#Render Bender
2 messages in this thread
ana
I have a hardcopy question.
I'm trying unsuccessfully to render a high res file and get Iris or Fuji
prints.
What happens is I can easily render 1280×960 for a useful small print or
CLC but when I go to these other printers I get what I expected which is
jaggies
– inadequate file size.<~3.6MB>
The image I'm trying to produce is an interior of a highrise apartment at
dusk
w/ the view of an urban cityscape outside (my problem background). I built the
city (my fingers are still sore from the excavating) lit it and rendered it as
a 640×480(.92MB) tga and assigned it to the maps
dir. for use as my background.
At render time start-up is nomal till I get to background and I get the
error msg "not enough ram for background work". I've got 32 MB ram available!
Earier render attempts put up other error msgs related to ram that I've never
experienced before!!!!
To me this tga looks just like the others I've assigned in its place that
work easily from the WCT cd!
If I'm doubling or tripling the 1280×960 file do I need to alter other
maps to reflect the new res? If so then what checklist for my prj file do I
need to go thru when I am going to render the whopper file?
Thanks, Gary(swooning
to the power in these Hollowed
c
ber-Halls) Angle
The only reason I can think of (and that's a guess because I never have
encountered your problem) is that that for some arcane reason 3DS needs real
ram instead of RAM+swap disk space while scaling that 640×480 to the final
render res. If that final res is too big for your real physical RAM (i.e. a
3000×3000 still will eat all those 32MBs alive), then the image won't fit and
3DS will spit the error. However, this is pure speculation that may or not be
confirmed by the people who know the inner mechanics of the program better than
me (say, Gary Yost -just kidding people- 🙂 Don't teach me how something work,
just tell me how to use it (that's my motto 🙂
ana /krazy images