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#Aegis Images/Anim.

5 messages in this thread
#16192From: GARY SARFFApr 25, 1986 7:01 AM
I have been considering getting the Aegis images and animator packages and I'd like to ask some questions of anyone who already has it. I'm basing this on the only thing I remember seeing about it, the What's New section of the February Byte had a full page devoted to it. Is it true that it only does 640 and 320 x 200, it won't do 400 lines vertical resolution? Second can you use Images to create objects that can then be animated with the animator or does the animator have its own drawing stuff? Related to this, can an object be captured/lifted without any of its background, similar to the lasso effect on the macintosh, as compared to a rectangular framing of the object which would bring unwanted background with it. What this is leading up to is, can I take some of the IFF pictures that are floating around, say some of the digitized ones, and grab an object out of it and use it in images and animator? Also Byte said that images was being bundled with animator, is this still true or are they being sold separately now? Thanks to anyone who can provide some info. Gary Sarff
#16228From: Chris RowleyApr 25, 1986 8:14 PM
It doesn't even do 640 x 200, only 320 x 200. Images will do 640 x 200 if you pay Aegis ten bucks. That really sucks. It does iff format, so you can edit pictures and brushes in both Dpaint and Images. You can use Dpain or Images screens as backdrops in Animator, and can use brushes from Dpaint (called windows in Images) in animation. Animation of brushes is limited to movement only: no rotation, spinning, morphing or color change. The use of external images is badly documented, but two of the sample animations use static images. All in all, both are fun programs, but require a lot more playing and reading to get going compared to Dpaint. Chris
#16228From: Chris RowleyApr 25, 1986 8:14 PM
It doesn't even do 640 x 200, only 320 x 200. Images will do 640 x 200 if you pay Aegis ten bucks. That really sucks. It does iff format, so you can edit pictures and brushes in both Dpaint and Images. You can use Dpain or Images screens as backdrops in Animator, and can use brushes from Dpaint (called windows in Images) in animation. Animation of brushes is limited to movement only: no rotation, spinning, morphing or color change. The use of external images is badly documented, but two of the sample animations use static images. All in all, both are fun programs, but require a lot more playing and reading to get going compared to Dpaint. Chris
#16541From: William Volk(Aegis DevelApr 28, 1986 1:33 PM
Images doesn't support 640 x 400 mode for two reasons. 1. It's a big program, wouldn't run on a 512K Amiga with the 640 x 400 mode. 2. You REALLY do need a high persistance monitor. You can move stuff from Images into Animator, backdrops and windows (brushes ala DPaint). We provide upgrades for cost of disk and shipping. When Images 2.0 (as announced at Comdex) coes out the update will also be $10.0 … These programs are not copy protected. Images 640 x 200 wasn't put on the Animator Disk cause it didn't fit … and Animator doesn't run in 640 x 200 mode. You can do scaling/rotation/whatever with bitmaps in Animator … but it involves doing the rotation/scaling/whatever in Images can creating multiple versions of the windows to use in your animation. This may seem like work, but the Animation will be faster for it. All bug fixes can be obtained by sending in the disk. No charge. We'll announce the next series of (fixes) Images/Animator by mail to current users. Thanks.
#16541From: William Volk(Aegis DevelApr 28, 1986 1:33 PM
Images doesn't support 640 x 400 mode for two reasons. 1. It's a big program, wouldn't run on a 512K Amiga with the 640 x 400 mode. 2. You REALLY do need a high persistance monitor. You can move stuff from Images into Animator, backdrops and windows (brushes ala DPaint). We provide upgrades for cost of disk and shipping. When Images 2.0 (as announced at Comdex) coes out the update will also be $10.0 … These programs are not copy protected. Images 640 x 200 wasn't put on the Animator Disk cause it didn't fit … and Animator doesn't run in 640 x 200 mode. You can do scaling/rotation/whatever with bitmaps in Animator … but it involves doing the rotation/scaling/whatever in Images can creating multiple versions of the windows to use in your animation. This may seem like work, but the Animation will be faster for it. All bug fixes can be obtained by sending in the disk. No charge. We'll announce the next series of (fixes) Images/Animator by mail to current users. Thanks.