CompuServe Thread

Sync 4-track tape

6 messages in this thread
#32154From: David ArtApr 18, 1990 4:19 AM
What type of SYNC input/output does the Tascam support? You may need to get a MIDI interface with a separate SYNC I/O to be compatable. Depending on your needs and the recorder, you might have to get into SMPTE. (not cheap) I believe that you have to use one of the available 4 tracks to record timing information, and then drive your sequencer program from the external SYNC source. You're actually SYNC'ing the sequencer program to the recorder when you lay down the extra tracks. Bars & Pipes and Music-X are high powered sequencers that support external sync functions. I've not had any experience working with a multi-track recorder, so there might be some holes in my explanation. (I'm able to satisfy my needs so far without a multi-track recorder.) I'll check further into it for you if you'll supply the Tascam model number.
#32239From: paul wallaceApr 20, 1990 8:08 PM
David, Thanks for the help. You gave me enough info to start some investigations myself. If your interested its the Tascam Porta One Ministudio I'm not sure what the model number is.
#32405From: David ArtApr 23, 1990 9:27 PM
Paul, Thanks for the model number. I'll check into it the next time I get into my local music store. David
#32192From: Mr. ChalleronJun 22, 1993 9:41 PM
Actually — unless I misunderstand you (I'm still new at this) I only have to create one "Starhawk" as a whole bunch of hierarchical segments, then lay out a few "skeleton" motions and "spine" the wing-tips, and set up a few key frames just to make certain everything's moving the way I want it to; while Playmation supposedly can do all kinds of morphing, there's no actual need to do so on this type of figure (besides, even the best morphs I've ever seen tended to look like one solid object "melting" into another solid object — not that that implies that I've seen the best morphs ever). The big problem I'm having right now is making all these stuck-together segments not look quite so "stuck together"…. There's a WHOLE lot that the manual leaves unexplained (as if all the typos aren't bad ENOUGH): At this point I don't know if the "joint" effect can be solved by a "patch overlay", or if I need to use extra segments in the joints…. Sigh….
#32221From: Jim S. RoofJun 23, 1993 7:53 AM
You need the next release of Lightwave. It allows for "solid" single objects to be manipulated with hierarchial skeletal deformation. Ie., make your bird (no rotational points or separate objects needed, make it solid), then when in the layout mode, place and size the bones necessary for the movement you desire. The bones are animated just like objects and they move only what falls within there range of influence.
#32309From: Mr. ChalleronJun 24, 1993 10:14 PM
Yeah, I've been hearing great things about the whole new Toaster package, especially Lightwave…. I'll probably bite the bullet pretty soon (oh, I didn't NEED that $3000 in my savings account anyway ;-)…. Problem is, I'm apparently going to have to drive from Chicago all the way out to AURORA just to SEE one….