CompuServe Thread

#PCACITY / Reflections

12 messages in this thread
#11878From: Michael BahrApr 7, 1992 12:51 PM
Okay Okay Okay! I think I found a `fast one' you were trying to pull on us! PCACITY does not use Automatic reflection maps, does it? I rendered a street scene and all of the windows in show reflections at funny angles. Kind of like you would see them if viewed from above.. Or am I mission something. And, no, I have not had a chance to do all of the tutorials yet. But what I have done, and what I have rendered proves this to be an excellent upgrade! Man, is it FAAAAAAASSSSSTTTT… -Mike.
#11923From: Yost GroupApr 8, 1992 1:02 AM
You got me. We pulled a few tricks on PCACITY because we didn't have enough RAM to render the 2Kx2K image with all those flat-mirror reflection maps. It would've taken up something like 120 Megabytes of flat mirrors to do all the surfaces we needed. Yeesh. You'll see that the images we DID use for the reflections actually work quite well… even in animation. You'll see this when you eventually get a chance to look at the R2 launch video. – G
#11954From: Grahame NaylorApr 8, 1992 1:11 PM
Some people are going to have fun when they start using flat reflections without think fully about what they are doing (or reading the manual properly) I have a 4k (QCR) file that takes 104M of free disk space to render and that only uses one map! well worth the effort though. – Grahame
#11966From: Michael BahrApr 8, 1992 4:10 PM
Yikes! Guess you've got a 1GB disk? -Mike.
#12007From: Yost GroupApr 8, 1992 11:33 PM
Yup. Even though we made it EXCRUTIATINGLY CLEAR in about a half-dozen places in the manual, there are going to be some people who flat-out refuse to read the thing. To use 3DSr2 without carefully reading the memory usage section in the Installation Guide would NOT be a good idea! The tradeoff in memory is what you get in performance. The speed of our flat reflections is incredible when compared to raytracing. Speaking of reflections, I saw some of YOURS in a videotape of the Edinborough Conference Center! GREAT STUFF!!!! I was extremely impressed. That was a very complex model… I assume that most of it was done in AutoCAD, but please enlighten me. The greatest thing about that tape is how well-designed it is. The voiceover, video footage, and animation work really well together. It's too bad that you didn't have the final 3DSr2 at the time so you could use the field-mode rendering features. Wait till you see that stuff! (you probably haven't gotten the shipping version yet) I'll be showing your tape now to folks who ask how 3DS could be used for a really-large architectural project. EXCELLENT WORK! What's next? – G
#11965From: Michael BahrApr 8, 1992 4:09 PM
Ohhhhhhhhh. Glad to know my spec's are still sitting squarely on my face. BTW, My workstation is now working about 100% (I still have problems with using 3 serial ports at once)! I rendered a couple of view of PCACITY at default settings, TARGA+ set at TMODE 12, and the renderings popped out in about 30 minutes (lots of paging, 16mb RAM). Is there a way to utilize over 16mb? My vendor tells me that because of limitations of DOS, pharlap cannot see above this limits. I told him I thought there was a way. So who's right? -Mike.
#11978From: CSA/CAApr 8, 1992 8:09 PM
Michael, We run 486/50s with 64M of RAM using QEMM 6.0x. Believe me, 3DS and AAPRO see this. Real fun when you have a 52M temporary .FLC, though – takes a long time to load. Kevin Krell – Computer Support Associates
#12009From: Yost GroupApr 8, 1992 11:35 PM
We've actually never had a problem accessing all 64Mb of RAM in Compaq, AST, Gateway, Northgate, Dell, and many other systems that we've seen in the past couple of years. There are some systems, however, that only take 16Mb on the motherboard. If you put extra memory on the bus in these machines, Phar Lap doesn't respond well. Hopefully, this is not your problem, because usually the only solution is to buy another motherboard. – G
#12108From: Keith SeifertApr 10, 1992 1:53 AM
Mike, Phar Lap provides a true 32-bit operating environment which means 2 raised to the 32nd power or 4 gigabytes of directly addressable memory. With the virtual memory manager, the "memory" can be either RAM or hard disk. Although with the very archaic bus design on the PC the paging to disk is mostly worthless. On true 32-bit hardware virtual memory paging to the disk is fast enough to be usable. <John E. insert your plug here> Your vendor has most likely been confused by the MicroSoft hype as MicroSoft has still refused to recognize that true computing requires 32-bits or more. Keith
#12117From: Kenneth Elliott [CAM TM]Apr 10, 1992 8:32 AM
Mike, DOS's HiMem.sys memory manager *is* limited to 16MB, but DOS is not. Either don't use a memory manager, or use QEMM 6.x. Ken ///
#12204From: james hydeApr 10, 1992 10:34 PM
Kenneth, I've found that the HIMEM.SYS driver from windows 3.0 is not limited to 16MB. I was wondering what happened to alot of my memory after I installed DOS 5.0 because it had replaced the config.sys line with it's own HIMEM.SYS. James
#12380From: Kenneth Elliott [CAM TM]Apr 13, 1992 9:11 AM
James, Really? I may have to try that. Dos 5's HIMEM.SYS sure won't let me use all 32 MB of ram in my machine… Ken ///