CompuServe Thread

#Lightwave vs. 3DS

65 messages in this thread
#162329From: Brian S. SchmittApr 2, 1995 3:20 PM
What in the hell are you talking about? Please list all the TV and film productions that use 3D Studio graphics. I assure you there are many more using Lightwave. Brian Schmitt PiXcellence Imaging
#162360From: Apr 2, 1995 9:15 PM
Brian: >> What in the hell are you talking about? >> Please list all the TV and film productions that use 3D Studio graphics. >> I assure you there are many more using Lightwave. You'd probably be surprised at how many are using 3DS. The 3DSers probably just aren't as vocal as the Lightwave folks out there. Perhaps we should all chime in, actually, I'm also curious as to which other shows are using 3DS… Here are a few that we are _currently_ working on in 3DS to start the list: TV: Francis Ford Coppola's "The Conversation" FOX's "AJ's Time Travelers" SciFi Channel's "UFO Diaries" DIC Entertainment's "Where Is Carmen SanDiego?" FILM: Paramount's "Virtuosity" Warner Brothers' "Fair Game" (Cindy Crawford, Billy Baldwin) (With two more under discussion right now.) Greg Pyros
#162373From: Brian S. SchmittApr 2, 1995 10:33 PM
You have to admit that this list seems anemic compared to what Lightwave is doing right now, not even to mention projects in the works. To say that Lightwave hasn't made the in-roads with the Hollywood community as much as 3D Studio is laughable propaganda. Both programs are very powerful 3D packages, especially considering that they are being used on desktop computers. I would however go as far as to say that Lightwave is a MUCH better value than 3DS, especially when you take into account all the IPAS routines that you would have to purchase to get features that are in Lightwave right out of the box. I do realize that you are a developer for 3DS and I offer kudos for the work you have done on plug-ins for 3DS. I have a Pentium computer that has PAR installed just waiting for the PC version of Lightwave to be released and I will buy 3DS eventually as I am dropping the Amiga entirely now. Right now I am forced to use it on a friends computer when he is not using it. I hope that I have not stirred any hard feelings through my admittedly strong opinions. Regards. Brian Schmitt PiXcellence Imaging
#162401From: David J. MarksApr 3, 1995 12:03 AM
>> I hope that I have not stirred any hard feelings through my admittedly >> strong opinions. Regards. Ha ha ha. Perhaps I'll go over to a Lightwave Users' Group meeting (is there such a thing?) and explain how much better the core 3DS is and how much flexibility is offered by its open architecture. Then I'll say that I hope I haven't stirred any hard feelings… <g> Yes, I'm being sarcastic. Most of the active participants in this forum are active users of 3DS. I can think of several on the forum who work across several hardware/software platforms and creative boundaries. 3DS is a VERY strong package which is VERY affordable and VERY well supported. While many here work with additional tools to assist in their work (the best tool for the job…), you will not find much negative feedback here about 3DS. I will admit that I know little about Lightwave (as you likely know little about 3ds.) If you are willing to drop your strong negativism, I would be interested in comparing strengths and weaknesses of our chosen software packages. >> waiting for the PC version of Lightwave to be released… as I am dropping >> the Amiga entirely now. 3DS is on its 4th PC version already. Continue to spend some time checking it out. While it is different than what you are used to, it IS still an excellent tool. – Dave Marks
#162506From: Brian S. SchmittApr 3, 1995 12:30 PM
Who said I don't know much about 3DS? I feel very competent with 3D Studio. I never said that Lightwave is a better program, I said it is a better value. Lightwave NT will sell for about $850 street price. 3D Studio costs more than three times that without lens flares, bones, displacement mapping, metaforms, etc..etc… I will put my 3D Studio skills up against almost anyone's and I have been using it on a very limited basis. Regards. Brian Schmitt
#162570From: David J. MarksApr 3, 1995 4:39 PM
>> I never said… I apologize if I read more into your words than you intended. It was getting late when I replied, and I should have waited until morning before sending it. Your written tone sounded confrontational and I took a similar approach. The next year will be interesting for PC-based animators. I'd be interested in seeing a feature for feature comparison of the products. This is probably not an appropriate place for it, so I'll just do some research before I put my foot in my mouth. – Dave
#162420From: James Coulter[Mindscape]Apr 3, 1995 1:51 AM
> You have to admit that this list seems anemic compared to what Lightwave is doing right now, < Greg didn't make it clear that these were productions coming from _his_ company only. There are at least few dozen other production houses using 3DS in television. Just because you see Lightwave on Seaquest every week doesn't mean the entire film and televsion community is hell bent on Lightwave. Off the cuff … some programs that are or have used 3DS somewhere in production: Time Traxx Star Trek: TNG Star Trek: DS9 Unsolved Mysteries Encounters Sightings Liquid Television Promos -n- Tags . . . Discovery Channel Sci-Fi Channel MTV CNN A&E Nickelodian Big Freebee networks (CBS, NBC, ABC, FOX) These are just a few I happen to remember. If eveyone here listed a program they knew of, it would be much longer. Rather than propagate this inane discussion, however, lets have our next comments include verifiable statistical market data. Here's one: Autodesk products account for approximately 25% of the current market share in desktop animation software. Where does Lightwave stand? > I hope that I have not stirred any hard feelings through my admittedly strong opinions. < Ditto. — James E. Coulter — Choreo Motion —
#162470From: Yost GroupApr 3, 1995 10:24 AM
James, just to clarify one comment… The Roncarelli report just made a study public in which they said 3DS accounts for almost 60% of all 3D animation software used professionally (on all platforms) and almost 80% market share for PC-based software (specifically). – G
#162545From: Gary L. AngleApr 3, 1995 2:25 PM
Gary I 've been schmitten by a new commercial possibility that someone will make some real dinero with! Application Trading cards!!!! Similar to baseball cards but w/ all acheivements and stats etc. for trade and "dream-team" scenarios!! You don't even have to own the App cause trading and arguing would be part of the game!! Would Wavefront be the Nolan Ryan? Hey……..I wonder if the MAC vs IBM thing is still hot? I originally thought that this was an excellent vehicle for individuals such as Gary Yost, Tim Forcade(artist's concept of face, of course), Greg Pyros, …the list could go on……….!!
#162665From: Apr 3, 1995 11:15 PM
GaryA: >> Gary Yost, Tim Forcade(artist's concept of face, of course), Greg Pyros… Oh, boy! Just what the world needs… :^) Greg Pyros
#162686From: James Coulter[Mindscape]Apr 4, 1995 12:55 AM
Whoa! (At least I erred on the conservative side!!) Thanks, Gary, for the correction. I'm going to file that for future reference. — James — Choreo Motion —
#162508From: Brian S. SchmittApr 3, 1995 12:33 PM
Ask me in about 6 months where Lightwave stands as it is soon to be available on the same platform as 3D Studio. I'm sure it will sell quite well and you may see it surpass 3D Studio's market share. Only time will tell. Regards. Brian Schmitt
#162687From: James Coulter[Mindscape]Apr 4, 1995 12:55 AM
> Ask me in about 6 months where Lightwave stands < Mulligan granted. I have tagged October 3, 1995, in my PIM to remind me to pose the question again. I'm willing to concede that anything is possible in this market. If, however, I should be mistaken in my estimation that 3DS is (and will remain) the better value as evidenced by the market share, I will execute my Mulligan and request another six-month stay-of-execution by which time 3DS will also be available on NT. — James — Choreo Motion —
#162716From: BRENT W. MALNACKApr 4, 1995 7:55 AM
Brian, As someone very familiar with the LightWave market (having been LightWave's original product manager), let me jump in. Newtek's pricing structure may be the biggest obstacle. With very small dealer margins why would any dealer switch from selling 3DS in which they can make a decent margin to LightWave? That is the battle Newtek faces. Brent
#162795From: Brian S. SchmittApr 4, 1995 12:35 PM
I am not sure what NewTek's wholesale pricing is, but I'm not sure it matters. I am not looking at from a dealer's point of view but as a consumer. I know that Lightwave will be available to whoever wants it even if it means getting it through a mail-order company. BTW I have enjoyed your many fine articles in VTU over the years. Do you still use Lightwave? I have been reading posts about Positron's MeshPaint and I think congratulations are in order. Developers like yourself are quickly bridging the gap between desktop capabilities and those of expensive workstations (read: SGI). Regards. Brian Schmitt
#162812From: BRENT W. MALNACKApr 4, 1995 1:16 PM
Brian, Thanks for the comments on my columns. >>I am not sure what NewTek's wholesale pricing is, but I'm not sure it matters. I am not looking at from a dealer's point of view but as a consumer. The whole problem with Newtek's pricing structure is that it has a trickle down effect that eventually will hurt the consumer. First, dealers aren't likely to support a product that they don't make much money on. Since LightWave is relatively easy to use, this isn't a huge problem. Second, with the price where it's at, how could a developer like Positron (my company), justify charging half the retail price for a plug-in? So, the developers have to lower their prices to stay in line with Newtek's structure. This is enough to keep many developrs away from porting their routines. To stay afloat, a price point needs to be a fine blend of what the consumer will pay, how many potential units can be sold, and enough for the developer to continue to support and add features to a product. Third, Newtek places themselves in a pricing trap for future LightWave upgrades. If they were to come out with a version beyond 4.0 down the line that had an enormous amount of new features, how much could they ask their existing base to pay in upgrades? Does this force them to offer less in upgrades, but increase their frequency? I still enjoy using LightWave, but have really enjoyed the wonderful communications with Autodesk during the development of our products. Their level of support has been unmatched! Brent
#162780From: M. G. BATCHELORApr 4, 1995 11:56 AM
<< Ask me in about 6 months where Lightwave stands as it is soon to be available on the same platform as 3D Studio. I'm sure it will sell quite well and you may see it surpass 3D Studio's market share. Only time will tell. >> If LW was truly equivalent to 3DS4 or even 3DS5, it would still be quite a feat to equal market share with 3DS. And, it would take years on this platform to do it. It took 3DS years to capture this market with a clearly superior product. I don't believe you realize just how widespread 3DS use is on this platform, or how difficult it is to de-throne a product which is not only supporting it's current user base very well, but still evolving in signifigant leaps & bounds. Applications lose signifigant market share when they are: 1) Overwhelmed with superior performance (first) and price. 2) Are not supporting the existing customer base satisfactorily. 3) When they begin to stop evolving signifigantly. 4) If they become unstable, difficult to use. I don't see any opening for LW here. It may sell, but not at the expense of 3DS potential customers. BILL
#162801From: Brian S. SchmittApr 4, 1995 12:49 PM
There is a point I am going to make here that will certainly make me an even less popular member of this forum. I think Autodesk got lazy with release 4. It is essentially release 3 with a few great plug-ins thrown in. The IK is nothing short of outstanding in it's implementation as is the camera preview/match perspective IPAS. I do believe that Autodesk is taking too much stock in their own press. A new-comer has beaten Autodesk to the NT marketplace as well as to the Alpha and MIPS machine. I think this may be more costly than alot of people think as Alpha workstations are selling VERY well. Brian Schmitt
#162823From: alec jasonApr 4, 1995 2:18 PM
Brian, Don't you think it is a bit rude to continue to dump your negative views of 3DS here in this 3DS forum? This is a support forum is for users of 3DS. There are many programs I don't like and don't use but I don't think it is right to go to their forums and continually whine about my personal likes and dislikes. If you don't like 3DS, fine. Don't buy 3DS. Don't use 3DS. Use Lightwave. Who cares what you think about 3DS! Go away. Alec Jason
#162873From: M. G. BATCHELORApr 4, 1995 6:32 PM
<< I think Autodesk got lazy with release 4. >> I think you're missing the big picture. What in fact has happened is: They managed to put out an interim product << with a few great plug-ins thrown in >> as you said, ** while simulataneously developing the next generation s/w in rel.5 ** I find this parallel development to be rather good for the user base. I suppose some people can just look at as rel.4 not being what they expected for what in fact will be rel.5. Of course, this *did* allow the user base to get even more powerful s/w 1 or 2 years earlier. Not to mention the release costs less and came earlier than ever before. It's all just how you look at it. When rel.5 ships, I imagine your view in retrospect, may be different. << A new-comer has beaten Autodesk to the NT marketplace as well as to the Alpha and MIPS machine. >> I didn't know there was a race <g>. Actually, the first app's to appear on a platform (historically), usually don't end up dominating in their field. Until the dedicated h/w assisted RT rendering cards are in the pipeline, I don't think we'll see too much of a leap foward from anyone. Rel. 5 probably will come along at just the right time….not too early, not too late IMO. BILL
#162879From: david W. mennenohApr 4, 1995 7:17 PM
Ok, I've read your negative dribble long enough. You really do not have a clue do you? Don't answer please. All I can say about LW vs. 3DS is that you get what you pay for. Why do you think companies like Sony pictures, Metrolight studios, etc etc etc. use 3DS and not LW. Because it is simply a better, more mature product, that has a very committed development team behind it. I've _used_ LW (read past tense). I use and will continue to use 3DS for my professional work. LW simply cannot compete with 3DS on really _any_ level. Maybe you should go over to the Real 3D forum at least there your lofty assumptions of LW may be correct. Well, I'll drop you a note in October and reaffirm that everyone else on this forum was right. Oh, and go ahead buy LW – it only means less competition for all the folks using 3DS. Oh, just one more thing. I can guarantee you, that you are not so proficient at 3DS as you claim, if you were you would not be so misguided as to really believe that LW is superior. I do agree that LW has its merits but you are way off course, as you will see. DM
#162882From: John EllisApr 4, 1995 7:21 PM
Brian, I'm just jumping in, but not to get on your case. <g> >> It is essentially release 3 with a few great plug-ins… << Well lets say you right, those plug-ins would have cost more as plug-ins than as a new release, just for argument sake. But never mind that… When R5 comes out, I _guarantee_ its going to be a ***MAJOR*** ***MAJOR*** new release and its going to trounce the heck out of everything in sight… SoftImage will be called Silly Image and Alias will be called Alas (big sigh) and Light Wave will be called Dim Wave… <g> yeah so maybe I'm exaggerating slightly… but only only slightly… <g> John
#162931From: Brian S. SchmittApr 4, 1995 11:11 PM
>>SoftImage will be called Silly Image and Alias will be called Alas (big sigh) and Light Wave will be called Dim Wave… <g> >>yeah so maybe I'm exaggerating slightly… but only only slightly… <g> >>John Wow, somebody with a sense of humor in this forum. You post is a refreshing change from usual unfounded rhetoric I have encountered here. Thank you. Brian Schmitt
#162946From: John EllisApr 5, 1995 12:35 AM
>> Wow, somebody with a sense of humor… << Well Brian, its frequently _not_ appreciated. <g> FWIW I appreciate what appears to be your sincere interest and desire to find the best 3d app for your needs. Alot of people would have bailed out having encountered the resistance you've met, but personally I think its a very healthy dialog. I love 3DS!!! No doubt about it. But for some reason I don't find your challenging queries disturbing, on the contrary I find them thoughtful and probing. So I think if you keep at it you'll come to the same conclusion I have. If not that's o.k. too. The point is you're checking it out, and that's supposed to be what this place is about. If 3DS can't stand the scrutiny, then there's obviously a problem. I think it can, and while your comments about R4 might rattle a few cages, I think R5 will leave no doubt about the 3DS legacy. And just so you know, 3DS for NT has been in development for the last 2 and a half years! So its not a question of first to market, but what will work best on the NT OS. There's no rush. I'd rather stick with DOS until they get it just they way they want it. I have alot of faith in the Yost Group's ability to deliver. They always have. So anyway I welcome your comments as for the most part I've found them quite objective. And maybe in the process you'll find that special feature that makes 3DS your app of choice. In the meantime don't be real concerned about rattling a few cages; 3DS can take it, I promise. <g> John
#163262From: David RhotenApr 6, 1995 10:30 AM
>>I think Autodesk got lazy with release 4. It is essentially release 3 >>with a few great plug-ins thrown in. While I would agree that r4 maybe should have been r3.5, think about this: Since the majority of r4 features were produced outside the Yost Group, under the auspices of Autodesk, that means that the YG will have put in almost 2 years of programming on r5! That's twice as much as for r2 or r3. Now granted, that kind of time is probably needed when doing something as huge as changing the OS you're writing for, but I'm looking forward to an incredibly stable and _killer_ new release come the end of the year! I can't even begin to imagine what Gary has in store for us. My guess (and that's ALL this is) is that a)they needed more than their usual 1 year for the NT port, and yet they knew that b)they really needed things like IK in the product to not only keep up with the Jones', but to sate the apetites of their voracious users. I think it's just unfortunate that the r4 vs r3.5 thing bent so many people out of shape in regard to their expectations. Dave Dave
#162422From: EDWARD HARVEYApr 3, 1995 1:55 AM
<< just waiting for the PC version of Lightwave to be released and I will buy 3DS eventually why would you buy 3ds eventually if you are so strong on lightwave? just curious. Ed
#162509From: Brian S. SchmittApr 3, 1995 12:37 PM
I will eventually purchase both because they both have their strength AND weaknesses. I don't believe in limiting my possiblities because of sentimental feelings about Lightwave or ANY program. I think that pretty much says it all. Brian Schmitt
#162614From: DAVID CAMPApr 3, 1995 7:43 PM
>>all the IPAS routines that you would have to purchase to get features that are in Lightwave right out of the box.<< As someone who has worked on many 3D packages, including LightWave, I think you should really take a look at your "out of the box" statement. LW is a terrific program but to realize it's full power, you have to buy many 3rd party add-ons. Just flip through any issue of Video Toaster User and look at the ads. In another message you said 3D Studio is out of your price range. If you can get the $800 for LW then you should be able to save your money and get 3DS, it's not THAT much more, ( I shopped around and got one third off list when I got 3DS.) and, you would probably find, as I did, that 3DS makes you much more productive "Right out of the box". Also, if you're waiting for LW on the PC, you should know that many of the (necessary) 3rd party add-ons will either not be available on the PC or sell for much more money than the Amiga version. Some of the LW developers (ie Positron publishing) have now gone over to the PC (3DS) camp. (Flogging dead horses isn't good business). You are correct about "strengths and weaknesses" and having more than one approach to 3D animation is almost a necessity, but when thinking about LightWave, many people tend to forget that almost all of the production work done with it is also done with the Video Toaster. LW unbundled, as powerful a package as it is, is still only a portion of the Toaster. The video Post function of 3DS alone makes it one of the most powerful programs available on any platform (I didn't say fastest <g> ) Now that I mentioned "fast"………" Rendering Speed." Period…… I gave up Impulse's Imagine (as well as LW) for rendering speed as much as any other reason. On LW, One hour is a reasonable time for a frame rendering, On my P90 running 3DS, the same frame takes about 1 min. Now that is a major difference.( OK, the glass doesn't look nearly as good, but how often do I render glass? ) One more thing to think about…3D Studio is really a $20,000 program that you are permitted to buy only as much as you want or need and get it little by little if that's what you want. I'm glad that they didn't include a lot of IPAS (Ok I'll try to start calling them "Plug-Ins" but it wont be easy <G> ) and raise the basic selling price. I'm glad you are a 3DS user. I hope you can afford to buy it someday to "complement" LightWave. You may eventually find out what were all on about. Nice ranting at you David BTW I"d like see some of your work, what do you do? Bye
#162628From: Brian S. SchmittApr 3, 1995 8:52 PM
You do raise some good points but as I am used to using lens effects all the time such as lensflare and DOF to render comparable animations on 3DS would cost me another $1000 for the IPAS suite. As far as people using Lightwave on the Toaster, they are exactly the same prduct. Nobody using it for professional work would ever subject their beautiful pictures to the cheesy wipes and fades on the Toaster, not to mention the Toaster is composite only. Render speed is something niether you or I can comment on for about another week as I havn't seen the latest beta version and the render engine is supposed to be much improved. Refraction is not something I use very often but it is certainly nice to have and I have used it on a couple of animations that I wouldn't have been able to do with a work-around. I think this kind of point counter-point is great. It really gets my juices flowing!! Regards. Brian Schmitt
#162655From: Alvaro NobregaApr 3, 1995 10:57 PM
Brian >> I have a Pentium computer that has PAR installed just waiting for the PC version of Lightwave to be released<< What are you waiting for? Lightwave as already been released for PC's.
#162808From: Brian S. SchmittApr 4, 1995 1:02 PM
Do you know this for a fact? I have called dealers and they say that the shpping date is April 7th. What is your source? Regards. Brian Schmitt
#162381From: Bill FitchApr 2, 1995 11:08 PM
Thanks for the info Bill
#162468From: Yost GroupApr 3, 1995 10:21 AM
Francis is doing a TV version of "The Conversation"? Whoa! (very cool) I could add a couple of things to that list: TV: "Mad About You" and "Saturday Night Live" (ugh) Sony Pictures has too many 3DS film projects in the pipeline for me to remember them all. – G
#162516From: Brian S. SchmittApr 3, 1995 12:47 PM
I can't help but feel that my statements have been misunderstood. I think the Yost people have done a TERRIFIC job with 3D Studio! It is a very powerful package. I am just sick of seeing all the Lightwave-bashing on this forum and others. The only negative thing I had to say about 3D Studio was that it is out of my price point. I understand that $3000 isn't alot to spend on a professional 3D package but I am not a professional, just somebody that has been studying CGI for my own enjoyment. I will do this for a living eventually and then I will be able to justify 3DS's cost. In the mean time I am learning as much as I possibly can about this medium until I feel my skills are a cut most of the stuff I see saturating the industry. Regards. Brian Schmitt
#162564From: John StetzerApr 3, 1995 3:39 PM
>>sick of seeing all the Lightwave-bashing PMJI, but I got to at this point; I really have not see too much Lightwave-bashing on this forum, at least not to the extent I see (and have been subjected to) 3ds-bashing from the Lightwave camp. It's almost amusing to see the look on there faces when I say I've used both and prefer 3ds; they tend to look at me as if I was brain damaged. _For_me_, 3ds is more of a bargain at its higher price plus IPAS cost because of the time savings I've realised working with 3ds (and I'm not refering only to render times; I tend to complete projects 3*quicker w/3ds and the completed projects were of a higher quality than similar Lightwave projects (the benchmarkings occured back when I had real access to both; I was more productive in 3 weeks w/3ds than I was in 6 months w/Lightwave (machines were fairly equivelent; 386-40, accellerated '30); infact, my first 3ds animation got me my current job). You're correct in saying that each package has it's strengths/weaknesses; in fact, Lightwave would be my first choice if 3ds didn't work so much better for me. I just don't see the Lightwave-bashing you're referring to (and I don't consider the responses in this thread 'bashing'). I agree it'll be interesting to see what effect Lightwave will have on the market. John Stetzer JWS PS Sorry if this sounds like I'm venting.
#162630From: Brian S. SchmittApr 3, 1995 8:57 PM
Venting can be healthy:) Brian Schmitt
#162767From: John StetzerApr 4, 1995 11:38 AM
>>Venting can be healthy:) :^). Oh, and… >>the time such as lensflare and DOF to render comparable animations on 3DS would cost me another $1000 for the IPAS suite Actually, it would only cost you $295 for LensFX. There are still some issues that need to be resolved w/LensFX, but you have a lot more more control and flexability in setting up your flares; plus you can really design your own flares w/quite a bit of exactness (I'm still trying to find a place to use the triple cat's eye flare I designed_somewhere_;^) and get away from the 'Photoshop' look of Lightwave's flares. And, because the DOF is not involved in the actual scene rendering itself (it's a post process), it renders very quickly. John Stetzer JWS
#162799From: Brian S. SchmittApr 4, 1995 12:42 PM
I am sorry but I meant to include ray-tracing to the DOF and lens-flare options. Last time I checked (about 1 month ago) the ray-tracing module (if I understand correctly it doesn't even run under 3DS, therefore is not useable with scenes that use IPAS routines) was selling for $995 and LensFX was $495. I have never seen any 3D Studio DOF effects so I can not comment on their quality. Does it use z-buffer information to calculate focus depths? I would think that a video post DOF would definately be much quicker than Lightwaves, so you have me there. Regards. Brian Schmitt
#162824From: John StetzerApr 4, 1995 2:29 PM
>>I meant to include ray-tracing Ah, ok. A month ago it was on special for I believe $500 or $600. Don't know about now. >>scenes that use IPAS routines Currently true; I understand they are working on this. >>so I can not comment on their quality I believe they have a jpg on ASOFT that has an example of DOF called STILL.JPG (137k). >>Does it use z-buffer information to calculate focus depths? Yes. John Stetzer JWS
#162728From: Jeffrey LererApr 4, 1995 9:25 AM
John: you didnt sound like you were venting. Good post, saved me some typing. I remember most of the yelling that went on between lightwave and 3-DS was back at 3-DS 2.01a. Now, at 4.0 sitting on the brink of 5.0, there's not much yelling left (ALBEIT these plug-ins are costing me more than a muffler, and my brain is beginning to ooze in an unsightly way from what I believe is referred to as pre-frontal. Which brings me to your comment about being looked at as if you were brain damaged (3-DS USER = Brain Damaged)<VBG> Jeffrey
#162766From: John StetzerApr 4, 1995 11:38 AM
>>you didnt sound like you were venting I guess it depends on what end one the 'vent' one is on ;^). >>(3-DS USER = Brain Damaged)<VBG> No, no; to borrow a phrase from G, we're just slightly mutated ;^). John Stetzer JWS
#162817From: Jeffrey LererApr 4, 1995 1:49 PM
John: <slightly mutated> damage and mutation are inextricably linked (:-\/ Jeffrey
#163436From: Paulo de AndradeApr 7, 1995 3:51 AM
>PMJI, but I got to at this point; I really have not see too much Lightwave-bashing on this forum, at least not to the extent I see (and >have been subjected to) 3ds-bashing from the Lightwave camp. It's almost amusing to see the look on there faces when I say I've >used both and prefer 3ds; they tend to look at me as if I was brain damaged. _For_me_, 3ds is more of a bargain at its higher price >plus IPAS cost because of the time savings I've realised working with 3ds (and I'm not refering only to render times; I tend to >complete projects 3*quicker w/3ds and the completed projects were of a higher quality than similar Lightwave projects (the >benchmarkings occured back when I had real access to both; I was more productive in 3 weeks w/3ds than I was in 6 months >w/Lightwave (machines were fairly equivelent; 386-40, accellerated '30); infact, my first 3ds animation got me my current job). >You're correct in saying that each package has it's strengths/weaknesses; in fact, Lightwave would be my first choice if 3ds didn't >work so much better for me. I just don't see the Lightwave-bashing you're referring to (and I don't consider the responses in this >thread 'bashing'). I agree it'll be interesting to see what effect Lightwave will have on the market. > >John Stetzer >JWS >PS Sorry if this sounds like I'm venting. <<applause>> PMJI, but you took the words right out of my mouth. I had been using Lightwave for 3 years when I decided to purchase 3D Studio. I did so because I rendered a relatively simple animation on a very fast Amiga with Lightwave. The animation had no shadows or reflections. Nevertheless, because of the "huge" number of polygons in the scene (less than the average quality 3DS object) and 8 light sources this 28 second animation took 14 days of non-stop rendering to complete! That scared the **** out of me! Here's what happened after I got 3DS: – I immediately got a high profile client who I would not be able to get with Lightwave. I rendered a demo animation in a couple of hours and got the job. I made more money with this first 3DS animation than I had made with Lightwave in 3 years. – 3D Studio's speed allowed me to do more animations in 6 months than I had done with Lightwave in 3 years. – As a user I was very pleased with Autodesk. Newtek sucked! – I rerendered most of my old Lightwave animations in 3DS. My demo reel looked a lot better! BTW, it is never easy to abandon a software you have been familiar with for 3 years and start from scratch on a new one. But the transition to 3D Studio was relatively easy. One of the things that surprised me was that while 3DS' interface is not as flashy as Lightwave's (with it's perspective grids, 3D buttons, interactive camera view) it is a lot easier and faster to work with after the first few hours. When I went back to Lightwave I found it very cumbersome and unintuitive. To this day I get a kick out of Lightwave users who say that 3D Studio's interface "suck". I also experience the "brain damage" look you mentioned above. As a long time Amiga user I am very familiar with the sad attitude most Amiga (including Lightwave) users have. They see their computers not as the tool it is, but as a religious icon. I myself beieve in being realistic. I bought a PC just because of 3DS. Now there is better software for the PC than there is for the Amiga and I use it more because of that. I don't own a Mac, but the day I see a reason for it I certainly will. Computers are nothing but tools. And, most important of all, they are as good as the software that they run. Thanks to 3D Studio, PCs are now as good as SGIs for 3D work. After years of loud PC bashing the Amiga community is quietly purchasing PCs to run the old Amiga software that is being converted to this platform. Suddenly it is not the PC that is that bad. Now it's the software that makes it so good that is the new scapegoat 😉
#163475From: John StetzerApr 7, 1995 10:20 AM
Thanks for sharing your experiences; nice to know that at least someone else has had similar experiences :^). >>Computers are nothing but tools. Truer words I have not heard in a_long_time. TTYL… John Stetzer JWS
#163754From: Jeffrey LererApr 9, 1995 8:58 AM
<<<computers are nothing but tools>>> YICKS! You mean I have been worshiping tools? Bowing down to my capuccino maker, and expressing warmth towards all 5 modules of 3-DS… you guys are cold (:-0 jeffrey
#163907From: John StetzerApr 10, 1995 10:27 AM
>>you guys are cold (:-0 ????? John Stetzer JWS
#164100From: Jeffrey LererApr 11, 1995 8:36 AM
>>?????????<< shhhhhhhhhhh – I'm praying to my network and coffee maker. Jeffrey
#162558From: Apr 3, 1995 2:43 PM
Gary: >> Francis is doing a TV version of "The Conversation"? Whoa! (very cool) Yup, in fact a few guys from my office are in San Fran this week for the filming! IMHO, it is a good update on the original, and the script actually makes sense! They did a good job on it. The first show has a similar premise to the original, high tech dude eavesdrops on a conversation, and … (you'll have to see it, I don't want to spoil it for you!) <bg> Greg Pyros
#162611From: Yost GroupApr 3, 1995 7:33 PM
Considering "Conv" is cone of my favorite Coppola films, the show has to fill some pretty big shoes. Ought to be interesting… – G
#162664From: Apr 3, 1995 11:15 PM
Gary: >> Considering "Conv" is cone of my favorite Coppola films, the show has to >> fill some pretty big shoes. We have the original here on laser disk and have played it many late nights over pizza while working on the project! It's fun watching Gene Hackman with those three old tape decks while working on a much more sophisticated system (in 3DS – it really doesn't exist yet!) And seeing where some of those actors with the smaller parts have gone now – Teri Garr, Cindy Williams, Harrison Ford, and an uncredited Robert Duvall. Greg Pyros
#162559From: Jason LangeApr 3, 1995 2:48 PM
The cancelled show "Viper" also used 3ds. They talked about it in the back of a "Digital Video".
#162940From: David R. SwobodaApr 4, 1995 11:51 PM
Greg, Can you elaborate on this!? It's one of my FAVE films and is a hidden gem. Please, tell me that they got Gene Hackman for it again…… >> TV: Francis Ford Coppola's "The Conversation" <<
#162370From: LEE STEELApr 2, 1995 10:22 PM
If your so "hell" (quoting you) bent on Lightwave why are you reading OUR mail? Some kind of virtual spy? <BG> from ear to ear!
#163142From: Brian S. SchmittApr 5, 1995 8:49 PM
I am no longer replying to the Lightwave/3DS debate. BTW I am also hell-bent on 3D Studio. Brian Schmitt
#163151From: LEE STEELApr 5, 1995 10:06 PM
Nice to see you ARE open minded after all. I think we all realize that no ONE program does it all. -Lee p.s. But 3DS comes closer than most. <BG>
#163327From: Jose Antonio OrtollApr 6, 1995 3:37 PM
Does Lightwave have anything like IPAS?
#162380From: Bill FitchApr 2, 1995 11:06 PM
Brian: I'm not very informed on this software, This comes from another guy that I talked to, this is why i'm asking questions, He's got me confused Bill
#162511From: MARTIN G FOSTERApr 3, 1995 12:41 PM
Brian, >> What in the hell are you talking about? << wow! I guess I don't know what I'm talking about. Sorry, I must've been smoking crack when I said that. Actually, you've received some excellent answers from others. But from the point of view of somebody looking to make a career choice Gary's percentages speak the most volumes (60% of all professional desktop, 80% of 3d on the PC platform). thanks for your patience and understanding <g>.
#162632From: Brian S. SchmittApr 3, 1995 9:10 PM
The figures comparing 3DS market share in the PC market to Lightwaves is stupid since Lightwave will not exist in the PC market for about another week. Like I said give it three weeks and we'll see how Lightwave does. I am not a fortune teller and am not predicting that Lightwave will knock 3DS out of it's market share…but then again I don't know that Lightwave won't be the best selling 3D package for the PC. I think one thing is being overlooked here and that is that Lightwave will be available on more powerful computers with more powerful op systems that 3DS running on Intel machines in DOS. There are a growing number of people buying DEC Alpha machines that Autodesk seems to have overlooked. Lightwave will have a definitive head start there. Don't take NewTek lightly, they have done some amazing things, and I don't think 3D would be enjoying the popularity it is now without the Toaster. The debate concerning this statement is likely to be rather heated, but take a look at the facts. The industry hit critical mass because of the Toaster. Brian Schmitt
#162645From: Yost GroupApr 3, 1995 10:18 PM
Hello there… Thanks for stirring things up, but this thread has gotten way off the purpose of what this forum is about… supporting folks using 3DS. It's pointless to escalate this discussion any further, so please do me a big favor and, if you'd like to contribute to the forum, contribute in a constructive way. – G
#163045From: Brian S. SchmittApr 5, 1995 12:42 PM
>It's pointless to escalate this discussion any further, so please do me a big favor and, if you'd like to contribute to the forum, contribute in a constructive way. – G I thought I was being constructive. I agree that it has gotten out of hand. Consider it finished. Brian Schmitt
#162730From: Jeffrey LererApr 4, 1995 9:36 AM
Brian: <3-DS running on Intel Machines in DOS> 3-DS R5 = NT = Jeffrey
#163458From: Brian S. SchmittApr 7, 1995 9:48 AM
I know several people who will use both 3DS and Lightwave. Please, I have been asked to stop the LightWave/3DS debate. This is all I will say on the matter. Brian Schmitt
#163507From: MARTIN G FOSTERApr 7, 1995 1:02 PM
Brian, >> Please, I have been asked to stop the LightWave/3DS debate. << you got the wrong guy. I don't recall mentioning anything on this subject for about 5 days.
#164116From: Brian S. SchmittApr 11, 1995 10:30 AM
I am sorry. I just replied to a post. Brian Schmitt