CompuServe Thread

#New 3DS'er in town

66 messages in this thread
#98905From: Heinz SchullerApr 27, 1994 12:54 PM
To the Yost Group, I just wanted to drop y'all a note and let you know how impressed I am with 3D Studio. I recently bought a copy of release 2 from a previous owner, and while I'm waiting for the transfer papers to clear Adesk (so I can upgrade!) I've been doing the tutorials & such. I used to believe 3DS was too expensive, and felt that no pc-based 3D software could really justify the price. I got alot of exposure to your competitor's products through my professional and private work. Then I got an opportunity to work with 3DS at a client's site for a few weeks. Now that I've got a copy and have spent a while with the manuals, I really appreciate the following: 1. Superb and full documentation, excellent set of tutorials. 2. Painstaking attention to detail and great depth of features. 3. A clear line of sight from vision to execution, with results that normally live up to my original concept. After banging my head against the limitations and shortcomings of other packages, it's really nice to work with a well-thought out product. I just wish I hadn't let my bias on the price get in the way of me checking it out sooner. I've wasted an incredible amount of time. Anyway, thanks! -Heinz Schuller Fly By Nite Studios
#98942From: Yost GroupApr 27, 1994 6:17 PM
Thanks for the kind words, Heinz, and welcome to the forum! If you're having that much fun with Release 2, you'll have even more fun with R3. Here's to a swift upgrade! – Jack
#98953From: Yost GroupApr 27, 1994 8:01 PM
Like Jack said, thank you very much for the eloquent and kind words, Heinz. I'll explain a bit of the "vision" behind 3ds… To put it simply, we had done a few 3d modelers on the AtariST in the mid '80s, and discovered that it was possible to have a system architecture that had "walls" or "no walls". Our design for 3ds came out of the desire for no walls. That's it. 3D Studio… Design Without Walls ™. – G PS: Of course, we haven't gotten very close to our true goals, but each version of 3ds teaches us a little more. (slowly slowly)
#98965From: Robin LinkApr 27, 1994 9:14 PM
Hi Addict. It is like smoking. You don't know when you are hooked until it is too late. But it Feels SOooo GOoood!!! Check out IPAS. I don't do this stuff, I just "appreciate it". My Husband does it. I just try to keep him in the right kind of HW/SW. P.S. There is a LOT of Good help on this Forum.
#99006From: Jonas Ruikis [ADESK]Apr 28, 1994 8:34 AM
Robin, << IPAS.. I don't do it. My Husband does it. I just try to keep him in the right kind of HW/SW. >> That's cute :-)… jonas[adesk]
#99021From: Heinz SchullerApr 28, 1994 10:22 AM
Hi Robin, ->It is like smoking… Yes it is. I've been hooked on 3D for years, my computer dealer loves me. ->P.S. There is a LOT of Good help on this Forum. Absolutely, I've been lurking for some time trying to get a feel of how the customers feel about 3DS and what problems they experience. Without question the presence of the Yost Group, Greg Pyros, and other pros here makes the forum something special in the world of vendor support. I honestly don't know how these guys do all this amazing 3D work, but still have the time to help here in the forum. I'm up 'til 3am as it is just getting my work done! Sleep, what's that? -Heinz.
#100222From: peter cvijanovicMay 5, 1994 11:49 PM
>>Check out IPAS. I don't do this stuff, I just "appreciate it". My Husband does it. I just try to keep him in the right kind of HW/SW. << you have a sister?<g> —–beak
#100279From: Michele BousquetMay 6, 1994 10:40 AM
Seems to me Robin and I should start a dating service for 3DS guys. We would allow only women who can truly appreciate a man who spends hours at the PC… "Look, Susie, I just bought a 1 gig drive!" "Oooh, Peter, it's so BIG!" "Well, I don't like to brag, but…" "Oh, and look Peter, that beautiful red tape is moving across your 3D Studio rendering screen again! The way it just flows and flows and flows forever, it's so lovely and timeless… Let's sit and watch it together while I rub your back." On second thought, we might have trouble finding recruits. <g> Michele
#100305From: ALAN IGLESIASMay 6, 1994 12:23 PM
Recruits probably *would* be hard to find, Michele. But you could always write some fiction on the subject! If you do, I'd definitely buy that book! Just reading your message makes my back feel better…<g> -Alan
#100521From: Michele BousquetMay 8, 1994 1:38 PM
Jane, staring at the screen, gasped. The "beating heart" animation on the screen was IDENTICAL to the one Tony showed her the night he proposed! Her gasp gave way to racking sobs. "How could you do this to me?" she exclaimed through her tears. "You told me you made that animation just for me!" Tony, the pain raw on his face, removed his glasses and pinched the bridge of his nose, a habit he had developed since marrying Jane. "I got it off the forum," he said in a voice thick with regret. "I thought you'd never find out …" His voice trailed off as he became mesmerized by the image on the screen. Yes, he had seen the flic in the "What's New" library and thought it would add the perfect touch to the romantic evening he had planned for Jane. He had told her he stayed up all night making it just for her. Swooning, she fell into his arms, whispering her assent as he proposed marriage. After the wedding he hadn't banked on her becoming so interested in 3DS that she would get her own CServe ID and start navigating the forum herself, eventually finding out the painful truth about the animation. "Blast that forum!" Tony cursed to himself as the heartbeat pounded soundlessly, endlessly on the monitor. He knew his marriage would never recover from this crushing blow.
#100590From: ALAN IGLESIASMay 9, 1994 2:03 AM
Wow. This is MUCH better than those coffee commercials! Just a couple of questions, Michele…Does Jane end up discovering the TRUE animator who did the Beating Heart and fall in love with him right on the ASOFT forum?? Does Tony really, in a fit of blind fury, sell his copy of 3DS and learn to weld? Or worse yet, switch to Crystal 3D? Who needs paperbacks? -Alan
#100621From: Michele BousquetMay 9, 1994 9:45 AM
I can't tell you the ending, I don't want to ruin it for you. (I also haven't made it up yet.) But in reality, Jamie Clay made the beating heart animation, and his wife Jean probably wouldn't appreciate finding this Jane character pounding on the front door howling for her true love to come out and rescue her from despair. It would make a good story, though. Michele
#100788From: ALAN IGLESIASMay 10, 1994 12:46 AM
Thanks for the fun, Michele. -Alan
#100603From: Accu-WeatherMay 9, 1994 8:10 AM
As the Mesh Turns…
#100622From: Michele BousquetMay 9, 1994 9:45 AM
>>As the Mesh Turns… or perhaps, As the Polygon Rotates?
#100816From: Accu-WeatherMay 10, 1994 6:06 AM
Zakly.
#100631From: Yost GroupMay 9, 1994 10:06 AM
HA! Where's the next episode? This 3D soap stuff could get addicting. <g> – G
#100745From: dave aguilarMay 9, 1994 6:17 PM
Gary, Got my ipas boutique literature today! Thanks a mint. Very nice! -dave
#100767From: Yost GroupMay 9, 1994 10:03 PM
Glad to hear it, Dave. I got my catalog today too… a very good sign. – G
#100778From: dave aguilarMay 10, 1994 12:05 AM
This probably an old one for you, but how do we become IPAS developers? We own Watcom… what's missing and how much? -dave
#100780From: Yost GroupMay 10, 1994 12:12 AM
This is really a question for Jonas. He's the keeper of the IPAS developer program info. – G
#100357From: Robin LinkMay 6, 1994 6:41 PM
Hey Michele, you're back (have'nt "seen" you on the forum for a while)! My husband wants me to tell you he has every book on 3DS ever written and yours are still the best! We just ordered a Micron 90MHz Pentium (with a 2 Gig SCSI). He is concerned about the SPACE the dealer suppled software will occupy (MS WFW/Office). Meanwhile, dealing with reality, I can hardly wait to encounter SCSI for the first time. Nice to "see" ya again. Robin P.S. 'Taint the Size that makes the Drive! – yes?
#100520From: Michele BousquetMay 8, 1994 1:38 PM
Hi again! Yes I've been pretty absent from the forum in the last nine months or so. Good to hear from you. Oh I'm so jealous… I'm still running my 1gig SCSI off my 486. All those gigs are the wonderful, I must admit, but beware, they fill up faster when you don't "empty the garbage" like you used to! My brother-in-law bought a Pentium last month. Every week I am graciously allowed to sit in the same room with it, for limited periods of time, of course. Visitors are also required to speak in hushed tones and exit the room backwards. Thanks for the comments on the books. There are three more coming in the next couple of months (written but not run through the publisher's mill yet): Technical Tips, Materials & Lighting and Animals & People. I hope you enjoy them as much as the first three! Michele
#100454From: Heinz SchullerMay 7, 1994 3:13 PM
Michele, ->"Look, Susie, I just bought a 1 gig drive!" ROFL! That was absolutely hilarious. Even funnier when I think about my wife actually doing that. <g> -Heinz.
#100461From: MARTIN G FOSTERMay 7, 1994 5:27 PM
Heinz, >> ->"Look, Susie, I just bought a 1 gig drive!" << my wife just asks me how much it cost and gives me a withering look <g>. Makes me think twice about buying things I can't justify, though 🙂
#100513From: James M. MurphyMay 8, 1994 12:47 PM
Martin, >> my wife just asks me how much it cost and gives me a withering look <g>. Makes me think twice about buying things I can't justify, though :)<< Geeezzz Martin…I had to look at the From: heading to see if I just wrote this. ! <g> Murph'
#100514From: MARTIN G FOSTERMay 8, 1994 1:03 PM
James, >> I had to look at the From: heading to see if I just wrote this.<g> << tee hee. I'm sure it's a familiar story to many 🙂
#100614From: Michele BousquetMay 9, 1994 9:16 AM
Silly, that's what wives are for, to keep you from spending every last penny on hardware…isn't that part of the vows? Michele <can hardly wait for a husband to harass>
#100664From: Kurt McKeeverMay 9, 1994 11:46 AM
<<Michele <can hardly wait for a husband to harass>>> Michele, I can hardly wait for a wife that can hardly wait for a husband to harass!<G> Somewhere out there, there is someone who understands the signifigance of coming home with a handful of 16MB simms. Like my friends tell me: "Like what? One day the right one is just going to jump out of the screen at you?"<g> She would have to. Kurt (gotta get out sometime) McKeever.
#100751From: yann bertaudMay 9, 1994 7:03 PM
Guys, get a life. <BG> This thread is great. I'm still waiting to read more of michelle's romance story. Does the guy become so depressed that he reformats his one gig drive and installs all the different word processors out there? Yann "I still haven't found what I'm looking for." Bertaud.
#100826From: Michele BousquetMay 10, 1994 7:51 AM
Geez, maybe we should meet. I can get a head start by harassing you a little right now… "When are you going to stop adjusting the contrast on that texture map and come to bed! You can't fix it that way, the problem is the brightness, you fool! And if you had made that model right in the first place you wouldn't have to boolean out all those little holes! Look, it crashed and you forgot to click on Hold! Idiot! Read my books next time!" (Stomping noises as I retreat, ignored, into the bedroom in my slinky negligee, my words having fallen on deaf ears. I curl up in bed with Disney's The Art of Illusion, and by the time you come to bed at 5am I am no longer interested.) On second thought, let's just be friends. Michele <Hoping never to be a 3D shrew>
#100890From: Joseph M. WilsonMay 10, 1994 12:20 PM
<Bg> You could never be a shrew — –John
#100902From: CSA/CAMay 10, 1994 1:08 PM
Michele, I normally tend not to jump into these threads, but I wanted to let you know that I find all your messages just hilarious. Kevin Krell – Computer Support Associates
#100942From: Joseph DiecidueMay 10, 1994 5:34 PM
Michele, Would you care to give the Boston 3DS User group some excerpts of your 3D Studio romance novel for our news letter.<G> We could always use some spice to get the people interested. Or start a daytime soap. JoeD PS We'll be meeting this Thurs. Drop me a line if your coming.
#101447From: Michele BousquetMay 13, 1994 8:12 AM
I would be happy to write a full serial romance for the newsletter. Last week I was reading Judith Krantz (trash deluxe) and my correspondence was appropriately colored. Now I've moved on to Atlas Shrugged so my notes will probably be kind of angular, if you know what I mean. Michele (me and Dagny go way back)
#101063From: yann bertaudMay 11, 1994 9:44 AM
>>let's just be friends Aaaaargh, kiss of death. I hate those words. <BG> Yann
#101446From: Michele BousquetMay 13, 1994 8:12 AM
Until you learn to put a capital letter at the front of your name, that's all you're going to get from me. <g> Michele
#100666From: MARTIN G FOSTERMay 9, 1994 12:12 PM
Michele, >> isn't that part of the vows? << I don't remember. My wife made sure I was _really_ drunk by that stage <g>. in the wilds of Mass, eh? Are you going back downunder to Coochiemudlo for the northern hemisphere winter months?
#101085From: David J. MarksMay 11, 1994 11:34 AM
>> my wife just asks me how much it cost and gives me a withering look >> <g> My wife stopped questioning me about such things after I bought 3DS and it paid for itself almost immediately. It also helped me land my current job.
#101098From: MARTIN G FOSTERMay 11, 1994 12:29 PM
David, >> My wife stopped questioning me about such things after I bought 3DS and it paid for itself almost immediately. It also helped me land my current job. << I wasn't so lucky. I've been freelancing 3 years with 3ds and will likely only turn a good profit this year. This year's been good to me so far with a 9 month on-site game contract which doesn't require me to use my own equipment. In the meantime I've been able to plow back some of the profits into my rendering "patch" at my home office. The withering looks are just less severe now 🙂
#101278From: David J. MarksMay 12, 1994 10:31 AM
>> I've been freelancing 3 years with 3ds and will likely only turn a >> good profit this year. I suppose the key element in this discussion is "freelancing". I very fortunately landed a "full-time position" as a 3D animator for an automation design/build company. When I'm not working on "paying" animation jobs, I can work with the engineering staff on sales and design animations. It's not easy to place a value on the internal stuff, but since it brings in work for many people in our machine shop, I'd rank it as pretty valuable.
#101425From: MARTIN G FOSTERMay 13, 1994 3:37 AM
David, yes, your history is somewhat different to mine and probably preferable to many. However, I don't crave a stable, salaried, permanent position in a company since I find it very stifling. The most I can stand is usually a 6-9 month contract and then I'll be itching to look for something else to keep up the interest level. I did find it really hard to make a living off small ( <1 month) video projects, then the games came along with their longer time frames. If I can stay busy with game contracts then things could be a lot worse 🙂
#100584From: peter cvijanovicMay 9, 1994 1:20 AM
Michele, >> Let's sit and watch it together while I rub your back."<< alas, the woman you describe does not exist. If she did, I would have found her by now. I know, cause I'm one of the Nomadic Rendering Peoples. We wander the globe in search of CPU time and big monitors, we live on nuts, berries, and RAM. We also look for the woman you describe. There was a report of one in France, but it turned out to be a hoax. Sadly, we ruturn to the Dream, whilst creating large project files that choke rendering farms. This is how I got to Indonesia, I heard there were "Wanita cantik siapa banyak render"(fine chicks that do lots of rendering") living in Yogyakarta, but once again my information was incorrect. Another problem you might have is that you never know what some of 3dsers look like. You may find pale, thin, mole-like, sub-human, artist types don't sell real well to a dating service (sorry dudes). I, of course, am studly. <grin> bye, ———————————————–beak
#100620From: Michele BousquetMay 9, 1994 9:45 AM
Hey, I didn't know there were any other nomadic wandering peoples on this forum… while you were in Indonesia, I was scouting the jungles of Papua New Guinea for the elusive RAM-RAM tree, where the fruit ripens from 640k to 16meg SIMM panels during the short yet tempestuous monsoon season. Or so legend says; I never found it. That's why you have trouble finding us 3DS babes — we're out wandering around too. Michele
#100657From: peter cvijanovicMay 9, 1994 11:10 AM
>>fruit ripens from 640k to 16meg SIMM panels<< there are such trees, they farm them in Singapore<g> I'm going there next week to pick a few! look for legal sw too. and maybe, one never knows, there might be a female of the Nomadic Rendering Peoples there. you never know. ——beak
#100953From: Mike KelleyMay 10, 1994 7:20 PM
>that's why you have trouble finding us 3DS babes Ah, Michele, don't you know you can have your pick of any of the 3DS gentlemen (or not, as the case may be) here? Actually, you can probably have more than just one, and I read much desperation here, so put them out of their misery. All they ask is that when you speak of this, and you will, be kind. (And it's quite obvious to me that Jane will actually discover Tony did not steal the heart off the forum after all. In an amazing twist, she finds out it's a REAL heart from his former wife, whom he had negleted to tell her about! As he chases her up the lighthouse steps, and corners her on the windswept ledge, she warns him not to come any closer. "Don't do it, Tony!" she cries, "I still love you!" He pays no attention, advancing closer, gun in hand, when suddenly he realizes the seemingly solid railing he was leaning on does not, in fact, exist. The bewildered look on his face as he falls into thin air is answered by Jane. "It was only a RENDERED rail!" she explains, as he meets his doom on the rocks below. Meanwhile, Detective Jack RAMsey is awaiting below. He is also in love with Jane… but that's another story).
#101609From: Dennis FenskeMay 13, 1994 10:12 PM
Mike; You and Michele should start a book. Hilarious. Dennis
#98973From: Carlton NewtonApr 27, 1994 10:24 PM
Heinz – My sentiments exactly! Carlton Newton
#99014From: Nik Grant [adesk]Apr 28, 1994 9:11 AM
"1. Superb and full documentation, excellent set of tutorials. 2. Painstaking attention to detail and great depth…" Sounds like you're reading our ads! This is great, Heinz. Thanks for the kind words, it feels great to be associated with such a great product. Nik
#99026From: Heinz SchullerApr 28, 1994 10:40 AM
Hi Nik, ->It sounds like you're reading our ads! Yeah, in retrospect it does. But if you've ever spent countless hours trying to work around limitations just to bring an idea to fruition, you really appreciate it when things work like you expect them to. I swear it seemed like everytime I thought up a great idea I'd hit my head on the ceiling somewhere along the way. I've spent several years coding scenes by hand with text-based raytracers. I demand a high level of control and accuracy, and have been frustrated with alot of GUI based rendering systems that bleep over the hard details. Alot of vendors really don't understand how their customers operate, 9 times out of 10 their response is, "Well, why would you want to do that?". I hate that question, and I hate dead ends. <g> -Heinz.
#99463From: Mei-Tien HsingMay 1, 1994 12:07 PM
Heinz, I read the entire thread, I am new to animation and I am checking out trueSpace and Playmation. They seem nice but having different strength, I did not get 3ds due to price and time-bomb in the product( royalty?). Is 3DS really worth it? How would it compare with trueSpace and Playmation( animation master)? Anyone else have opinions? Thanks. Mei-Tien
#99478From: John TissavaryMay 1, 1994 5:11 PM
I've used trueSpace, but not Playmation, and can tell you that there is a big difference between trueSpace and 3DS. I own an animation shop that does mostly broadcast oriented work, and could not fit trueSpace in. It is just not powerful enough where it counts. It has some very nice modeling features, nice interface, is somewhat stable (runs under windows, so I got some GPF's when rendering big stuff), but just isn't well setup for doing larger projects. It also doesn't render to fields, which categorically eliminates it from use in my shop. It felt more like serious "hobby" software, rather than a professional broadcast package. Also, its rendered output is not as good as 3D Studio's (I had several non-animators, as well as myself, check out the results, side by side). None of the PC packages have as good output, IMHO. I've tried most animation software out there (except Topas), and don't think any of them are as complete and perfect for professional desktop 3D animation as 3DS. Some have features that I wish 3D Studio had, but they just don't add up to beat 3DS. If you are a serious animator in need of a super stable, productive, and powerful program, then 3DS is, IMHO, your best choice on the PC. If you are looking for a well priced package to explore 3D and learn modeling, animation, and rendering techniques, then I think trueSpace would be a good package. But you will outgrow it, eventually, unless Caligari does some serious upgrading to their product. John Tissavary (LUNA cie)
#99604From: Mei-Tien HsingMay 2, 1994 5:00 PM
John, Thanks a lot for your advise. I just ran into a GPF in trueSpace before I read your mail. Does 3DS have a bigger learning curve? Mei-Tien
#99633From: John TissavaryMay 2, 1994 9:54 PM
Yes, 3DS' learning curve is a bit steeper, but the documentation is the best of any PC package I have ever seen. It took me 1 month to get familiar with most of the features, and I had created my first professional, broadcast animation (with the help of this forum and another animator) a month later. John Tissavary (LUNA cie)
#99709From: Mei-Tien HsingMay 3, 1994 10:51 AM
John, Thanks for your inputs! One month is not so bad, sounds like you did not take any courses. Mei-Tien
#99744From: John TissavaryMay 3, 1994 3:32 PM
No, I didn't take any courses, but I had the tutorials, and a friend who had been using 3D Studio for almost a year was usually there when I was working (it was his software, but he didn't have a computer, so we used mine). John Tissavary (LUNA cie)
#99896From: Mei-Tien HsingMay 4, 1994 9:47 AM
John, Thanks again for your reply. Two questions still: how does people add interactions to 3ds output ( flc?), via aaplay MCI interface? Say, if an 3D object being clicked, and then some actions will be triggered. Another question, add sound via Adobe Premier or someting else? Will 3DS flc run fast enough from a CDROM? What are the considerations? I started to look at Inside 3D studio, but not yet finished. Mei-Tien
#99951From: John TissavaryMay 4, 1994 3:27 PM
Both of your questions are probably better answered by others, I do mostly television broadcast animation, so I don't do much multimedia output. That said, there are many off the shelf multimedia authoring packages that allow you to do some forms of interactivity, and games developers are constantly writing their own games engines for driving graphics and user input. I think these are almost always proprietary. As far a CD-ROM playback is concerned, there are several flic compression schemes that will de-compress on the fly, like SMACKER and NEWAGE (which can be found on this forum, though I'm not sure if they're demos or shareware or what). These allow you to play back bigger flics faster, making CD ROM playback smoother and better. John Tissavary (LUNA cie)
#100032From: ROBERT RITGERMay 4, 1994 11:22 PM
Mei: The cheapest way to get interaction, albeit keyboard interaction, that I can think of is not via aaplay but its bigger brother aaplayhi. The program is freeware and is downloadable from the libraries here. The scripting language is well documented and easy to use. Adding sound will be a problem with this approach, however. Bob
#100167From: Scott LawrenceMay 5, 1994 4:49 PM
Authorware is the program of choice for interactive programming w/ sound, especially if you don't want to deal with code, as it's icon driven. The only drawback is the price.
#100223From: peter cvijanovicMay 5, 1994 11:49 PM
hey dude! >> and a friend who had been using 3D Studio for almost a year was usually there when I was working (it was his software, but he didn't have a computer, so we used mine).<< thanks for the kind words, remember that I hear everything<g> BTW sorry I'v been so bad re: e-mail, but right now things are heating up here. At least I got the p5 finally, now I inherited a zoo (staff) and am trying to network them w/ WFWG311. I be busy, bro!
#100235From: John TissavaryMay 6, 1994 4:23 AM
WFW?! Urgghhh… I don't envy you. Heating up, you mean past the usual 98 degrees? John Tissavary (LUNA cie)
#99510From: doug wolfgramMay 1, 1994 10:33 PM
What Time-bomb??? 3DS is the only really professional 3D production package in its price category. Others allow nice 3D modelling and some nice image generation, but for real professional production work, 3DS is the only one for me. Topas has come down in proce, but is still considerably more than 3DS from what I understand.
#99605From: Mei-Tien HsingMay 2, 1994 5:01 PM
Doug, Thanks! Time bomb is what I saw in another message in this forum. Mei-Tien
#99592From: andrew mcdonaldMay 2, 1994 1:50 PM
I've actually used Animation:Master, and it is very different from 3DS, and infinitely more frustrating. Great ideas, mediocre implementation. 3DS is a better overall package than anything else on the PC. I prefer the spline modeller in A:M, however, and use the DXF export from that program to 3DS for certain things. I haven't been able to get used to the contortions necessary to map images to objects in 3DS. It works very well, but seems unneccesarily complex. Andrew.
#99606From: Mei-Tien HsingMay 2, 1994 5:03 PM
Andrew, It seems that everyone is saying 3DS is the Best! I just wonder how difficult it is to learn 3DS? How people add interactions into their animations made with 3DS? Mei-Tien