CompuServe Thread

#Matlibs, Mem, Cursor.

7 messages in this thread
#155936From: Timothy S. BulsonFeb 27, 1995 2:54 PM
Ted, >>The .mli files only point to the .tga files and don't really contain the info. How do they know where to point? Sometimes the materials and maps are on one drive, and sometimes on another. Just curious. >>If you have windows caching programs like smartdrv, rem them out of the autoexec/config files and reboot before you start 3DS. I did what you said, and it helped alot. What would windows caching programs have to do with 3DS when I run it strictly from DOS? Or is windows that scary? In the 3D Lofter, my cursur moves very delayed in any current or active view. Do you know why? Tim
#156093From: Ted BoardmanFeb 28, 1995 5:10 AM
Tim, I'm making an assumption of the part of pointing in the .mli files, so I don't know any details. It may use something like the map paths statement. There is no way the files can be compressed that small, however. Smartdrv.exe doesn't do anything in 3DS, but the amount of memory is excluded for use by anything else. A jumpy mouse can be a sign of low memory, how much conventional ram do you have when you type mem from the C:> prompt? I've heard of problems with v9.0 of the microsoft mouse drivers, too. Funny it only jumps in the lofter, though. Does it always jump, or just once in a while? Have fun TedB !^NavFont01F0007MGHHHF3F3C8
#157586From: Timothy S. BulsonMar 7, 1995 3:04 PM
Ted, >>A jumpy mouse can be a sign of low memory, how much conventional ram do you have when you type mem from the C:> prompt? I have 655360 bytes of conventional RAM. >>Funny it only jumps in the lofter, though. Does it always jump, or just once in a while? It ALWAYS jumps in any active viewport, (except the shape VP) of the 3D Lofter ONLY. Yes, that's peculiar alright. I seem to have a real nack for running into unusual problems. Do you think there could be a glitch in the software? In the Materials editor, is it possible to create a new material from one that already exists, and save it with another name so that both materials in that library can be used? I don't see a "SAVE MATERIAL" command, and giving the "current material" a new name just wipes out he original material. I can save a library, but the original material will change to the new material in that library. So far, the documentation, as well as "Inside 3D Studio" have been unable to clarify this for me. Am I overlooking something? Take care, Tim
#157630From: Bob WeiblerMar 7, 1995 6:25 PM
Tim, >> In the Materials editor, is it possible to create a new material from >> one that already exists, and save it with another name Yes, simply PUT the material in the library. You can just hit the "P" key for this, and give it any name you want. Have you done all of the tutorials? I'm almost certain this is covered (although possibly in a round-about way) Bob W.
#157951From: Timothy S. BulsonMar 9, 1995 6:21 AM
Bob, >>Yes, simply PUT the material in the library. You can just hit the "P" key for >>this, and give it any name you want. Have you done all of the tutorials? I'm >>almost certain this is covered (although possibly in a round-about way) I guess I was Putting to scene and getting the message that the material didn't exist. I'll use <P> from now on. Thanks. Tim
#157726From: Ted BoardmanMar 8, 1995 5:23 AM
>> Do you think there could be a glitch in the software? << Oh, no Tim, that's not possible!<VBFG> I have heard of some problems with Microsoft 9.0 mouse drivers, but I don't know what the symptoms are. You certainly have plenty of ram (are you sure the mouse driver is loaded?<G>). Try playing with the mouse speed settings in 3DS or the ballistics adjustments in the driver software. You can copy materials by dragging and dropping the sample sphere to another window, then renaming it there, as well as Bob W's suggestion. TedB !^NavFont01F000DMGJHGuMGwHHB62921
#157952From: Timothy S. BulsonMar 9, 1995 6:21 AM
Ted, >> You can copy materials by dragging and dropping the sample sphere to >>another window, then renaming it there, as well as Bob W's suggestion. Thanks, I was putting to scene and getting the message that the new material name didn't exist. Your dragging method works well too. I'll use <P> from now on. Tim