CompuServe Thread

#ScreamerNet/Raptor Ships

60 messages in this thread
#83589From: glen millerJun 1, 1994 10:58 PM
We ordered the Raptor from Devware. It cost us around $15,995 with the LW software. We signed up for the leasing program…so we'll end up paying around $500.00 a month for the next few years. GM
#83732From: Adib NasleJun 3, 1994 7:29 PM
Glen, Devware is claiming to see speed increases of 25X with one Raptor. I have had one for a little over a week now (bought from local dealer) and I am consistantly getting a speed increase of about 11X – which is what Deskstation has been claiming. I would like your feedback on the increases you observe as I would be interested to know what kind of scenes the Screamernet software really shines on. If you talk with the Devware people, find out exactly what kind of images they are rendering that provide such substantial rendering acceleration. By the way, the operation of the unit is seamless and totally tranparent to the user. The hardware looks and performs first rate and Don Peterson and NewTek have done a great job bringing this product to the market. The only problem is that you get used to the speed and begin contemplating how really cool four Raptors would be! Adib
#83741From: Don PetersonJun 3, 1994 9:14 PM
Adib, Thanks for your kind words. We always try to quote conservative numbers for our systems and am glad to hear you confirm our claims. Dev Ware is probably quoting best-case numbers as I know Brent Melnack has done some things that deliver 25X to 30X an A4000. I don't know what things Brent did and frankly I don't care. All users will see different performance improvements, and I think 10X is pretty damn good, all things considered. Have fun rendering . . . and BTW, I like lie awake nights thinking about everyone having 4 Raptors too. But probably for a slightly different reason.
#83817From: Adib NasleJun 4, 1994 10:28 PM
Don, I agree, speed increases by a factor 10-11 is awsome. I think most LW users have to take into consideration the fact that the only other alternative is to buy 10-11 A4000 Toaster systems. At around $6,000 a pop that comes to around a $60,000 investment and a lot of square footage in order to fit all of the Amigas. The Raptor solution is really the only option that makes sense. Even if Newtek puts out a version of the software which can access IBM PC/Intel based systems, one has to remember that they can access only a maximum of 8 processors. If someone is going to spend $2,000 on the ScreamerNet software, I think that it will be foolish to limit yourself to 8 PC boards and still be behind a MIPS machine. I can only speak for myself, and I am extremely pleased with the Raptor, and even though the ScreamerNet software is still a Beta version, it works perfectly. Although I have not tried Image Sequencing yet, I have pretty much thrown everything I could think of at it and it just HAULS BUTT! with NO PROBLEMS. With my PAR setup it is really something that has to be seen to be appreciated. Like a junkie I am starting to get used to the speed and am already craving for more (hint). Great job, thanks for your continued cooperation and keeping me informed throughout the waiting period, and let me know when in '96 the IPO is issued. Adib
#83743From: Erik FlomJun 3, 1994 9:47 PM
PMFJI, but when you mention an '11x' speed increase, what are you comparing it to? (4000/040/25, GVP G-Force, RCS, ????) (I'm curious, since I got a 2.5x increase on my 4000, just by adding a 40MHz accelerator.) 'The only problem is that you get used to the speed…' My sentiments exactly. :^) Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#83818From: Adib NasleJun 4, 1994 10:30 PM
I am comparing it to the following setup: 1 Amiga 4000 '040 with 18MB of RAM
#83850From: Erik FlomJun 5, 1994 3:57 PM
Cool! That means the Raptor is about 4 times faster than a 4000/040/40MHz? 1 Raptor ~= 10-11 4000/25MHz, 1 4000/40MHz ~= 2.5 4000/25MHz, thus: 1 Raptor ~= 4 4000/40MHz…….. Thanks. Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#83878From: Don PetersonJun 5, 1994 10:39 PM
<<<1 Raptor ~= 10-11 4000/25MHz, 1 4000/40MHz ~= 2.5 4000/25MHz, thus:>>> How can a CPU with a clock rate of 40Mhz be 2.5 times faster than the same CPU with a 25Mhz clock rate? Unless the 68040-40 is somehow a different CPU with a least double the integer units of the 68040-25 the best it can possibly achieve, based on the laws of physics (which I know has no bearing on marketing claims) is a 40 percent improvement. If Adib gets this scene file uploaded I'd like to hear the results you get. Don
#83897From: Dale LarsonJun 6, 1994 8:31 AM
RAM access on the Warp is dramatically faster than on the motherboard. Otherwise, there wouldn't even be a linear increase from 25 to 40. Speaking of which, does anyone know just how much faster (in real-world tests) the slowest (cheaper) Warp board is? — Dale L. Larson, Intangible Assets Manufacturing
#83901From: Erik FlomJun 6, 1994 12:21 PM
As Dale Larson pointed out, the acc. cards for the 4000 overcome a RAM bottleneck. I've got the GVP, but it's true for all acc with onboard RAM. Believe me, I was as surprised (pleasantly in my case) as you were to find out that a machine clocked 60% faster actually renders 2-3 times faster. It just means that the 4000 will be an even better companion to my Raptor/WinNT Workstation (when/if one ever ships). If Adib wants to upload a test scene, I'd love to render it. (Please, don't send one that takes more than 1 hour/frame on the Raptor! :^) Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#83934From: Adib NasleJun 6, 1994 9:32 PM
I am working on a scene for our upcomming print advertisment. I will upload the actual rendered scene and give you the "0-60" times and all the other good stuff. I just have to get my modeler to get more cooperative with Boolean functions and stop freaking out everytime I try a subtract routine. By the way, to date, I have not tried the Independent rendering mode which is suppose to be THE fastest mode. I was not sure if the images were going to be saved in sequence and Newtek has advised me that they will be saved in sequence. So I anticipate an increase in performance for multiframe animations. I will keep you guys posted on any increases in speed observed from this feature. The problem with sending the actual scene is that you may not have some of the objects within the scene, and as they are not Public Domain objects, I can't upload them for you. Adib
#83987From: Erik FlomJun 7, 1994 12:34 PM
If you do upload a scene for use in performance testing, make sure and upload one that we can all duplicate. Thanks. I look forward to comparing the actual speeds. BTW, the 4000/040 stock from C= runs at 25MHz. Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#84006From: Adib NasleJun 7, 1994 4:30 PM
Erik, I will upload a scene you can all use with objects included in Lightwave, and indicate the surface attributes used. That way we can see how well the Raptor does in comparison to you accelerated machine. Look for it hopefully by this Sunday at the latest. I will include a note on my rendering time. Thanks for the info on the 040, all this time I though it was humming along at 40Mhz. Gee I guess now I know why the Warp engine is out there! Adib
#84068From: Erik FlomJun 8, 1994 11:57 AM
Thanks! I'll be looking forward to the scene file. Maybe we could get some people with other accelerators to give us their results too. Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#84334From: Adib NasleJun 11, 1994 11:01 PM
Erik, Well, I loaded a scene of a glass table with a rose in a glass on top of it. I loaded it up in the Amiga Arts forum. I hope everything loaded okay as this was the first time I have ever uploaded anything on CI$. The objects used in the scene were also uploaded: Decotable, glass and rose; along with a 24bit iff image of the rendering (I forgot to mention it is an iff file in the upload comments section – oh well). I rendered it on the Raptor with the following setting: Medium resolution Shadows ON Reflection ON Refraction ON Adaptive Sampling ON with Sampling Threshold of 8 Low anti-ailiasing it took 7m 2seconds Also, I rendered the Texture Examples scene that comes with the toaster – you know the one with 12 cubes each with a different texture – its in the scene directory. They were renderred with the exact same setting as above on the Raptor and it took 121 Seconds. let me know how fast it is on your 40Mhz setup. Also with Wavemakers Universe scene (frame 190+) were your logo (with reflection map) is completely on the screen with the earth rotating in the background – it took 335 seconds to render that was with Reflection ON, Shadowing ON, no refraction, Adaptive Sampling on with threshold of 8, field rendering ON, low ailiasing. Also, if you have motionman from crestline software, give him a glass surface – same as the glass table I uploaded tonite, with actual stars in the background and a light with lens flare to simulate the sun. On my A4000 it took 1hour 14minutes 24seconds, on the Raptor it took 7minutes 11 seconds. More testing will be done during the week. I am looking for the 25x increase reported by Devware – I want to be able to simulate a scene that will exhibit this level of acceleration – I think the secret is lots of Refraction. Adib
#84389From: Erik FlomJun 12, 1994 11:14 PM
Thanks for the scene! (I assume it's all in one archive, right?) I saved your message as text,and I'll get back to you with some times. Then I'll go ahead and render the 'Bowling pin' scene (seen in the recent issue of LWPro.) I believe the object files should still be up here. I'll upload a new scene file for LW3.x Talk to ya' later, Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#84141From: John GrossJun 9, 1994 2:53 AM
Remember that Independant Mode uses 1 CPU per frame while Manual (or Automatic) uses all available CPU's for 1 frame at a time. You may not see an individual increase in rendering time for Independat, but as an average, it is faster in the long run as CPU's are always working. In Manual mode, the top half of a frame may be more complicated than the bottom half, and the top CPU could take much longer to finish while the bottom CPU is just sitting there waiting for the top. This is why Independant ends up being faster. Whenever you are rendering a single image, always use Manual. Whenever rendering a sequence, Always use Independant. BTW, with Independant, it is possible that frames could be saved out of sequence, but there would have to be MAJOR changes between two succesive frames for that to happen. JG
#84199From: Adib NasleJun 9, 1994 7:33 PM
John, I am not as eloquent as you when placing down my thoughts, so I did the unthinkable and assumed that Erik knew the Independent rendering mode was for multiple frames. But then again, thats why you are the big man on campus at LWPro headquarters. What ever happened to the meeting you guys were suppose to have (pre earth quake LA) on this forum so that the rest of us can really bombard you with questions? What's this ad I see in VTU about Lightwave classes at SIG '94? <it is possible that frames could be saved out of sequence, but there would have to be MAJOR changes between two succesive frames for that to happen.> How major is major? have you guys run into this problem? Adib
#84230From: John GrossJun 10, 1994 1:16 AM
The forum gathering can still take place, I just haven't heard anything from anybody lately, and I usually have enough on my plate to forget about all the side dishes.. There will be some of the writers from LWPRO and VTU conducting some seminars at SIGGRAPH. Don't know if I can make it yet but am trying to. Re: frames out of seq. It isn't a problem for us as we save everything to drives and then convert it to what we need. I would assume you could have a problem if saving directly to the PAR device as it would be looking for sequenced frames (if they got saved out of order…) JG
#84273From: Anthony RamirezJun 10, 1994 7:11 PM
If you have problems getting the PAR to get the images in the right order when using the `Independent rendering mode' then you might want to get someone to right a ARexx script and render to the HD and the script can monitor the directory and send the files to the PAR in the order you need, then delete the files on the HD. <<< Tony D. Tracer >>> (Any render time >0 needs acceleration.)
#83932From: Adib NasleJun 6, 1994 9:24 PM
Doesn't the A4000 040 already run at 40Mhz?
#83748From: jeff HolinskiJun 3, 1994 11:23 PM
Adib, Glad to hear you're enjoying your Raptor. Wish I could afford one. (or 2, or 3…) Any chance you could upload a couple of scenes with Raptor render times? I was thinking of scenes with raytraced shadows, reflections, ect. The sort of stuff that really bogs down LW on animation. It's one thing to look at benchmarks for the Raptor but quite another to render a scene that took a few minutes on one and have it tie up a normal Toaster system for an hour or two. Also, do you notice a huge speed increase on scenes that render quickly, (say 5 minutes/frame on a 4000/40) or does the overhead of moving the data to the Raptor then back to the Toaster eat up the speed increase? Jeff H…
#83820From: Adib NasleJun 4, 1994 10:45 PM
One of the scenes I rendered just to see what would happen (I tried to do most of the testing on the first day – just to get an idea and start doing some real work) consisted of the following: Motion Man model surfaced as glass Actual stars background a "sun" off to the side Reflection ON, Refraction ON, Shadwos ON A4000 040 18MB RAM time: 1 hour 14 minutes 24 seconds RAPTOR with 128MB RAM time: 7 minutes 11 seconds The speed increases were pretty consistent even with quick render scenes. They only delay I have noticed is from the saving of frames to Hard Drives. But this is a "problem" with a none RAPTOR system anyway. One option that the Screamernet offers is to have each processor work on a separate scene – much like a Wavelink setup the computer is actually rendering two scenes at a time. But NewTek technical support was not able to tell me if the files are saved in sequence or randomely (ie. one processor finishes before the other and screws up the sequence for the PAR). This "Independent" rendering option is suppose to offer the fastes rendering times, but as I do not know how the scenes are saved (in or out of sequence) I have not used it yet. My numbers are based on the Automatic rendering option which lets both processors work on a single scene. You will notice a significant speed increase on any scene regardless of how quickly it renders. An example is the Fighter scene that comes with the Toaster. If I recall (it was a week ago), an A4000 040 was rendering the first few scenes were the ships are very small at around 50 seconds or so, with the RAPTOR it was rendering them at around 14 seconds. As the scene got more complex and as the ships became larger the speed jumped 10.35 X faster. I use an IBM compatible to access Compuserve, so access to the Amiga images is not very convinient, but I will upload a real "glassy" scene with a lot of refraction and reflection so that you guys can get an idea of how tremedous the speed increases are. I just hope I can fit the scene on a floppy to take over to the PC and upload.
#83837From: Peter GreciJun 5, 1994 11:04 AM
Why Not ZIP it or LHarc it First then copy to Floppy? Or JPEG the image.
#83849From: Adib NasleJun 5, 1994 3:33 PM
Peter, That is what I was thinking of doing – in fact compressing the file is the only way. Saw your contribution to the Gang II tape, and it was nice being able to associate a face with a CI$ account. I don't care what you say, I think the accent is real. Cool helmet for the muscle dude. Too bad he kept getting beaten up. Did you key those run sequences yourself? What 3D program do you use? It did not look like Lightwave.
#83908From: Peter GreciJun 6, 1994 3:25 PM
I use Imagine 3D and the Run Sequences Were NOT done by me. Commercial Set of Models from Spectronics called Cycle Muscles. Am unsure wether they are available for LW. Was it me or did my footage look REALLY washed out?
#83935From: Adib NasleJun 6, 1994 9:34 PM
actually the color retention was not bad. I have found out the hard way that this is just a fact of life when going from SVHS to VHS (which is what I am assuming you gave to Jerry). The dub from SVHS to VHS just kills information. Jerry did a great job of putting the tape together. Nice intro screens and sound recording.
#84004From: Peter GreciJun 7, 1994 3:53 PM
Very Interesting. Yes I DID go from SVHS to Jerry. Who took the SVHS to 3/4" or maybe to his new Betacam unit then to VHS. I loved yer Talking head introduing yer EDSA commercial.
#84008From: Adib NasleJun 7, 1994 4:36 PM
Thanks, the talking head was actually created as a far more elaborate scene but I kept on getting the error (not enough memory – unable to allocate RGB buffers). The scene, believe it or not, was made of 72 consecutive morphs and had to be done in three sections (even with the simplistic layout I still got memory errors – and that was with 18MB of RAM!!). I used the PARs append feature to stick them together. It took 12 days to render.
#84069From: Erik FlomJun 8, 1994 11:57 AM
'72 consecutive morphs' Yikes! I guess this was before bones? Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#84087From: Peter GreciJun 8, 1994 3:44 PM
OUCH!!! Sounds like a Wicked Piece.
#84053From: JERRY HATCHETTJun 8, 1994 1:23 AM
Peter, I'm pretty sure that the reason your colors looked washed out to you is because I brought all the segments up to standard settings using the color bars that were recorded on the front of each segment. Your black levels were VERY low, down around 2 IRE. Bringing the black level up to 7.5 could indeed look washed out to you, if you're accustomed to looking at your picture at the lower settings. I'll bet your hues were much closer to right this time, though… <g> Jerry
#84088From: Peter GreciJun 8, 1994 3:44 PM
Could be Jerry. Mostly it was in the greens of the background where it is noticeable. I guess next time I record Bars I WON'T output them via DCTV. Seems to have been a mistake. Hopefully by the time the next Gang Tape if indeed there is one, I'll have a PAR with luck.
#83917From: jeff HolinskiJun 6, 1994 7:00 PM
Adib, Thanks for the info on the Raptor's render times. Sounds like a mighty tempting beast. If you've got this much money tied up in hardware it's a safe bet you're doing animations professionally. Would I have heard of your company? Jeff H…
#84007From: Adib NasleJun 7, 1994 4:33 PM
Well, I do have a lot of money tied up in hardware/software. But I have only begun doing animation work for the past 7 months or so. Initially I only did single frames for print advertising, and then I got a PAR and started playing around with animations – but until now the slow rendering speed was a big detractor from really getting down and learning Lightwave. Unless you are an Electrical or Power Systems engineer, I doubt if you have heard of my company – EDSA. I hope to be doing animations professionally in the near future. Adib
#84289From: glen millerJun 10, 1994 11:05 PM
Hey, I can't wait! We will get ours in around the 21st of JUNE. I Have heard stories about a sequence bug…something about wrapping video onto geometry…that you can't unless you go through this big work around. Have you had this problem, or do you know anything about this bug? I want to do a time chart for LWPRO when I get the system up and running. I want to test this guy to death and see why it ticks the way it does! Well, send me any points and tips you might have found to help me over any bumps I might hit! Thanks! Glen
#84333From: Adib NasleJun 11, 1994 10:48 PM
Glen, A local guy here who works at General Motors did an image sequence with a pre-pre-pre-release version of the ScreamerNet Software. The images were captured with the TBC IV and PAR setup and then cylindrically wrapped in a lightwave scene. He did have problems but it appeared every 60 frames or so, therefore, they did the renderings at 50-60 frame intervals and it solved the problem. The software I have is also the Beta version, but I have not done image sequencing with it as I do not have a means of capturing live video on a frame by frame basis. I have been observing a 10-11X increase in rendering time, however, others on this forum have seen as much as a 80X increase and Devware has seen 25X increases – check the messages posted during the last four days. Apprently the type of surfaces (glass, metal..etc.) make a big difference in observed acceleration. The software has hung up on me a few times (either it locks up or I get kicked out of lightwave completely), but only when I am doing manual renderings on a single frame. I have not had any problems with the automatic rendering mode which loads and renders all scene frames automatically. The local dealer loaded everything and tested the hardware to make sure everything is hunky dory, so I didn't have any problems with setting the machine up. I just hooked up the networking cable and was up and running in less than 10 minutes. I am sure you will love the machine. And the software interface is seamless – although they have changed a few things look wise in the camera menu in LW. The time savings are just tremendous – 14 day scenes now take less than 1.5 days! I now have the gutts to experiment with lightwave and get to know it better as the time penalties are no longer as severe. The only thing is that the Raptor is like a Drug! you just want more. Its really sick but once you go Raptor you can never go back. I subscribe to LWPRO and have read your article in the last issue, and look forward to reading more – that vertasketch hardware sounded expensive – I guess you do some serious animation work? I will let you know of any relevations I come across between now and June 21st. Adib
#84544From: glen millerJun 15, 1994 10:54 PM
Adib, Hey, sounds like you are up and running! I hope to have as easy of a time with the unit as you have had! I guess one could set up an AREXX script to call up different scenes…each a 50 frame segment of a larger piece…and get by that way, I guess? It seem odd that NewTek let this one get by! Thanks for the good words on the LWPro piece! It was really a thrill to start writing for such a publication! I hope to do more! The first article is kind of like the Raptor's drug effect…you only want to do more…work just keeps getting in the way! As for the hardware…well, it was more important than a new car…a new car wouldn't help get more experence and increase the chance of getting on at one of the many growing Hollywood EFX houses! Sometimes those splines are a pain, but the unit and Vertisketch software a major powerhouse! I love it! GGM (ooppps, one too many G's) ?EXIT
#84567From: Don PetersonJun 16, 1994 10:17 AM
Glen, One of our guys is on his way to Topeka right now to pick up the newest release of Screamer Net. Apparently, all of the known bugs have been fixed including image sequencing. Your unit will ship with this package and everyone else who has ScreamerNet should be contacting their dealers for their new and improved version. Don
#84609From: John GrossJun 17, 1994 1:48 AM
We've tested image sequencing with over 200 frames in a sequence and it worked great! JG
#84703From: glen millerJun 19, 1994 12:27 AM
I for one, LOVE THE SOUND OF THAT 200 FRAME MESSAGE! GO SCREAMER NET! GM
#84700From: glen millerJun 19, 1994 12:08 AM
Don, Yeaaaaaaa HAAAAaaaaaaa! (Just saw City Slickers) Now I don't have to learn Arexx! I was going to write a Arexx script to load 50 frame chunks! But now! Hey, I'll report in when we get our running….which will be MONDAY! Yeaaaaaaaaa! Just in case we don't have the new version, how do we get it…rather, what is the new release number? GM
#84756From: Trent K. JohnsonJun 20, 1994 4:27 AM
Don: Forgive me if this question has already been asked: If one wanted to get the power of the original Screamer design (i.e. 4 processors), is it necessary to go with 2 Raptor boxes, or is it possible to configure 4 processors in one Raptor case? Thanks! Amassing our fortune… Trent/ReAnimators
#84761From: Don PetersonJun 20, 1994 9:20 AM
Trent, It would require 2 Raptors to get the same number of processors as was announced for the Screamer. As the capabilities of the MIPS processors has improved over time, it may require fewer processors to get the performance that the Screamer would have realisitcally delivered. As for the original announced performance of the Screamer, I'm not sure technology is there even yet to produce such a thing…..but we're getting very close. Don
#84875From: Trent K. JohnsonJun 22, 1994 1:50 AM
Thanks for the info, Don. From what I'm hearing, the Raptor is a great piece of gear! Congrats! Trent/ReAnimators
#84594From: Adib NasleJun 16, 1994 8:43 PM
Glen, I look forward to more of your articles. LWPro is a kick butt newsletter, and it looks like they are doing better every day. The latest issue even has a color cover! The Vertasketch sounded really interesting. Although I am not in the market for something like that just right now, I would like to read more about it. Hopefully you can write about an application (from start to finish) and how Vertasketch worked for you and some of the obstacles you had to overcome. Also, it sounded king of dangerous – at least one of the methods you described for a digitizer that can model metal objects stated that you can blow up things if a spark or flame is anywhere near the digiting area! I am sure you will really like your Raptor, and the fact that your version will have the bugs out of it is just an added plus. The only major bug that has been "bugging" me is the fact that in layout, if you move an object it automatically Keys that location in so you do not have to keyframe the location. And it does it for all objects in layout – so you really have lost some necessary control. To me the create Keyframe feature also served as a valuable Undo feature, if I screwed up, I would just go to the original key frame and start again. Not so right now. So what EFX houses are you targeting (Santa Barbara…etc)? are you in California or where? Adib
#84610From: John GrossJun 17, 1994 1:48 AM
Adib, Go to the Options panel and turn of Auto Key Adjust. Then you won't automatically create key frames when you adjust a key… Also, If this is enabled, you only will auto create new position keys for existing key frames not non keys (you probably knew this) It is pretty useful for still image work… JG
#84685From: Adib NasleJun 18, 1994 7:06 PM
John, Thanks for letting me know. They have changed a few things around and with no manual I had no idea what was going on. Brad Peebler called me Friday and cleared it up for me also. Yes, for single frame work this new feature is very nice, and I am glad that it is an option that can be disabled – my software defaulted to the active mode of this option and was driving me nuts! Not to change topics, but what exactly does one get with a LWPro disk subscription? is it just the Macro routines talked about in the articles or are Images, Objects and other things provided also. I have been contemplating whether to sign up for it, but I would like to know what I am going to get. Also, will future issues include four color covers? Adib
#84739From: John GrossJun 19, 1994 9:34 PM
Re: LWPRO disks. The disk subscription gets you the next 6 disks – whatever they may be. For instance, an issue coming up on real world effects includes scenes, objects and image maps on its disk. They will vary depending on the issue. Yes, all covers from now on will be color. JG
#84745From: Adib NasleJun 19, 1994 9:52 PM
Cool! I'll give VTU a call this week. Adib
#84704From: glen millerJun 19, 1994 12:29 AM
John, So this means we get a whole new release of Lightwave? I don't quite remember the auto keyframe adj button! GM
#84740From: John GrossJun 19, 1994 9:34 PM
It's in the ScreamerNet version… JG
#85114From: glen millerJun 26, 1994 12:23 AM
John, It has all changed! Whoooo! I can see where the keyframer comes in, but it is one of those things that would force me to change the way I work…and with the project I have due, I don't have the time! :} I like that new Flare Distance fade! And where is the "Show Lights" button? GM
#85122From: John GrossJun 26, 1994 1:41 AM
Show Lights are done on an individual basis in the Scene Overview panel. JG
#85135From: Peter GreciJun 26, 1994 8:17 AM
Aloha Glenn, offtopic but….I posted the Address and Phone # for the Pyromania CDROM in the Amigaarts animation area
#84702From: glen millerJun 19, 1994 12:25 AM
Adib, Hey, thanks again for the 'thanks' on the article. I too love LWPro! I am planning a multi part article that will take someone through an entire project…planning and storyboarding, to modeling, to animaation, to the sixteen time you have to redo an anim for a client, etc. It will sort-of discuss an answer to the question: "What is a professional animator, what is the day like, and how do we keep from loosing our minds. :} As for the vertisketch, the sonic type emits two "pops" from spark gaps. It isn't that the device is dangerous, but if it were used in the wrong area… such as a black powder factory….KAAAABOOOMMMMMMMM! That keyframe thing sounds nuts. Is that a new feature, or a goofy bug? As for my future, I hope to work at Amblin, or maybe Foundation. I have also talked with some folks at Rhythm and Hues and Disney. We'll see what happens… right now I am my own hold back, because I don'r feel my demo reel is up to par quite yet….I must have some really amazing stuff before anyone sees it! GM
#84708From: Adib NasleJun 19, 1994 1:04 AM
Look forward to reading the article. Rythm and Hues is an excellent organization and do a lot of high end work for commercials that are viewed globally. Hope you can get a foot in the door. I hear you on the demo reel! I have been advised and have confirmed that the keyframe thing is an option and not a bug. It's just that LW 3.2 automatically defaults to the autokeyframe setting, and since their was no manual and nowhere was this explained, I was going nuts thinking it was a bug. But actually, under the Options menu in Layout , one of the features is whether you want this function deactivated or not. Adib
#85108From: glen millerJun 26, 1994 12:04 AM
Hey, I have the new version now! I have got to vist the CONFIG file and cut that feature off! Also, it seems that they have cut the "Show Lights " button. I used that a lot….and I can't find it! UGGGG! So far, I am seeing 2 to 3 times on non Traced images. However, the tracing gives me about 10 times the speed. I want another one, or a revamping of the code to make all the rendering speed up! GM
#85123From: John GrossJun 26, 1994 1:41 AM
I believe there may be a bug with The AutoKeyAdjust setting in the config file…turning it off there may not be recognized by LW when you start a new scene… It may have gotten fixed tho, I'm not sure…
#85768From: glen millerJul 4, 1994 8:59 PM
John, I'll check it out and see if the autokey bug is still there. I believe I have found a big one, though! When rendering a frame in manual mode (thru Screamer Net) with display set to Toaster, when the system tries to send the image back, the Amiga crashes. And another weird thing… the other day, (in ind CPU mode) in the middle of a normal rendering, one of the CPUs hung up on frame 91. The other kept on going. I saw this, and looked at the front of the Raptor. The CPUs blinking red light had stopped. I shut down the CPUs (only one "took"), powered down, and re-booted. Everything has been fine since! Don't know what that one was, but here's hopin' it doesn't happen again! GM