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#Aegis Images/Anim.
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I have been considering getting the Aegis images and animator packages and
I'd like to ask some questions of anyone who already has it. I'm basing this
on the only thing I remember seeing about it, the What's New section of the
February Byte had a full page devoted to it. Is it true that it only does 640
and 320 x 200, it won't do 400 lines vertical resolution? Second can you use
Images to create objects that can then be animated with the animator or does
the animator have its own drawing stuff? Related to this, can an object be
captured/lifted without any of its background, similar to the lasso effect on
the macintosh, as compared to a rectangular framing of the object which would
bring unwanted background with it. What this is leading up to is, can I take
some of the IFF pictures that are floating around, say some of the digitized
ones, and grab an object out of it and use it in images and animator? Also
Byte said that images was being bundled with animator, is this still true or
are they being sold separately now? Thanks to anyone who can provide some
info. Gary Sarff
It doesn't even do 640 x 200, only 320 x 200. Images will do 640 x 200 if
you pay Aegis ten bucks. That really sucks. It does iff format, so you can
edit pictures and brushes in both Dpaint and Images. You can use Dpain or
Images screens as backdrops in Animator, and can use brushes from Dpaint
(called windows in Images) in animation.
Animation of brushes is limited to movement only: no rotation, spinning,
morphing or color change. The use of external images is badly documented,
but two of the sample animations use static images.
All in all, both are fun programs, but require a lot more playing and reading
to get going compared to Dpaint. Chris
It doesn't even do 640 x 200, only 320 x 200. Images will do 640 x 200 if
you pay Aegis ten bucks. That really sucks. It does iff format, so you can
edit pictures and brushes in both Dpaint and Images. You can use Dpain or
Images screens as backdrops in Animator, and can use brushes from Dpaint
(called windows in Images) in animation.
Animation of brushes is limited to movement only: no rotation, spinning,
morphing or color change. The use of external images is badly documented,
but two of the sample animations use static images.
All in all, both are fun programs, but require a lot more playing and reading
to get going compared to Dpaint. Chris
Images doesn't support 640 x 400 mode for two reasons. 1. It's a big program,
wouldn't run on a 512K Amiga with the 640 x 400 mode. 2. You REALLY do need a
high persistance monitor. You can move stuff from Images into Animator,
backdrops and windows (brushes ala DPaint). We provide upgrades for cost of
disk and shipping. When Images 2.0 (as announced at Comdex) coes out the
update will also be $10.0 … These programs are not copy protected. Images
640 x 200 wasn't put on the Animator Disk cause it didn't fit … and
Animator doesn't run in 640 x 200 mode. You can do scaling/rotation/whatever
with bitmaps in Animator … but it involves doing the
rotation/scaling/whatever in Images can creating multiple versions of the
windows to use in your animation. This may seem like work, but the Animation
will be faster for it. All bug fixes can be obtained by sending in the disk.
No charge. We'll announce the next series of (fixes) Images/Animator by mail
to current users. Thanks.
Images doesn't support 640 x 400 mode for two reasons. 1. It's a big program,
wouldn't run on a 512K Amiga with the 640 x 400 mode. 2. You REALLY do need a
high persistance monitor. You can move stuff from Images into Animator,
backdrops and windows (brushes ala DPaint). We provide upgrades for cost of
disk and shipping. When Images 2.0 (as announced at Comdex) coes out the
update will also be $10.0 … These programs are not copy protected. Images
640 x 200 wasn't put on the Animator Disk cause it didn't fit … and
Animator doesn't run in 640 x 200 mode. You can do scaling/rotation/whatever
with bitmaps in Animator … but it involves doing the
rotation/scaling/whatever in Images can creating multiple versions of the
windows to use in your animation. This may seem like work, but the Animation
will be faster for it. All bug fixes can be obtained by sending in the disk.
No charge. We'll announce the next series of (fixes) Images/Animator by mail
to current users. Thanks.