CompuServe Thread

#No ASG Architectural

36 messages in this thread
#12211From: Roger DanielsenApr 11, 1992 12:47 AM
Recently we tried loading a dxf of a house into my dealer's copy of R.2. The house plan was created with ACAD r.11 using ASG Architectural. Some of it came through, though virtually none of the detail (doors, windows, etc.) did. Is this only a flaw in the pre-release version, or does this also occur with the release version? Doing all this detail work in the editor can be kind of a drag. Roger D.
#12223From: Greg LoveriaApr 11, 1992 5:33 AM
Roger, it depends on the dxf file. If the architectural model was created using ACADr11 using AME, then the model will have to be meshed (SOLMESH) before you can expect to see correct 3D solids in 3DSr2's DXF imports. – Greg BTW: You can export 2D (plan view) DXFs and bring them into 3DS's shaper and loft them into 3D objects for further manipulation in the editor.
#12257From: Roger DanielsenApr 11, 1992 6:21 PM
Greg, The file was originally created by a builder using ASG Architectural, not AME. The stuff that didn't come in were windows and doors out of the Pella symbols library. Thanks. Roger D.
#12294From: Greg LoveriaApr 12, 1992 9:15 AM
I believe that you'll have to find some way of meshing those objects (or rebuilding them in the shaper/lofter) if you want them in the 3DS model. I haven't used ASG's product. Can you generate meshes from there? – greg
#12447From: Roger DanielsenApr 13, 1992 9:36 PM
Greg, ASG can create a 3 dimensional file. Whether it can be called a mesh or not, I'm not sure. Sounds like Terry's got a pretty good idea of how it works. Now we just have to figure out a way to tell people how to save out of it so that it's usable in 3DS. Thanks. Roger D.
#12231From: Yost GroupApr 11, 1992 11:03 AM
I guarantee you that every 3D entity that you can create in AutoCAD will be imported into 3DSr2. I DOUBLE-GUARANTEE IT. If some of the entities didn't come through in the shaper, it's because they are not valid entities (for some reason). If they were created in AME (which they probably weren't) it may be what Greg said regarding their not being SOLMESH'd first. Otherwise, it may be because they are open polylines (these are invalid entities that may only be brought in as lofter paths and animation paths), or another of the few bizarre entities that aren't topologically valid. There are so many ways to create things in AutoCAD that it invariably happens. The main test is that if you can render it in AutoShade, it'll come into 3DS. – G
#12258From: Roger DanielsenApr 11, 1992 6:21 PM
Gary, I can double-double guarantee you that the windows and doors didn't come in <g>. As far as their being invalid entities, I'm not really familiar enough yet with ASG Architectural to know how it draws everything in the symbols library–Pella, Andersen, etc. Heck, Gary, last July when I was struggling to create houses in 3DS, you told me the hot setup was ASG Architectural. "He whipped a house up in 15 minutes." Seriously, Gary, forgive me for being stupid about some of these issues. I only know what I read and what people tell me, and lately that's gotten me into a whole lot of trouble. Does ASG draw things wrong, and how do I correct it in order to get it into 3DS? Gary, don't get me wrong. I love 3DS. It's just in order to make a living at this stuff, I have to tap all the ties I have from my 20 years in the building and remodeling industry. And they're all used to "either it works or it don't." Otherwise it's all just pretty pictures. Thanks, Roger D.
#12260From: Craig Sharp [Mem TM]Apr 11, 1992 6:43 PM
Roger: I'm going to step WAY out of bounds here and speak for Gary. He's tired, he's worn out, he's frustrated, and he's got a sore butt… which explains the tone but not the intention of his note to you… What he's trying to say is that he's pretty darned sure that there isn't any 3D entity in AutoCAD that won't translate to 3DS… so the >windows< created by ASG must not have the proper 3D entities in them or they are translating as infitesimally small blocks, or who knows what… and these are from the Marvin pakage, not ASG (well, since they bought Vertex, I guess they are from ASG…). The thing to do is to A. Not expect Gary to be civil for the next month or so… B. Don't ask him anything about ASG 'cause he doesn't know anything about it… and C. Go over to the ACAD forum and rattle the cage of one of the ASG reps over there… Stewart Sadabell is one that I know of… I don't use the thing, either, so I can't tell you what is going on but I'm confident the mystery will be revealed to you when you execute your search with enough humility and knee crawling groveling that someone will take pity on you instead of tell you to learn more about the software that you're using <grin>. C#
#12263From: Yost GroupApr 11, 1992 7:55 PM
You were not out-of-bounds at ALL. I appreciate all the support I can get right now. In about fourteen days, I'm going to be literally gone from the forum for at least three weeks, and then I'll be dependant upon you guys for ALL of my CIS support. – G
#12298From: Greg LoveriaApr 12, 1992 9:40 AM
Gary – Just leave the forwarding number for which island you'll be on so we can all contact you there (voice). Grin. Just kidding. Have a great vakay. – greg
#12284From: Roger DanielsenApr 11, 1992 11:11 PM
Craig (A.K.A. Gary), I can't believe he's still here. I would have hotfooted it off to the Caribbean a heartbeat after I handed it to the publishing people, or maybe he should take a hint from Joe Montana after the Superbowl and just go to Disney. I was just watching the opening of EuroDisney with my son. Looks like that could be fun, too. Roger D.
#12302From: Yost GroupApr 12, 1992 11:12 AM
Yeah, well… I just didn't think that leaving right after handing in the code would be the honorable thing to do. Plus, I had let so many things slide during the last six months that I had almost a month of catch-up to do on the non-3DS aspects of my life. (believe it or not, I actually do have some of those) Don't worry, I'll be out of here soon enough. <g> – G
#12579From: Michael BahrApr 15, 1992 8:35 AM
Ahm, I believe that the windows in ASG come from a number of sources. Windows can be defined in either CORE, Architectural, or using the PELLA library. I *have* the PELLA library but have never used it. In any case, I would bet that the entities are blocks or PLINES w/ thickness and height. I will look into this in a day or so and let you know… I hope they all translate because I just told everyone here that these two packages would work together!!!! BTW, is it true that you are in Milwaukee? Well, so am I!! I think I have heard Anil talk about you (he is a good friend of mine). Perhaps we should get together and work this bug out? -Mike.
#12702From: Roger DanielsenApr 16, 1992 12:49 AM
Michael, I'm afraid you're under a little misconception. It's I who am in Milwaukee. I'm still interested in keeping this Milwaukee user's group going. Any ideas? Roger D.
#12714From: Michael BahrApr 16, 1992 8:10 AM
Yes, I know you're in Milwaukee. The user group? It was a *great* idea a year ago when Anil and I started it. But it took so much work, and only 3-5 people would show up each time. -what a pain- Wasn't there supposed to be a meeting last night, or last monday, or something? (how active could it be when a founder doesn't even know <g>) Perhaps we should get together with Anil and go for a beer? Did you find anything out about the ASG problem? I have 5.0 now. Call me. -Mike (359-2300)
#12262From: Yost GroupApr 11, 1992 7:52 PM
OK, so I'll DOUBLE-SECRET guarantee you that Craig is totally correct when he states: "… for Gary. He's tired, he's worn out, he's frustrated, and he's got a sore butt… which explains the tone but not the intention of his note to you…" Problems that folks have with Acad entities DO frustrate me because we spent so much time getting our DXF import code as solid as it could POSSIBLY be before we shipped r2. The BASIC problem is the fact that CAD programs were not designed with renderers in mind, and that it's possible to make illegal unrenderable entities no matter how complete the conversion code is. The ONLY solution to this is the new .3DS "C" libraries that Keith Seifert wrote under contract to Autodesk. They're now in beta-test phase, and should be available FOR FREE soon. These libraries will make it possible for ANY program (CAD or otherwise) to write .3DS files with perfect normals, materials, textures, AND animation. You'll see an ADS routine that writes .3DS files from inside AutoCAD before the end of the year. And after that, you won't HAVE to convert dumb DXF files. OK? <g> – G PS: Boy, does my butt hurt. I still haven't had NEARLY enough time off to REMOTELY recover from the past year. I finally put together the spinal inversion machine I bought six months ago to counter the effects of sitting in front of the computer for 16 hours a day. I ordered it in early January, needing it BADLY. It showed up in kit form Feb. 1st and I haven't had the time to put it together until TODAY. Dangling upside-down this afternoon was a step in the right direction!
#12285From: Roger DanielsenApr 11, 1992 11:11 PM
Gary, Not having to deal with the blankety blank blank .dxf blankety blank blank will probably delight me only slightly less than it will delight you. Sounds great! On your back problem, one of the original integral parts of purchasing this whole roomful of thingamabobs and electrical stuff was a lumbar support chair. I got it at a store in Milwaukee called Office Depot–don't know how regional they are–made all the difference in the world while trying to get through all the 20-some pounds of tutorials I've done in the last 6 months. It might be an idea for when you get back. I was kind of flattered to see some of my work on a demo at the Dell booth at WindowsWorld. It seemed like a strange place to demo r2, but the new Dell computer with video on the motherboard really adds to 3DS's screen redraws, etc. Seems like the drivers need a little bit of work, but interesting machine. Hey! Go get a life!<g> You have my blessing.<g> Roger D.
#12304From: Yost GroupApr 12, 1992 11:15 AM
I bought a good lumbar support chair right after we handed in the 3DSr1 code (about 18 months ago). It's what made it possible to sit in front of the computer so much for r2. Without it, I'm SURE I'd be a quivering blob of protoplasm right now. The inversion contraption I've got now is pretty cool, actually. It uses gravity to stretch out the spine. Regarding that Dell machine… I've heard a LOT about it, and am dying to do some benchmarks on one soon. There's a rumour that one of them is floating around Adesk somewhere. – G
#12322From: Roger DanielsenApr 12, 1992 3:26 PM
Gary, As long as you're going to work all of those vampire hours, you might as well be hanging upside down <g>. Seriously, though, when I tried it I got a headache. They say it goes away though, once you get used to it. Does it? At $5400 I'd be tempted to buy 2 Gateways, though. But that Dell thing was sure fast. Roger D.
#12463From: Gregg PlummerApr 13, 1992 11:33 PM
I used to have a pair of gravity boots. Just about destroyed my ankles. Ggg
#12472From: Yost GroupApr 14, 1992 1:09 AM
That's why I've never bought a pair of gravity boots. I've been interested in keeping my back in one piece for years now, and although everyone says that inversion is the best therapy, gravity boots aren't a very good idea. The device I bought is called an Orthopod, and you step into it, it holds you by the pelvis, and you rotate 180-degrees. Works GREAT. No stress on the body at all… I just hang for a few minutes and it seems to do a pretty good job of counteracting some of the bad effects of being in 1G. Hey, I'd rather be floating upside down under a coral reef somewhere, but… – G
#12502From: CSA/CAApr 14, 1992 1:05 PM
Gary, I think I remember this device. Is the position with legs bent, sort of like sitting (on the tops of your thighs, though), and you tip over? The gravity boot approach is really, really harmful, because the legs are straight, and this puts considerable stress in the lower back. Kevin Krell – Computer Support Associates
#12524From: Yost GroupApr 14, 1992 5:24 PM
That's it exactly. You get into it and sit on your thighs and then rotate over. It takes a little getting used to because of all the blood rushing to my head, so I've only done it for 3-5 minutes at a shot. – G
#12533From: CSA/CAApr 14, 1992 7:05 PM
Gary, I'd have one of those, along with some other toys, if only I had the room. Ever seen those gyroscope-like exercisers that you sorta fly around in, in 3 dimensions? BTW, check your EMAIL. No, I'm not asking you to DO anything. Kevin Krell – Computer Support Associates
#12568From: MARTIN G FOSTERApr 15, 1992 12:20 AM
Try bungee-jumping attached by your ankles. That should straighten out your spine especially if the cords have lost their elasticity! <g>
#12771From: buck crowleyApr 16, 1992 7:12 PM
Sounds like it your Othopod should help your diving. I have a Tenka-dive-vehicle and I like to do barrel rolls, but takes a while to get used to flying upside down (under water). Hope you can give us a .GIF of your next dive! TNX Buck
#12720From: Kenneth Elliott [CAM TM]Apr 16, 1992 8:41 AM
Kevin, Really? All these years I've been hanging upside-down and found the Gravity Boots great, once I bent them into a oval shape (rather than the round shape that killed my ankles). Ken ///
#12476From: Keith SeifertApr 14, 1992 1:17 AM
Roger, I have been following your thread on the 3DS import problem. I have not used ASG's package but would bet that the window symbols are blocks and were created using mostly lines. Lines do not convert in to 3D objects. I will take a look at the drawing or DXF file if you wish and may be able to propose a solution. We have a BBS available at 303-759-3598, upto 14.4K any setup but YMODEM tends to be flakey. You can leave your phone with the file or contact me here. Keith
#12548From: Roger DanielsenApr 14, 1992 9:36 PM
Keith, Thanks. I'll get in touch with you if Gregg and I can't figure it out. Roger D.
#12236From: Richard T. CoolickApr 11, 1992 11:36 AM
Roger Most likely, there are a lot of normals pointing the wrong way. You could check this in 3dStudio's 3d Editor by using the successive commands: DISPLAY/GEOMETRY/BACKFACE and observing what disappears in the wireframe representation. If that's the problem, the fix can be very tedious. If the CAD designer didn't draw the model anticipating normal-directions, they are pretty much 50/50 right/wrong direction. It has been suggested that, for a quick still of the model, you apply 2-sided materials. While this doubles the rendering time, it may be acceptable for a single shot. It's pretty much UNacceptable for animations, not only for the doubled rendering time, but the quality of the animation suffers greatly frame-to-frame if you're using any 2 sided texture, opacity, reflection, or bump maps. For the past 2 years I've been involved in post-processing CAD (mainly AutoCAD) drawings to align the normal-directions correctly so that the files could then be used as the geometry in Wavefront Advanced Visualizer. I've found the same techniques work beautifully in 3DStudio. Try the 2-sided technique if that's acceptable; if not, zip up the drawing and EMAIL me a copy – I'd be glad to give you a proposal for the normalizing. Regards… Terry
#12259From: Roger DanielsenApr 11, 1992 6:21 PM
Thanks Terry, Just for curiousity, we threw a double-sided material on everything, and no, they weren't there at all. I'm not sure what or how ASG is creating windows and doors, etc. Maybe Gary will help shed some light on this for me. I wish I could send some work your way, but there isn't enough money in this yet for me to pay for hardware, software, and make a living on it, much yet invite others to the trough quite yet. I'll keep your name for future reference, though. Thanks. Roger D.
#12274From: Richard T. CoolickApr 11, 1992 8:51 PM
Roger D, Is ASG the old AEC stuff? They used to create doors & windows by inserting a unit-dimensioned block and parametrically scaled it in x,y,z (all doors would be 1" x 1" x 1" then they'd set the xyz scale of the block to -say- 30 1.5 and 68 upon insert. Have you tried the DXF3DS utility to create a .3DS file? I just tried it on an old AEC door block & it worked great. If you'd like, WBLOCK out one of the offending doors or windows to its own file, and I'd be glad to take a look at it – it should end up being a very small drawing – just Email it. No guzzlin' at the trough or nothin'. Regards, Terry
#12446From: Roger DanielsenApr 13, 1992 9:36 PM
Terry, I don't have ASG Architectural. We just get these things and try to work with them. I think you're exactly right in your analysis. I don't have the file right now. Gregg P. does. I expect him to tag in here shortly. I think he's done some more work on the issue. We'll see what happens. Thanks. Roger D.
#12485From: Richard T. CoolickApr 14, 1992 9:13 AM
Roger, It just dawned on me that you're the guy who gave me some encouraging advice when I was shopping for another 486 – we had been talking about Gateways, and you sent me the cow.zip file after I bought one. It's pretty scary how small this big world really is! Regards, Terry
#12549From: Roger DanielsenApr 14, 1992 9:36 PM
Terry, How are things going for you? Having good luck with the machine, I hope? I just uploaded that flic to the forum, but as soon as everyone's got r.2 with the Boolean operations, the modeling work on the front of the machine will be no big deal. Oh well, onward and upward. Roger D.
#12462From: Gregg PlummerApr 13, 1992 11:33 PM
Richard- I think you're right about the way ASG creates windows and doors. You end up with different X and Y scale factors, which tends to make the entities a little harder to deal with. I'll help RogerD put together a little drawing to see if we can figure this one out. Ggg