CompuServe Thread

#Wire Mat=Broken Lines

4 messages in this thread
#95400From: Laurie SteeleApr 4, 1994 7:36 PM
Hi all, Need some help here with using wire materials. The mesh object is a 2D shape that morphs. It has been assigned a black, illuminated, wire material. Unfortunately, the rendered image shows broken lines at the vertice points. (I'm assuming the broken lines are the result of the faces "blocking" the wireframe at those places?) Obviously, I'm trying to get that clean, solid-line look. Any suggestions? Thanks in advance! Laurie
#95432From: Yost GroupApr 4, 1994 11:24 PM
They're not broken lines… the wireframe lines, when very thick, scale down as they approach the vertices. It's just part of the way wireframe rendering works, unfortunately. Note that absolutely no other renderer on the planet renders texture-mapped wireframes except 3DS. It's amazing we got it to work as well as we did, going through the a-buffer to get antialiased as well as they do. – G
#95447From: Martin EnthedApr 5, 1994 1:02 AM
<<Unfortunately, the rendered image shows broken lines at the vertice points.>> I reported this problem a mounth a go to Yost Group but they havn't got back to me. My own theory is that the edges that arn't visible takes away part's of the visible ones. That is if there is an invisible edge that is very close to parallel with a visible one, the one that should show is almoust entirely gone! If it's soo then this is a BUG! -M.E
#95712From: Yost GroupApr 6, 1994 10:44 AM
Not a bug, Martin. It's just the way wireframe rendering works. The invisible edges are subtracted from the visible ones, leaving the thinning effect at those vertices. If you want to eliminate the effect, just make all your edges visible (with Modify/Edge/AutoEdge and a low edge angle) or reduce your wireframe thickness. – G