CompuServe Thread

32 bit ram?

23 messages in this thread
#26881From: Dan ColeJul 1, 1991 4:44 PM
Sorry, I've asked this question bfore, but I guess I forgot to retrieve the answer. What's 32 bit ram as opposed to other ram. What's it dor? Do I need it? What do you have to get to get it? Thanks again. Dan Cole
#26896From: Betty Clay/SYSOPJul 1, 1991 7:13 PM
Dan, RAM chips can use data in 8-bit chunks, 16-bit chunks, or 32-bit chunks. The older computers, like the Commodore 64, the Apple II, etc., were 8-bit machines and did everything in 8-bit chunks, so 8-bit memory was what they needed. The A3000 has a 32-bit bus, moves data 32-bits at a time, and needs 32-bit RAM to maintain the speed, etc. Its data, programs, etc., use 32-bit words and addresses, so the RAM really needs to hold an entire word per chunk. This is not, by any means, a scientific explanation of what 32-bit RAM is, but I think it will give you a general idea, and if I'm too far from accurate I'm sure someone will set both of us straight. 🙂 Betty
#26970From: BILL LEACHJul 2, 1991 8:24 AM
Dan; First to muddy the waters… ROM is RAM! This just happens to be one of my "buttons." ROM = Read Only Memory and RAM = Random Access Memory. RAM is defined as memory where any memory location can be accessed without regard to any previous access. Basically that means that you can access location 00001 and then 99999 and then 98989 and then 00002 or whatever other order you (or your program) would like to use. Contrast this type behavior with a tape drive where you can't get to the last file without first spooling by all of the previous ones. ROM chips used in almost all computers today are definately RAM. The memory that most of the world refers to as RAM should actually be called Read/Write memory. Now having said all of that: A single memory location is usually considered to be 4 bits wide, 8 bits wide, 16 bits wide or 32 bits wide (recognize that Main Frame computers often use other values, but micros and minis pretty well stick to these). 4 bit data bus computers were never very popular to start with so it is unlikely that you have seen or used one. The size or capacity of the memory is usually express in bytes (kilobytes or megabytes, 1024 byte units or 1,048,576 byte units respectively) regardless of whether the processor accesses the memory a byte (8 bits) at a time, a word (usually 16 bits — now anyway) at a time, or a long word (again usually 32 bits) at a time. The 68030 processor (used in the Amigas 3000 and most accellerated Amigas) can access memory 32 bits at a time. These same chip can also access memory by 8 and 16 bit chunks. Since every memory access cycle takes time, a precessor that is required to access memory that is only 16 bits wide will take about twice as long as one that accesses 32 bit wide memory. Now this does not mean that the processor will run twice as fast but just based upon memory access time you can bet that the programs will run much faster. The chips themselves come as 1 bit, 4 bit, and 8 bit wide devices (standard, I [ MORE ]
#26971From: BILL LEACHJul 2, 1991 8:25 AM
[ continuation ] could be out of date on some of this, there may even be 16 bit chips but I don't think so). Thus, using 4 bit chips (like used in the Amiga 3000, you have to have two at the same address to get an 8 bit wide memory location and 8 at the same address to get a 32 bit location (which is what is actually done in the Amiga 3000). An additional speed improvement for the Amiga 3000 was achieved by making the "Chip" memory dual ported. That is the custom chips access the "Chip" memory in the same manner as was done on even the Amiga 1000, however the CPU accesses that memory though a "different port" that is 32 bits wide. This action more than doubles the Amiga 3000's CPU access to chip memory. The reason for a great than two times increase in access speed is that the CPU is only "exposed" to half of the "hold off" created by the custom chip's ability to steal memory time from the CPU. An Amiga message processed by Whap!, bill
#26985From: Vic WagnerJul 2, 1991 1:47 PM
Bill, Then, I guess, 'page mode' and 'static column' shouldn't _really_ be called RAM, right??
#27091From: BILL LEACHJul 3, 1991 8:01 AM
Vic; Yes or no (how's that for an answer?). It probably depends upon your view. The definition of RAM that I use is still the original which may have been modified. Like most definitions, it can become quite muddy when faced with "modern" technology. If you take the definition to mean that the application program can access any location without regard to previous access then even virtual pages would be RAM. Clearly, to the hardware virtual memory is not RAM. Who's view counts? An Amiga message processed by Whap!, bill
#27230From: Don Curtis/SYSOPJul 4, 1991 1:48 AM
Bill (and Vic), Gee…here's an "official" definition from the ITT 'Reference Data for Radio Engineers' book: Read/Write Memory (RAM): A generic term for either a volatile or nonvolatile memory the contents of which may be altered at will or read out without alteration. RAMs are randomly addressable and are readily implemented using various semiconductor technologies. Read-Only Memory (ROM): A generic term for a nonvolatile memory whose contents are mask-programmed during the semiconductor processing procedure and whose contents may not be altered thereafter. ROM's are randomly addressable and are utilized for the storage of reference data, micro-instructions, and various codes. Don
#27260From: BILL LEACHJul 4, 1991 7:59 AM
Don; Not everyone agrees with ITT (most notably, IBM). The original term RAM meant what the letters stand for and implied nothing concerning the ability to write to the menory. I rarely find myself agreeing with IBM (makes me worry) but in this instance, IBM is right. It is very misleading to NOT use the term RAM for the random access ROM. An Amiga message processed by Whap!, bill
#27351From: Brian BartlettJul 5, 1991 1:02 AM
Bill, but RWM is so hard to pronounce while RAM is easy! <grin> Brian J. Bartlett
#27377From: BILL LEACHJul 5, 1991 9:21 AM
Hummm, Ahhhh, Ummm, yes… you'r right, it is easier. 🙂 An Amiga message processed by Whap!, bill
#27663From: Jim SakladJul 7, 1991 4:13 PM
> …but RWM is so hard to pronounce… Not if you're Welsh <grin> . . . . . JimDoc
#27353From: Don Curtis/SYSOPJul 5, 1991 1:09 AM
Bill, But as a function of the chip…is there any other type of memory than random access memory? I can't think of any type of memory that can only be accessed in a specific order. I'm not saying there isn't such a thing…I just don't recall ever hearing of it…nor can I think of any use for such a thing. Don
#27378From: BILL LEACHJul 5, 1991 9:21 AM
Don; I think it gets pretty messy anymore. What would you call bubble memory? I know, typically it just looks the slow random access memory to the processor. One slight distinction might be that with "true RAM" the access time does not vary either (at least not any significant amount). Of course when the term was invented, there was no ROM on the processor bus. If it was RAM then it had to be R/W. And yes there was such a thing as sequential access memory but it was ROM (not counting disks and drums, though someone was bound to have at least tried the same scheme with drums). An Amiga message processed by Whap!, bill
#27457From: Don Curtis/SYSOPJul 6, 1991 12:38 AM
Bill, So you are saying that there was sequential access memory? That you could not access location X without first accessing location Y? Or are you saying that for the information to be valid…it had to be accessed sequentially? Don
#27477From: BILL LEACHJul 6, 1991 3:40 AM
Don; There was a sequential access memory. It was loaded with program instructions (in sequence) and then was executed repetitively (in sequence). Understand that this was 50's technology. There was also the paper tape driven machine and of course that was a sequencial operation machine. An Amiga message processed by Whap!, bill
#27577From: Don Curtis/SYSOPJul 7, 1991 12:15 AM
Bill, You're talking about program execution…in other words, the order the memory has to be accessed for the program to run. That's not what we were talking about when dealing with the meaning of "RAM" which is 'Can the memory chip (device) be accessed randomly or is it a requirement of the hardware itself that point X be accessed before point Y in memory.' Don
#27459From: Charles BlaquiereJul 6, 1991 12:41 AM
Don, there is a very specialized type of memory called associative memory. It works as an instantaneous table search. One use is for operating systems that feature virtual memory, where the logical address of a piece of data may be different from the physical address. For example, say you have a Meg of memory configured as 256 pages of 4K, and say that the total virtual memory space you could address is 256 Meg. This means that virtual pages would be numbered 0-65535. You would have a table somewhere in associative memory (outside the Meg of main RAM) that indicates the virtual page number of the data found in each of the 256 physical pages. If a program needs access to a location in, say, page 2001, you would do a table search to see if page 2001 is in main RAM. If so, you can point the program to the right physical page; if not, you'd need to swap out one of the pages in main RAM to disk, and read in page 2001 off the disk. (I know this is a lot to swallow but it's late and my english isn't that clear even in the daytime) Here is where the magic of associative memory come into play. In a normal memory area, you would have to search the table for the value 2001 sequentially, which could take up to 256 operations. (Even on processors that implement a table search as one opcode, the processor would still need to perform up to 256 separate comparisons) But with associative memory, each memory cell would compare its value with the 2001 being fed to the chip, and raise its flag if a match was found. This is hardware parallelism: all 256 comparisons are made at the same time. You could then have the 256 flags being fed into a big OR gate to send a single "found/not found" result back to the processor. As far as figuring out just which cell holds the desired value, I'm fuzzy on this; my operating systems and computer architecture courses are 4 years away. Blaq! – via Whap!
#27460From: Black Belt SystemsJul 6, 1991 12:55 AM
FIFO: First In, First Out. FILO: First In, Last Out. RAM: Random Access Memory. Any type of shift register memory, from 8 bitters used in telecom to the big suckers used as "video ram". And… (he said with a sneaky grin) any memory attached to a system running MS-DOS… you can never randomly access all the memory. You have to page it, no choice at all. But that's a different subject. Ben Amateur Radio Callsign is A A 7 A S
#27466From: Don Curtis/SYSOPJul 6, 1991 1:13 AM
Ben, Well..ok on the FIFO's….while they only have one external address, they do have multiple internal addresses. No way on the MS-DOS machines…that weird thing they do with memory isn't a limitation of the memory chips..it's the limitation of a brain dead design <grin>. Don
#27564From: Black Belt SystemsJul 6, 1991 11:37 PM
This is true…. but it seemed relevant. :^) I see someone else got into CAM… I ignorified them because you can usually get at them randomly, too. Ben Amateur Radio Callsign is A A 7 A S
#27486From: Mike RothJul 6, 1991 7:04 AM
I think you're all thinking too recent. RAM was originally applied to ferrite core and drum memory because the time to access any given address was the same. With core, because it was wired in. With drum, because at any given time any address on the drum was equally likely to be the next one read. Compare that with tape, where the block you want may be right under the head, or 100 yards away on the reel. THAT's non-random access. Maybe this shows my age, but I spent a lot of time with a Univac 1108 with real tapes and a real "FASTRAND" drum, and with an old IBM (I forget the number) with 4K of real "core". Mike
#27579From: Don Curtis/SYSOPJul 7, 1991 12:24 AM
Mike, Oh…I was thinking of those machines too. I know of nothing in the hardware itself that required you to access point X before it was possible to access point Y. In other words, you could address any place in memory (albeit slowly) without having to first address some other point in memory. In other words, you could randomly access addresses in memory. That was Bill's point (as I understand it) when he described his meaning of the word "Random" when dealing with Random Access Memory. Don
#27614From: BILL LEACHJul 7, 1991 8:08 AM
Don; Indeed, that was my point. I just wish I could remember more about what they actually did… and who made them. An Amiga message processed by Whap!, bill