PAR wish list
17 messages in this thread
Dave:
I have been getting a lot of requests to do slomo from beta SP and the PAR is
doing a fabulous job of it but I have a request for a future release of the
PAR.exe. You need to add a PLAY BACKWARDS to the controls. I have been
manually sliding the button with the mouse and this is alright for now but the
button would be great. It should also be speed controlled for backwards slomo
as well.
BTW, FYI : I discovered I can achieve live video recording at a QF of 21-22
using the Y/C component input to the TBC IV. With composite 3/4 Umatic I was
only able to achieve QF 16-17 at best.
Also I just sold an animation that was done using the PAR to the City of
Jacksonville Chamber of Commerce. It's their "Go for the Gold" theme logo.
The PAR and the UVW-1800 combo is being used for this job. When I complete
part 2 of this project you will be welcome to it for your demo of the PAR.
>You need to add a PLAY BACKWARDS to the controls.
Find a harddrive that spins backwards :}
If holding down the reverse button works that is a miricle!. We are adding a
rev mode that would dupe in reverse while reversing fields in live captured
video. This feature should be available in version 1.5. I will try to get a
date.
Dave
DPS
Just dragging the slider worked for the recent job I did. John Ellis sent me a
file to try that is supposed to renumber the tga's. This will work for
animation at the dos level and might be the best solution for now.
Here's another wierd application I found for the PAR. Yesterday a client gave
me a critical video that had flash photography glare scattered throughout. I
grabbed the video and photoretouched those frames and sent them back out, using
betacam SP the digital process loss wasn't even noticeable. You guys have a
great product! I just sold two more for the local dealer here. You should
make me a dealer!
>> John Ellis sent me a file to try that is supposed to renumber the TGA's.
Wadda ya mean "supposed to"?! That'll be the last time I answer your crisis
call. Boy some people! <g> I know, you're just trying to prove how busy you
are! Ha!
-JE
parDON M,E.! It WILL renumber the files.
>> parDON M,E.! It WILL renumber the files. <<
No Kidding?! Suprise! Suprise! <g>
-JE
>You should make me a dealer!
Maybe we could Knight you, Sir Don Landis, like the ring of that? :}
Dave
DPS
Sir Don of the 3DS Round Table. <g>
Fits!
-JE
Hey! give me a break, will ya?
What do you run your PAR file output gamma at? (ie. render output file in 3DS)
I've zeroed in on a 1.5 setting here.
>> I've zeroed in on a 1.5 setting. <<
Very interesting, I've been using 1.8 for almost everything now for quite
awhile including output to the PAR. I'm very comfortable with this setting and
adjust the lighting accordingly. I have been able to have light and dark scenes
without any problems. I have noticed however that a rendered frame with Video
color check and without it does make a difference in terms of luminocity ie:
black is lighter and greyer. I didn't notice this with the Targa originally but
am now aware of it but less so. I suspect this is because of the broader
bandwidth of the PAR's framebuffer. What do you think?
-JE
I did notice this with the targa+ ref. the video color check. I do some output
for a post house that I usually turn on super black because they like to use
the taped animations with a luma keyer. I do know that when trying to use
super black that the video check should be off. I don't have a lot of
experience playing around but I did feel that 1.8 for the par was not giving me
enough solid black so I arbitrarily set it for 1.5 and was happy with that.
For the Targa+ I am using 1.8 99% of the time.
I'm excited! Thursday, I have my debut of my animation for the City of
Jacksonville. I understand it will be shown on a 20 ft. screen. Even got my
name printed in the program brochure! Now that I'm famous I can write home to
mom! <G>
Congratulations on your animation debut, Don. I hope it turns out splendid.
Now that you're famous, I'll have to get your autograph in Orlando this
summer<g>.
-Alan
It turned out great. I have three things to thank for making this project
possible.
1. 3DSr3 and network rendering which allowed me to meet deadlines.
2. DPS-PAR which allowed for faster test renderings and motion tests as well as
the high quality of output for the big screen.
3. UVW-1800 betacam SP which put this format within reach $ to meet the entry
requirements for the bid.
Since my name was printed in the program and there were many "heavy hitters"
present at this meeting, I'm curious as to what this exposure will do for my
business. I just don't have any experience with the results of doing things
like this. In the past all my work has been seen only by the industrial
community.
Great to hear it went so well, Don, and don't forget reason #4: You obviously
have the ability to grasp a project, plan it, and execute in a timely fashion,
delivering *what* the customer wants for the amount of money he agreed to
spend. This part of the business demands superior visulization (often to
visualize *for* the customer, too) and anticipation of the true requirements of
the project. These are issues often overlooked when folks are talking about 3D
animation, and are gonna be the subject of our next User Group meeting. We hope
to have some people come in and speak (GregP has agreed to come by) from
out-of-town about their own insights on these issues. Wanna fly over next month
and do a little speech?<g> I wish we had some money, I'd offer to buy a plane
ticket for you…
Congratulations again, and I hope this leads to many more jobs for you. I
swear, I can just *feel* this industry growing like a living thing!
-Alan
I find that 1.8 is plenty black so maybe its your monitor. Mine has SMPTE Type
C phospors and 720 lines or resolution. Keying is another story. I use a matte
for the key signal. Blacks are legal so it doesn't seem to be a problem. I use
the PAR setup bars for my monitor and they seem to be fine on the scope. I
think it may be somewhat subjective as 2.2 is supposed to be NTSC and my
pictures would be blown out at that value. <g>
Yeah, I don't think too many people could see artifacts on a 20 ft screen.
They're not know for their high resolution. <g> Its fun to see your work on a
large screen. I've done several animations for a local company that travels to
all the nice spots like Bermuda and Hiawaii. Two of their clients are Pitney
Bowes and American Airlines for whom I've done animations. They do those big
extravangazas, known as Vanity Pieces for their "Sales Leadership Clubs". They
are really something. Lots of live music, hand held cameras and big projection
screens. Basically a Pep rally for their top sales people, with the intent of
showing everybody a good time, making everybody a star and party party party.
<g>
-JE
Wait a Min. Don!
Think about this "Sir Don" thing.
THE DARK AGES
The Land was Divided and without a King:
Out of those lost centuries rose a Legend:
Of the Sorcerer, Yost:
Of the coming of a King:
Of the Sword of Power:
"Fade from Black to highly reflective letters, [ LANDIS ] rotating in to view."
"Sounds of Battle, shouting over battle sound, "The Sword, the Sword, Gary, you
promised me the Sword." Gary replies, "And you shall have it!"
Scene Fades in using the New VAPOR.IPAS Routine.
Welllll…..You Get the Picture.
Have a nice day (;-)
Murph'
Actually I was already Knighted once, but that's another story.