CompuServe Thread

3D objects

6 messages in this thread
#97834From: MARK A. MEIERApr 19, 1994 6:01 PM
Catherine, <<tell us what sort of objects you are looking for>> Here are a few ideas off the top of my head… Furniture. Not oddball stuff, but practical, everyday furniture. I would also like to see multiple instances of the same piece of furniture in a variety of mesh densities (face counts). I think it is now possible using IPAS to implement an object change based on the distance of the object from the camera. Thus if doing an architectural walkthru, you could change the mesh from low res to high res when the camera gets close enough to notice the difference. As far as I know, this IPAS has yet to be developed, but you could be prepared to strike at this opportunity. People meshes. Low density entourage types, and high density ones. Some quality people meshes cost more than a lot of entire CD collections. I have thus far refused to buy these expensive ones. It would be great to get some on a CD. I think there is also a whole market opportunity for motion data with people because r3 can import keyframe data. If your people meshes came with data for them to walk, take a seat, drink beer and watch TV… Also Talking motion! (Schrieber Instr. sell a mesh set (Oscar Talks) but it looks like Mr. Clean after a swift kick to the nads <g>). Cars – Everyday ones. When is the last time you saw a parking lot populated with Porsches, and Ferraris (well maybe in Beverly Hills, but I live in the suburbs of Detroit). Every other car is a Taurus! Tree meshes. This is an art form. What is really needed is some solution which doesn't use too many faces, but still looks appropriate. Not easy to do and thus a real opportunity. Similar to people for people meshes – nice looking – low face count. A pre-beveled 3D alhpabet in a variety of fonts would save a lot of modelers time. You could take the 3ds fonts, loft them all with a bevel, and just save the letters as a set. Heck, the usual flying logo animations are all beginning to look the same anyway <g>. Good luck, Mark
#97861From: Jacek ArtymiakApr 19, 1994 8:40 PM
Mark, Thank you for sharing your ideas with us. I am glad that we seem to view the needs of 3D artists in a similar way. >> Furniture. Not oddball stuff, but practical, everyday furniture. Our interiors collection has a lot of furniture meshes and they fall into historical category. You could say it is a bit unusual by today's standards but a lot of people were asking for it. However I cannot see why we could not prepare some everyday stuff for our autumn collection. >> People meshes. I think there is also a whole market opportunity for >> motion data with people because r3 can import keyframe data. Well, you cannot get a better value for money than Humanoid at present. Rather than trying to compete with it we prefer to make our objects compatible with it. I cannot reveal our plans for motion data but you can rest assured that we are working on some cool stuff. >> Tree meshes. No problem. As a matter of fact we are working on something along those lines at the moment. >> A pre-beveled 3D alhpabet We will think about this 🙂 Some kind of licencing would be involved for sure. I will talk about it with Jack. Our objects come with a lot of textures.What is your view on this? If you were given the choice would you rather go for clean meshes or textured ones? Hope to hear from you soon. Catherine Buchwald (Bitmap Studios Ltd)
#97875From: MARK A. MEIERApr 19, 1994 10:37 PM
Catherine, <<would you rather go for clean meshes or textured ones?>> I'd rather see textured ones. Saves the effort of assigning mapping coordinates. Even if you change the map used, you can still reuse the mapping coords, or even 'Acquire' the existing mapping coords and just modify them. Mark Historical furniture sounds interesting. I teach AutoCAD to interior designers at Eastern Michigan University. They could really go for some historical furniture for use in their models.
#98006From: Jacek ArtymiakApr 20, 1994 5:02 PM
Mark, << I'd rather see textured ones. Saves the effort of assigning mapping Well, you will find that all of our objects come with at least two sets of textures (high and low resolution). << Historical furniture sounds interesting. Our designs are based on the 18th century French style. Please mail us your address and will send you an evaluation copy. We would like to hear your opinion on suitability of this product for educational purposes. I hope to hear from you soon. Catherine Buchwald (Bitmap Studios Ltd)
#97879From: Ian ChristieApr 19, 1994 11:01 PM
I agree the Humanoid figures look very nice. But I'd also like to see something like them with cloths (not that I'm a prude or anything <g>). Ian.
#98007From: Jacek ArtymiakApr 20, 1994 5:02 PM
Ian, << But I'd also like to see something like them with cloths That is a nice idea. I will talk to our head of the design department. Mind you, he is not as keen on fashion as I am 🙂 Catherine Buchwald (Bitmap Studios Ltd)