CompuServe Thread

#Johnny Mnemomic review

62 messages in this thread
#172035From: May 26, 1995 2:06 PM
Everyone: I just had the pleasure of seeing a preview of the new movie "Johnny Mnemonic" at the Sony studios last night, and think that this will be a big breakthrough for 3D Studio getting the respect it deserves in Hollywood for creating big feature films. The effects were done very well, and are extremely impressive! Between this and "Virtuosity" coming out later this summer, this 1-2 punch will wake up the big studios! Greg Pyros
#172079From: LEE STEELMay 26, 1995 5:31 PM
Hey Greg, Although I will still go, just to see the 3D stuff, the critics here in New York and Connecticut are ripping this movie a new *#$ Hole. Only 11/2 stars and "lousiest excuse for a movie" reviews. Lee
#172100From: Tim Krego, [pro.image]May 26, 1995 8:32 PM
>>> Although I will still go, just to see the 3D stuff, the critics here in New York and Connecticut are ripping this movie a new *#$ Hole. Only 11/2 stars and "lousiest excuse for a movie" reviews.<<< It doesn't look like a good movie. Action, violence, and explosions. Yawn. The 3D stuff looks great, but it won't make the movie. Sorta like Lawnmower Man.
#172174From: LEE STEELMay 27, 1995 12:11 PM
Sorry but perhaps (IMHO) then, the critics are wrong again. I happened to like Lawnmower Man and I enjoy Keanu Reeves acting. Lee
#172446From: Judy WellerMay 29, 1995 1:05 PM
You hit the nail on the head! Judy
#172106From: May 26, 1995 10:06 PM
Lee: >> Although I will still go, just to see the 3D stuff, the critics here in >> New York and Connecticut are ripping this movie a new *#$ Hole. Only 11/2 >> stars and "lousiest excuse for a movie" reviews. I was very careful not to comment on the movie plot itself (I leave that to Siskel & Ebert), what I was thrilled to see was the full-screen 3D Studio effects. They are the breakthrough, I don't care what the rest of the movie was up to! :^) Greg Pyros
#172175From: LEE STEELMay 27, 1995 12:11 PM
Right you are Greg!!! Lee
#172180From: Yost GroupMay 27, 1995 12:31 PM
Regardless of how lame the overall film might be, it's going to be a huge thrill for me to see how our renderer looks on the silver screen, projected in 35mm with photons instead of electrons. Throughout the last ten years, developing 3D animation software, my single largest dream has been to produce a renderer capable of the color richness and detail quality necessary for film. I think that (sometime this weekend), my dream is going to come true. – G
#172198From: May 27, 1995 2:57 PM
Gary: >> it's going to be a huge thrill for me to see how our renderer looks on the >> silver screen, projected in 35mm with photons instead of electrons. It is by far the best part of the movie! You'll love it! Greg Pyros
#172303From: David GouldMay 28, 1995 7:55 AM
<<I think that (sometime this weekend), my dream is going to come true.>> Congratulations Gary and the "crew". It must be a truely satisfying experience to see your dreams come to fruition, and like many others in this forum we have the Yost Group to thank for bring making OUR dreams a reality. Thanks. As each dream becomes a reality we have to dream anew and set new goals. So after seeing your baby on the silver screen what's your next big wish? DaviD "Lucid dreaming" GouID
#172312From: Yost GroupMay 28, 1995 12:03 PM
There's no doubt that my next big wish is to manifest r5. – G
#172354From: JEFF RIETERMay 28, 1995 9:31 PM
PM, Just saw Mnemonic, And was wondering just which scenes were 3DS because Alias and SGI were mentioned for rendering support in the credits? I was just curious as to what was done with 3DS and at what resolution etc. I saw a thing on Virtuosity and Cyber Lab 7 and I am Looking forward to it as well. Congratulations! Jeff – N-Image Alabama ….
#172376From: Yost GroupMay 28, 1995 11:51 PM
All of the work in the first third of the film was done with 3DS. This includes both of the internet calls (to Newark and Bejing)… about 5-6 minutes total. (You'll see all this stuff on our Siggraph reel this year, so it'll be clear as to exactly what was done with 3DS then.) The work was rendered at about 1200 horizontal lines and blown up on the way out to the 35mm film recorder. – G
#172469From: JEFF RIETERMay 29, 1995 2:28 PM
Thanks for the reply- I thought the Internet calls were a cool part and am glad to hear that they were 3ds. Only 1200 lines, huh? Was the new SGI renderer used or just the PC version? Thanks Jeff- N-IMAGE Alabama…..
#172485From: Yost GroupMay 29, 1995 4:52 PM
Just the PC version was used. (Note that Sony can get away with 1200 lines (and even less) of horizontal res because they use a method of Gaussian interoplation to blow up the image on the way to the film recorder. All major recording-to-film houses (including Kodak's Cinesite) now do this. In many cases, you don't have to render over 1K horiz, and I've heard of D1 res (720×486) looking GREAT using certain new proprietary methods available in LA.) – G
#172502From: JEFF RIETERMay 29, 1995 6:32 PM
Thanks for the info about the blow up methods. Jeff N-IMAGE Alabama….
#172713From: Jim [PolyGone Cafe]May 30, 1995 9:27 PM
Actually we have rendered stuff at 1k for 35 millimeter via a Solitaire and it looks wonderful. Jim Alabiso No Bones Productions Atlanta, GA
#172503From: MARTIN G FOSTERMay 29, 1995 6:57 PM
Gary, I saw the advanced screening and the CG was pretty impressive, although I'm too polite to say what I thought of the acting, and I did like the book. Dolph Lundgren was probably the most appealing character as the assassin priest. Kudos to Brumbaer, the Sony animator, who was largely responsible for the excellent colour and lighting. Most of the rest of the crew has left Sony though. Interestingly, many of the Alias animation crew are/were big time 3ds users. I believe Virtuosity will be a more appealing film from the standpoint of the actors involved. A great leading man (Denzel Washington) who can deliver a mean line or two, and a very charismatic villain (newcomer Russell Crowe). I don't think the CGI will be quite as impressive since it is more low-key work, IOW film-resolution effects only occupying a portion of the frame rather its entirety OR video resolution backgrounds for compositing with bluescreen shots of the actors. There is certainly a great deal of quantity of 3ds effects, possibly 10-15 minutes, but lots of it is composited atop live action. On the positive side this does allow you to render at full 2k resolution with no interpolation required, because your objects only take up part of the frame. Now all I need is for somebody to right a 10-bit (or higher) file format .bxp for film. Any volunteers??? Martin
#172507From: bruce gorenMay 29, 1995 7:44 PM
Martin, >>Now all I need is for somebody to right a 10-bit (or higher) file format bxp for film. Any volunteers??? << I don't see why we would need a .bxp for this. Doesn't 3DS already render at 64 bit internally even though it saves off at 32 (24+8) ? Betcha Garys' got an undocumented magic word somewhere for your 3DS.set file that would let you save those 48 bit color 16 bit alpha deep pictures ! Of course, you'd then need a .bxp to translate into 10 bit log Cineon colorspace format. Bruce N. Goren
#172529From: MARTIN G FOSTERMay 30, 1995 12:06 AM
Bruce, >> Of course, you'd then need a .bxp to translate into 10 bit log Cineon colorspace format. << quite right. Clearly some custom code would be required at some stage. Apparently Sony already this capability but it's unlikely they'd give it to me, since I'm a competitor <g>. We have an in-house software development team which might be able to help me, who knows. I have to deliver a shot on film by July 5th.
#172539From: Robert C. RitgerMay 30, 1995 12:59 AM
Martin: /_______________________From your message________________________\\ Dolph Lundgren was probably the most appealing character as the assassin priest. __________________________________________________________________ I couldn't get Burt Lancaster doing Moses out of my mind when Dolph was on screen. I nominate the best supporting actor award to the actor who played Jones. <G> Bob
#172594From: MARTIN G FOSTERMay 30, 1995 10:48 AM
Bob, >> I nominate the best supporting actor award to the actor who played Jones. <G> << it'd be quite amusing if an animatronic creature like Jones won that award <g>.
#172589From: Yost GroupMay 30, 1995 10:35 AM
Well… FrankF at Sony has an IXP that saves the image data at 12bpp, and I know that Martin Doudoroff had started to work on one (at some point last year). It's incredibly brain-damaged simple code to write… you just need a spec for a specific file format. We wouldn't made it a native capability, but there's actually no standard in that area yet. Note that DarrelA did a bunch of Alias work for JM, but he's back using 3DS exclusively — he just finished a killer shot for the Siggraph tape. – G
#172595From: MARTIN G FOSTERMay 30, 1995 10:52 AM
Gary, >> It's incredibly brain-damaged simple code to write… you just need a spec for a specific file format. << I see. Maybe I can get the cineon file formats and talk the programmers into whipping up something. I wonder if it could be done with the TSE ixp. In which case I could try it. I'll have a look through the docs.
#172538From: Robert C. RitgerMay 30, 1995 12:59 AM
Gary: Caught Johnny Mnemonic this weekend, they must have really cleaned up Newark to get it to look that good! <G>. My unbiased friends thought the computer graphics were great, the combo of the music and the incredibly fast "jacking in" speed of the animation caused a collective "WHOA!" We always sit up front and I highly suggest this for anyone who hasn't yet checked this movie out. "Bladerunner" was what we ended up comparing it to. I caught some of the credits, enough to see a familiar name or two like Darrell Anderson and Gene Bodio. Please keep on dreaming, the tangible results are inspiring. Bob
#172557From: Ted BoardmanMay 30, 1995 7:30 AM
Bob I saw the original computer images for the Alias work a while back and the lighting, detail, and grunge(sp?) were great. Lot's of depth. It will be interesting to see how it translates to the big screen. The scene with the multiple transparent plates rising up was very interesting, but I'm glad I didn't have to render it<G>. Aren't you supposed to be getting married!? TedB -Ted Boardman !^NavFont01F0007MGHHH3A5AB1
#173145From: Robert C. RitgerJun 1, 1995 5:42 PM
Ted: /_______________________From your message________________________\\ Aren't you supposed to be getting married!? __________________________________________________________________ September 9, on the beach in lovely Avon-By-The-Sea, N.J. Angela says "hi" Bob
#172590From: Yost GroupMay 30, 1995 10:37 AM
I saw it last night (late show), and we extremely happy with the way the 3DS work turned out. I just wanted to see more! (OK… I can wait until Siggraph for that…) Note about the credits… Alias & SGI got credited because they donated a huge amount of hardware to get the rendering done in exchange for a credit (in addition to some politics regarding Canadian funding). I would've liked to have seen some equal time there. – G
#172797From: Dan O'LearyMay 31, 1995 9:27 AM
>> Note about the credits… Alias & SGI got credited because they donated a huge amount of hardware to get the rendering done in exchange for a credit (in addition to some politics regarding Canadian funding). I would've liked to have seen some equal time there. << This is no suprise… I would like to know what percentage of SGI hardware and software was free/_deeply_ discounted so that people would use it. Take Wing Commander III, for example…. It would be interesting to know the real average $/seat for an SGI/Alias workstation… (( # installed seats * $$$ per seat ) – freebies – discounts ) / inst. base – Dan / n-Space, Inc.
#172626From: CSA/CAMay 30, 1995 2:00 PM
Gary, I'm glad that you'll be able to get the Johnny Mnemonic sequences for the demo reel – then I'll get to see them. I backed out of our invite to the Sony screening due to the violence (in the movie, not the audience). Sent Peter instead. Kevin Krell – Computer Support Associates
#172660From: May 30, 1995 4:20 PM
Kevin: >> I backed out of our invite to the Sony screening due to the violence >> (in the movie, not the audience). But most of the violence waas in the audience! You should have seen Martin Foster and Joe Munkeby battle over the buffet – ice cream all over the place! Thought I was a goner! :^) Greg Pyros
#172712From: Jim [PolyGone Cafe]May 30, 1995 9:24 PM
Gentleman, we been doing 35 mm film for over a year now watching your renderer produce those rich colors on the silver the screen. Currently we are working on our 3rd movie trailer for Warner Brothers Cinemas in the U.K. There have been times we have really had to push it to make 3DS make the grade, like for instance object deformation/transformation along a path over time, (please!!!) other than that we've been real happy! Jim Alabiso President No Bones Productions Atlanta, GA
#172731From: Yost GroupMay 31, 1995 12:19 AM
Jim… Have you submitted anything for our Siggraph reel this year? I'd love to see the WB Cinemas trailers you've done… – G
#172242From: Mark YankeeMay 27, 1995 9:28 PM
Greg, << Between this [Johnny Mnemonic] and "Virtuosity" coming out later this summer, this 1-2 punch will wake up the big studios! >> What about the stuff you are doing for Fair Game? Mark
#172413From: May 29, 1995 11:42 AM
Mark: >> What about the stuff you are doing for Fair Game? We didn't get to do full-screen stuff like "JohnnyM" and "Virtuosity" (yet)! Greg Pyros
#172445From: Judy WellerMay 29, 1995 1:05 PM
Only if the movie is a success – if it is a flop no-one will care how the graphics were done and how great they are! It is like the game industry – Critical Path had great graphics but was a flop so no one carried about the graphics. AITD1 (Alone in the Dark 1) has terrible graphics – but is a great game. Bane of the Cosmic FOrge has poor EGA graphics – but the game is still popular today. It is content that counts! Not the pretty picture! Judy
#172509From: Tim j. MillerMay 29, 1995 7:48 PM
For the record……. The stuff for Johnny was rendered at 965x667x1.0, and then "rezed up" to 2k for the film out (I know 'cause I was there at the time). By the way we (BLUR) just saw a demo of E-FILM's rescaling technique, and let me tell you, it was outstanding, 720×486 to film was great looking, and the 1k to film was virtually identicle to work done at 2k the whole way. We're going to recommend it for all the film effects we do. Why spend time moving data around when you could put that same tim (i.e. money) into the visuals. Tim Miller BLUR
#172766From: James Coulter[Mindscape]May 31, 1995 3:45 AM
> Tim Miller BLUR < Congrats, BTW. I saw your name in the credits along with a few others I recognized. — James — Choreo Motion —
#172522From: John N. JordanMay 29, 1995 11:05 PM
>if it is a flop no-one will care how the graphics were done and how great they are!< But they will care about how much it cost to produce compared to what was done. But I agree, content is most important. JNJ
#172786From: Judy WellerMay 31, 1995 8:34 AM
It will be management and backers that care about production costs – and if it's a flop they will care even more so – if it's a mega-bucks hit they won't care about costs. Judy
#172550From: James Coulter[Mindscape]May 30, 1995 2:11 AM
> It is content that counts! Not the pretty picture! < In the eyes of the critics, both Lawnmower Man and Jurassic Park were only semi-fruitful plots, yet the accomplishments of these (and others) have paved the way for CG use in a big way. IMHO, any producer worth his salt will see the components of the film and recognize the parts that worked. Also, it's the folks at the effects studios who ultimately decide how an effect will be created. And these folks are looking at just the effects and not the story (except for how well the two integrate). As for Johnny Mnemonic . . . I look at action films like comic books -very entertaining with little cerebral activity required. I don't expect (or necessarily want) and action film to have the depth of Dead Poets Society. So, in my book Johnny Menonic was a good film. But, the 3DS work was obviosly my biggest motivation for seeing it. And I must say that I was floored — massively impressed. BTW, what is your opinion of the effects work? — James — Choreo Motion —
#172747From: Gary L. AngleMay 31, 1995 2:04 AM
James, When you think of the balance of elements that have to be right for a project like a movie, it's a miracle that more than ONE or TWO have ever been made!! <<<<I look at action films like comic books -very entertaining with little cerebral activity required. I don't expect (or necessarily want) and action film to have the depth of Dead Poets Society. So, in my book Johnny Menonic was a good film.>>>>>> Great Attitude! I always take away SOMETHING from "most" action films!! "Something" can be writers' intent, great clothes, action stunts…..something!! ( I'm still trying to project something into ANY of the Van Dam movies. Even though it's wierd to see him "bonk" someone else upside the head w/ his foot I still can't shake the image of Van Dam w/ Silicon Pectoral implants!!)(G) There ARE films where things come together well for some reason as in "The Boat", "Seven Samari", "Road Warior"………….These are hard to find so you have to keep digging! Gary
#172982From: James Coulter[Mindscape]Jun 1, 1995 1:03 AM
I noticed that among critics, its the "in" thing to bash movies with great graphics: T2, Lawnmower Man, Jurassic Park, Johnny Mnemonic, etc. Not one of these films recieved good reviews on content, yet some of them produced top-notch box-office results. Apparently I'm not the only one who goes to movies for reasons other than a "profound philosophical experience". <g> — James — Choreo Motion —
#172787From: Judy WellerMay 31, 1995 8:34 AM
I really like special effects works – and I thought the Jurassic Park effects were great. Lawnmower Man/ Johnny M. are just too much "junk" for me to waste my time on. FOr my money the best special effects still come out of Industrial Light and Magic. No-one is even close when it comes to an ILM special effects. Judy
#172843From: MARTIN G FOSTERMay 31, 1995 1:48 PM
Judy, >> Lawnmower Man/ Johnny M. are just too much "junk" for me to waste my time on. << harsh words, indeed. I've seen both and I think (effects aside) Lawnmower Man was a cut above JohnnyM. IHMO, it had more appealing actors, better direction, and a better story (although it went downhill badly towards the end). I find I can watch it over and over just for the chimp.
#172911From: Yost GroupMay 31, 1995 7:50 PM
You watch "Lawnmower Man" over and over? – J
#172935From: MARTIN G FOSTERMay 31, 1995 10:07 PM
Jack, >> You watch "Lawnmower Man" over and over? << well, I've probably seen it 4 times since it came out. Is that sick, or what <g>.
#173029From: Yost GroupJun 1, 1995 10:02 AM
You need help, Martin — you've been staring at the screen too long. Time for a deep dive, or maybe some skydiving, or something. <g> – J
#172922From: John N. JordanMay 31, 1995 9:00 PM
>FOr my money the best special effects still come out of Industrial Light and Magic. No-one is even close when it comes to an ILM special effects.< I agree. JNJ
#172983From: James Coulter[Mindscape]Jun 1, 1995 1:03 AM
> FOr my money the best special effects still come out of Industrial Light and Magic. < I don't know. It costs a lot more than $4.00 for a nine-hole round of golf, and I sometimes think I would end up happier had I went to the movies! I think its was worth $4.00 and 2.5 hours of my time to see what's being done by the best in the business. I suppose it's a matter of personal interests. Your point is well taken on the power-for-the-dollar of ILM effects. I would pay hundreds, maybe thousands, just to be allowed to sit quietly behind an ILM CG effects person and watch them (and bring them fresh coffee). 🙂 — James — Choreo Motion —
#173020From: Dan O'LearyJun 1, 1995 9:19 AM
>> Your point is well taken on the power-for-the-dollar of ILM effects. I would pay hundreds, maybe thousands, just to be allowed to sit quietly behind an ILM CG effects person and watch them (and bring them fresh coffee). 🙂 << Ok, that's it! =:-) I have had just about enough of this "put ILM on a pedestal" stuff! ILM does some fantastic stuff, true. But let us not forget the other companies out their that don't have the bucks to force-feed themselves to the public: PDI, Rhythm and Hues, Blue Sky, Angel Studios, Boss Film Studios, Santa Barbara Studios, PIXAR…. the list goes on and on. Again, I am not knocking ILM, but I bet your money would be just as well spent to sit behind anyone at any of these companies. Content-wise, I think that some of the shorts I've seen from R&H, PIXAR, and PDI are head and shoulders above some of ILM's feature-length stuff. – Dan / n-Space, Inc.
#173040From: John N. JordanJun 1, 1995 10:24 AM
IMO, ILM has the best film effects, with great integration into the story, and have always been a (the?) leader in film effects. Compositing, morphing, 3D characters, etc. Pixar made some killer Listerine commercials, with a great attention to detail, and a fun look. I've been impressed with PDI/R&H/etc. but nothing they've done stands out as much as ILM in my mind. Star Wars, ET, T2, Jurassic, Casper, etc. I don't doubt the abilities of the "smaller" studios to create various stuff as great, or greater than ILM, but their limited resources haven't allowed them to put their efforts into the very large projects. Casper had 43 minutes of CGI, and from what I've seen in previews, it fits perfectly into the story. Feature films are pretty different than shorts. I'd have fun working at any of them, just take them out of the smog and off fault lines. 😉 JNJ
#173048From: Yost GroupJun 1, 1995 10:31 AM
Wait until you see Pixar/Disney's "Toy Story" later this year. I'm sure that it'll place Pixar firmly at the top of the CGI heap. – G
#173255From: John N. JordanJun 2, 1995 8:33 AM
>Wait until you see Pixar/Disney's "Toy Story" later this year. I'm sure that it'll place Pixar firmly at the top of the CGI heap.< Can't wait. Pixar's done some great stuff, good to see them get into bigger stories. 100% CGI? JNJ
#173267From: Yost GroupJun 2, 1995 9:16 AM
I'm not sure how much live-action is in it, but it's (at least) predominately CGI. I've heard from a number of folks that I highly respect about it, and they say that it's light years beyond anything that's ever been done with computers before. – G
#173348From: John N. JordanJun 2, 1995 3:02 PM
>they say that it's light years beyond anything that's ever been done with computers before. < Sounds like R5. 😉 Where's my time machine when I need it? The next few months are gonna be the death of me. JNJ
#173371From: Tim c BrananJun 2, 1995 5:23 PM
They have been working on that for quite a long time, haven't they? I thought I remember an announcement two or three years ago they were going to make cgi movie.
#173537From: James Coulter[Mindscape]Jun 4, 1995 3:04 AM
> Ok, that's it! =:-) I have had just about enough of this "put ILM on a pedestal" stuff! < >PDI, Rhythm and Hues, Blue Sky, Angel Studios, Boss Film Studios, Santa Barbara Studios, PIXAR…. the list goes on and on. < ILM is just one place I'd love to learn at. My feelings are the same for most of the above companies!! — James — Choreo Motion —
#174021From: GREG TEEGARDENJun 6, 1995 8:26 PM
—>Ok, that's it! =:-) I have had just about enough of this "put ILM on a pedestal" stuff! ILM does some fantastic stuff, true. But let us not forget the other companies out their that don't have the bucks to force-feed themselves to the public: PDI, Rhythm and Hues, Blue Sky, Angel Studios, Boss Film Studios, Santa Barbara Studios, PIXAR…. the list goes on and on.<— I think the main reason that ILM gets so much press is because they are constantly breaking new ground realizing their visions. Although these other companies do produce some great stuff, it's for the most part nothing that ILM didn't do first. Right now, in Hollywood, there are basically two different kinds of effects. There's the "oh my God!" type of effect, and the "I didn't see the effect" type of visuals. ILM has mastered the new current trend, which is the invisible effect, quite nicely in Forrest Gump. Many of the F/X shots in the show were 'invisible' to the audience, most noteably, the erasing of the Lt.'s legs. Other companies, with a few exceptions, are only now starting to take on this type of work. ILM also tends to do this type of work on a huge scale. Radio Land Murders, which was pretty much a flop, used many types of digital manipulation techniques to 'fool' the audience into believeing that they were seeing many more dances on a stage than were really there, for example. The reason ILM does so much good work is because George Lucas see's his digital deamhouse as the means to an end in telling a convincing storey, not as an end in itself. One big reason that ILM has embraced computers is because without them, Lucas would not be able to create the universe needed for his next trilogy. The next big rage in Hollywood will be to do not only all the abouve mentioned F/X type work, but to do cheaper and faster. Lucas will no doubt lead the way in this new direction, taking ILM, and the technology it represents, right along with him. GT
#173039From: John N. JordanJun 1, 1995 10:23 AM
>I would pay hundreds, maybe thousands, just to be allowed to sit quietly behind an ILM CG effects person and watch them (and bring them fresh coffee). 🙂 < no doubt. I'd do that for months. JNJ
#174209From: andrew gordonJun 7, 1995 3:08 PM
Im sure You and thousands of other people with work for free or "pay" to work at ILM. ILM is probably the most desired company that computer animators want to work for. But I have a feeling that the grass is always greener on the other side. I know two or three people that have worked there and they said that is was very hectic. He said when he came home and went to bed he was dreaming of working. He almost had a nervous breakdown. But he said he would do it again. Isnt it funny how when you go to siggraph or some big show, the first thing you tend to look at is the persons badge, to see where they work. Andrew
#174237From: John N. JordanJun 7, 1995 6:54 PM
ILM would certainly be fun, but probably not worth the stress level. Well, mabe for a year or two. 🙂 I'm not into mass production, nor working on very fast paced teams. I have considered Lucas Arts though. Not the same, but kinda similar. JNJ