people end up trying to compair and become trapped by the big systems as being "the only things out there." We'll see how this goes. By the way, what kind of stuff would you like to know how to "fake?" Some things are just impossible…. well, nearly!
#77667From: Erik FlomMar 25, 1994 8:38 PM
Thanks! Sorry it took so long to get back to you. Unfortunately, most of the effects which immediately come to mind are either not available, nor easily duplicated with LightWave – at least things like particle motion, plasma effects, inverse kinematics. Actually, I'm having a hard time thinking of anything specifically. (That could be a result of the pounding headache I've got. :^) Maybe you could write an article on how to organize a movement to get Allan Hastings to port the Layout and Modeler to a MIPS WinNT environment? <G> BTW, were you at NAB? I just got back……Wow, I wish I had an infinite amount of cash. :^) I was amazed at the number of NLE's available. The Video Flyer that NewTek announced looks kinda cool, but having been suckered once by the Screamer, I'm a little gun-shy when it comes to endorsing vaporware. P.S. I've been playing with using clip maps as gobos to cast patterned shadows. I could be interested in putting together a little article on that in about a month or so. (Just got a gobo catalog, so I need to spend some time creating cool scenes. Just think: a pastoral summer scene where your foreground objects are shaded by the leaves of a giant oak, etc.) Keep On Toastin' Erik Flom
#77824From: glen millerMar 27, 1994 11:27 PM
Eric, I'll think over the suggestions you gave me. There is a lot can be worked toward, but as you might know or guess, any trickery can't compair to the real thing! Well, I too would like to see LW and other toaster software ported over to anything…maybe even the SGI line. Or , I'd like to see someone (GVP, NEWTEK) come up with a Power PC or 4000, 4400 chip board to fit into the Amiga. I think they could write specific code to run on the board, while at the same time, have the older software run if necessary. Of course, the old software would run slower, but then that would give vendors the punch to update and sell more copies for a small fee. I for one, am getting sort'of tired of the 040 line of speed. I read that during the NewTek announce of the Flyer, the writer of the piece never heard the word "Amiga" said once. Well, If NewTek kept supporting the Amiga, but ported over to the other platforms…software only… would that hurt the sale of the Amiga, or the stability of NewTek's market? Hmmmmmm….just wondering! REPLY REPLY REPLY ALL ALL ALL GM
#77829From: Erik FlomMar 28, 1994 12:09 AM
It really is too bad that the Amiga is currently limited to the 040…….Unfortunately, the performance of even base Pentium systems far exceeds the Amiga in both graphics and calculation power…… Seriously, the 4000 pales in comparison to other platforms. The price/performance edge hardly even exists anymore, and the installed base of software for other platforms makes them an attractive option. (I can always port my graphics over to the Amiga for my clients – those which haven't already jumped on the Mac/PC bandwagon.) I saw the Raptor…….wow, a system that can render a frame in 20 seconds….only it takes 40 seconds to send the info and get the frame back…..and they want how much for this 'black box' that offers little expansion/resale value? I'm waiting for the 'Soft Screamer' to run on a platform of my choice, thanks….. Until then, there's always the rumored 060 board from Utilities Unlimited…..It's as valid as the Flyer right now, … neither are shipping. Just my $.0002, Keep On Toastin' Erik Flom
#77163From: Charles BrushMar 18, 1994 3:18 PM
Jerry, I'm a Mac user who is interested in the Amiga but has never tried Lightwave. I have also never used the SGI programs…. So what can I contribute to this conversation? Hmmmm… Well last summer a dealer here in NY hosted a series of in depth demos by Alias, SoftImage, and Waverfront (at the time I was considering switching to SGI). I went to them all and was blown away by their realtime capabilities. For instance in the Alias PowerAnimator demo they had a smooth rendered sphere on the screen, and could draw a spline on it's surface and then cut out a section all in realtime. They could also apply a texture and once again move it around in realtime until it was positioned correctly. PowerAnimator has some nice atmospheric effects also. You can shine rays of light through fog without having to cheat using cones etc. You can simulate gravity, magnetism, "blow" things around with wind etc. One nice modelling feature was the ability to take an object (a sphere for instance) and push & pull parts of it (like clay) into whatever weird shape you want…all in realtime. They created a detailed face very quickly this way. They also created a killer whale the same way; defined an undulating path (sine wave shaped) for it with a spline; then animated it along the path…the cool thing was that when it came to peaks & dips in the path, it would actually flex the way a real killer whale would…in realtime (wireframe)! There are also nice inverse kinematics features, animatible procedural textures, and a nice randomize feature in the timeline that would be great for doing things like flocks of birds, bubbles etc. This was all just in PowerAnimator. Wavefront had realtime particle effects, SoftImage had great animation features like being able to modulate objects movement from a microphone hooked up to the computer etc etc etc. Alas I will stick with my Mac for the time being. Even though these packages are getting more reasonable, the hardwear is still up there (a fully loaded Indy packs a lot of bang for the buck, but it's still very costly and SGI also makes you pay a high yearly fee for technical support). Long winded enough?????? Charles Brush P.S. What is a Raptor????!!! Is this a code word for the Screamer, perhaps a baby Screamer?? I'm confused!
#77235From: JERRY HATCHETTMar 19, 1994 3:59 PM
Charles, Thanks for the long winded reply! Those packages do indeed sound great. Maybe one day… Jerry P.S. The Raptor is a Screamer-like product being built by another company. Newtek will apparently not be marketing the Screamer at all, having made some unrealistic statements about price/performance ratios.
#77288From: Charles BrushMar 20, 1994 3:13 PM
Jerry, Wow when did this all happen? The Screamer looked like it was going to seriously alter the "SGI vs. everything else" balance of power. A friend of mine who is a PC devotee was even considering switching to the Amiga/Screamer combo for rendering. I've been anxiously waiting for some real benchmarks on it. >>>Newtek will apparently not be marketing the Screamer at all, having made some unrealistic statements about price/performance ratios.<<<< How unrealistic? Are they still using multiple R4400's and is the base price around the same? Any info appreciated!
#77296From: JERRY HATCHETTMar 20, 1994 5:12 PM
What I've heard is that it will have 2 processors, instead of the 4 touted for the Screamer, and that it will list for about $14K, including 128MB of RAM. Not quite the dream that the Screamer sounded like, but still quite a punch for the price, AND, I think it's safe to assume that the price will come down fairly quickly, as most computer hardware does…
#77318From: glen millerMar 20, 1994 10:46 PM
Well, you say, "Maybe one day." I hope these features will become commomplace in LW soon. Here's hopin!
#77326From: JERRY HATCHETTMar 21, 1994 12:04 AM
<<< I hope these features will become commomplace in LW soon. Here's hopin! >>> AGREED! Sick of rendering, Jerry
#77328From: glen millerMar 21, 1994 12:09 AM
You know, We are all aware of the status of the screamer (raptor). One thing puzzles me though… NewTek did have a box at SIGGRAPH, and reading between the lines, Amblin and Foundation have some. So, why couldn't NewTek pull it off? I wonder if they will ever try again? I'm not trying to pull up a "JFK" kind of thing, but for some reason, the question just popped up in my mind. Any one else?
#77359From: Peter GreciMar 21, 1994 4:07 PM
From what I've heard the Screamers that are out there cost triple the price that Newtek said pf $10,000
#77368From: JERRY HATCHETTMar 21, 1994 6:21 PM
Based on following the discussions here initiated by Don Peterson, it's my understanding that Newtek never shipped anything other than a few units to big, influential clients, and that they lost a bunch of money on those… Who knows….
#77050From: JERRY HATCHETTMar 16, 1994 12:49 PM
Neil, I think the Raptor's for real. BTW, I got your tape and loved it! (And yes, I _was_ still watching…) Jerry
#77074From: NEIL R. THOMPSONMar 16, 1994 11:22 PM
Jerry, Ooops, I guess I'm found out! Just don't tell anyone else that I'm only POSING as a serious minded and respectable citizen. They might not trust me with their livelihoods ever again! Seriously though, Can you imagine the scene… This "kid" pitching a CARTOON to a room full of stuffed-suits at a conservative 90-year-old Banking Conglomerate saying, "I can really see this becoming an effective campaign over the long term…" Their eyes were as big as saucers. OK, back to the late-nite grind. PS – I think I'll have to get one of those Raptor-things. Mmmm… Sounds Tasty…
#77095From: JERRY HATCHETTMar 17, 1994 11:24 AM
Neil, Did the 'pitch' work on the stuffed suits, or are those just spec samples on the tape you sent ?? I've been there on similar pitches, but not to a whole room full of staring eyes, though. It can get uncomfortable when you're wondering if they're sharing your vision at all… Jerry
#77119From: NEIL R. THOMPSONMar 17, 1994 7:25 PM
Jerry, Yes, a sale indeed… Every one of 'em. After the first :60 they were hooked. Seven "Average-Guy" sales to the main bank and three re-makes for affiliated member banks. I still can't believe that people PAY me to do this… It's wonderful. BTW it beats the poo-poo out of my last "real" job. I had to try determining the cost of newly proposed legislation to our State's city and county governments. """"" | x x ( \ <— Snooze-a-Ramma… | _) | _' — Z-Z-Z-Z-Z-z-z-z-z-z ! | [_] \ \/ Although it was fun to go to the "social functions" and watch the legislators get smashed… Hmmm… I guess I AM pretty twisted. Seriously, I'm glad you liked the stuff,. It's not often that I get any Peer Group critique being, as I am, "out-in-the-sticks". Later, Neil R. Thompson – President Southlight Post Associates, Inc.
#77160From: JERRY HATCHETTMar 18, 1994 3:03 PM
Neil, Sounds like a great account you landed with the bank; I wish I had the artistic ability to do 2D animations! And you're right: your present job sounds like a LOT more fun than your previous… <g> What kind of equipment are you using now ?? Jerry
#77174From: NEIL R. THOMPSONMar 18, 1994 7:35 PM
Jerry, <<<What kind of equipment are you using now?>>> Well, the new place is stocked with walleye fri and fingerlings in the early spring to supplement the existing indiginous trout and muskie populations. The equipment I use most often now is a Graphite Shake-spear rod with 20 or 25 pound test line and an assortment of spinner and diving lures… And to land the larger Muskie and take care of the occasional 40lb catfish we come accross I've found that an electric cattle prod will usually do the trick without… No, wait a second… Um, Oops… Wrong Subject… I was back on that fishing thing again… The new place has; VIDEO – a Sony 9800, 9850 (with TC), RM-450 editor, Personal TBC III, Personal Vectorscope, a bunch of C= 1084s monitors, Sony EV-C100 Hi-8 Deck, and of course, a toaster 4000. AUDIO – Tascam M-2516 16 track 8-buss mixing console, SunRise AD-516, Akai Reel-to-Reel, Audio-Technica AD 3034 (or something like that) studio microphone, a CDTV unit for CD playback (the graphic interface is great for cueing things up), an ENSONIQ DP/4 for effects (WOW, that's about all I can say. This thing's incredable.), and a Peavey CS/200x stereo amp, feeding a nice pair of Tannoy 6.5 near field monitors. COMPUTER – Amiga 4000 (18mgs, 040, Fastlane SCSI II controler card), external "dum-dum" box (a braindead IBM used for hard drives), DAT tape drive, 88-meg Syquest, 1.2 Gig Toshiba drive, all backed up by an American Power Conversion 600 watt UPS (which has saved my butt a number of times. If you don't have one, GET one…). Not much really… Neil R. Thompson – President Southlight Post Associates, Inc.
#77234From: JERRY HATCHETTMar 19, 1994 3:59 PM
Neil, Sounds like a nice setup; I like your work! Jerry
#77247From: Stephen van der MerweMar 19, 1994 10:53 PM
Greetings, Jerry! A little off the topic, but I'd be mighty enRaptured if you could help me solve this problem. I'm trying to make a logo for a computer company which has a logo very similar to the old Pan Am logo. It's a series of 6 concentric circles each a little larger than the next. My problem: When I make the circles in Modeler and then send it out to Layout – I keep getting a solid shape instead of the distinct rings. Any suggestions? Best wishes from Novus Ebocarum (latin for NY) Steve
#77254From: JERRY HATCHETTMar 20, 1994 12:20 AM
Steve, Long time no type! What's goin' on ?? What you need are rings, not circles, if I understand you correctly. My way of making circles may be a bit unorthodox, but it works nicely and quickly. Grab your book of fonts that came with the Toaster, find an 'O' that looks about like the circles you need, load that font into Modeler, and use either the TEXT option or the LogoTron macro that came with 3.1 to turn it into an object. The LogoTron method will automatically bevel it for you and everything. Before tinkering with it anymore, hit F1 to center it, making it much easier to modify. If the aspect (height to width ratio) isn't quite perfect, use STRETCH to get it right. Once you have the first one like you want it, copy it to another layer, put the first layer visible in the background, and use STRETCH again to go up or down in size as needed. Using SIZE will make it thinner, as well, so I wouldn't use that. Just use STRETCH, enter matching values for X and Y (numeric method) and 1.0 as the Z value. Repeat the above paragraph for as many circles as you need. Good Luck, Jerry
#77392From: GREG TEEGARDENMar 22, 1994 1:38 AM
PMJI, Are you trying to create seperate objects? If so, you'll need to export each circle seperately, with it's own object name. -GT
#77453From: Stephen van der MerweMar 22, 1994 10:42 PM
That's an excellent suggestion, Greg. My problem is that I kept getting one solid object. I like your idea because it will allow me to rotate and do fun stuff involving flying logos. Many thanks, Steve