CompuServe Thread

Invisible & casts shadow

6 messages in this thread
#48221From: Terry GilbertJun 30, 1993 11:16 AM
Is there a method in 3DS to have an object be invisible but to cast a shadow? I know that I could give the object a transparent material but transparent objects are not invisible. I had thought that that was what Matte objects were but that is not the case.
#48260From: Yost GroupJun 30, 1993 6:31 PM
Transparent object are invisible if you set the Shininess to 0. Matte objects cut a "hole" through the geometry in the scene so the background shows through. – Jack
#48262From: Terry GilbertJun 30, 1993 6:59 PM
Thanks Jack. I'll give it a try. I thought for sure that I had seen a setting specifically for this case. Must have been a flashback from the sixties.
#48272From: Steven LeeJun 30, 1993 9:44 PM
How about applying an Opacity Map that's 100% white? (or 100% black I could never remember which is which). — Steve
#48285From: James M. MurphyJun 30, 1993 11:03 PM
Steve, Opacity mapping uses a picture to tell 3D Studio where an object is transparent. It does this by looking at the picture in a special way. Black Areas of a picture become transparent and white areas become opaque. Medium shades of Gray take on various percentages of transparency. The opaque area of your picture becomes the color specified by your Ambient, Diffuse, and Specular Settings. NOTE: When using an opacity map the transparency slider is ignored. Of course you probably already know this. <g> LaTER James Murphy James Murphy Consulting Green Bay, Wisconsin U.S.A.
#48321From: Terry GilbertJul 1, 1993 9:33 AM
Steve, Simply using a transparent material with no shininess works at less "cost" than an opacity map. I was concerned about highlights showing up the way they did sometimes in 3DSv1.0, even on transparent objects. I guess the 2.0 renderer does a better job at that.