MAKEIFL
2 messages in this thread
Jamie, I figured out what MAKEIFL is for. I had created a series of GIF
files from some digitizing, (rotoscoping) and if you do not specify the
file extension, and use "FILENAME*.GIF" the saved file(s) will be
incremently numbered, as "FILENAME00001.GIF", "FILENAME00002.GIF", ECT.
I needed to take these files and map them onto a 3DS object and have them
be incremently mapped as each keyframe was rendered. By using "MAKEIFL" I
was able to create a .IFL file that contained all the numbered files.
Taking this IFL file and putting into the Materials editor and creating a
material,enabled me to take this new material and texture map it onto the
object.
The IFL file increments through the saved GIFS and now you can create a
animated,texture map. This process allows the user to create two or more
animated texture maps at the same time.
Thank you for you contribution!
Regards
Steve
Yes, it's a simple little utility that I use ALL the time. Not just for
making material .IFLs but for 3d Studio's Video Post as well.
Perhaps I should have documented the usage in greater detail.
Another cool thing you can do with it is to make a series of images that
play forward or backward, easily.
Example, you have 100 frames of a digitized STARS. STAR0000 to STAR0100
Make 2 .IFL files; one by entering 'C:>MAKEIFL STAR1 star 0 100' and a
second one where you enter the numbers reversed 'C:>MAKEIFL STAR2 star 100
0.'
When I did this with a rotating star field in video post, I overlayed them
with ALPHA on. This gave me a 'star tornado' look to a scene I was working
on.
Anyway, I'm glad you like it.
More to come.
Jamie